Oh right, mybad. Maybe increase the cd between the lightning bursts but not too much.
I do sometimes play legend quick play, and i do wipe sometimes, i wipe on easy maps, i wipe on 1hordes, i wipe on the first Boss. Those are just team issues, i’m sorry if i’m saying this but alot of legend players play above their difficulty, i don’t know if you play legend alot but it’s pretty toxic, i’d rather stop playing when there aren’t any cata lobbies open than go legend. But Maybe i just get unlucky teams
It’s easy if you know what to do, if you don’t, you wipe, just like you would wipe if you dont know what to do when there is a boss + horde + a couple specials.
i’ve met ironbreakers in legend quick play that die to 1 skaven rat horde.
I dont understand there are still people trying to avoid admitting it not the event being to hard, but its the players or teams not knowing what to do.
Think Convo event is too difficult most groups resort to expolit, Skitter is bad when group lacks dps or cant stay up, Engines of War mid event is just the worst unrellenting trickles of everything rat, Old Haunts has similar issues but more doable and a sucker punch monk wave at end.
It definitely is doable if people are all coordinated and playing decently, but we’re talking pubs here. It and fort are where I see people wipe way, way more than any other map, it’s crazy to say that it’s too easy unless you’re exclusively talking premades (which I don’t really care about and legend absolutely shouldn’t be balanced around). If you think those finales are easy to the point of being unfun, legend probably just isn’t an appropriate difficulty for you.
Whether it’s too hard or not is another discussion, but it’s clearly not “far too easy” to the point of being unfun for the vast majority of QP people these days lol.
Well not everyone can be a god gamer I suppose, maybe you should primarily play modded if everything vanilla is that easy for you. I think cata 3 TS is still unbeaten, maybe give that a shot. Plenty of people would love to see it, I’m 100% sure.
Yeah skitter is just incredibly boring if you aren’t running a boss killing build. It’s not even particularly hard, people just die to random monks or possibly old age.
I never said it was ‘far to easy to the point of being unfun’. I also clearly explained in my first few comments that its a player issue. Quick play isnt supposed to be just yolo’ing alone, or not caring about your team, i’ll repeat myself i guess, i have plenty of teams in quick play where we stay together and players know how the event work and know mechanics of the game, i also have teams who suck and then we wipe. And yes i play mostly cata and you can argue that the ‘veteran’ players are all in cata, but i also play legend qp and i also have good teams there and bad teams, the difference is alot of players play above their difficulty on legend, cata sometimes but not as much.
also my argumentation is in like the first couple posts
Yeah my bad, I was responding to a specific point someone made but it didn’t show up that way apparently.
I personally don’t think it’s massively overtuned either, could just maybe do with some adjusting how disablers spawn (and getting rid of the dumb flashbang effect) and would be perfectly fine.
None of the current events are that hard if you know what’s going on and how to counter it. It’s people, who are the problem and that’s why pugging is a nightmare.
Legend is supposed to be endgame and not everyone can be good at it.
It seems there’s a misunderstanding. I’m not saying events should be nerfed to oblivion or are too hard, or too easy, or should not require learning some strategy.
I’m saying thoses events should be on par with the others events. It’s a matter of consistency before being a matter of learning to play or whatever. That’s what I call balance.
It was the same for Sienna Battle Wizard, she needed a nerf during season 1, not because she was too easy, or too hard, or whatever, but because she was out of the range of the others characters/careers.
Some events are the same way.
Ok fair enough, what other ‘hold your ground’ kind of event would you say it should be balanced around, because it’s hard to do if we don’t get examples
Right from the top of my head i think the only comparable event is righteos stand, but you would think righteos us more difficult for pubs, try standing in one little area like pubs do on convocation and see how dificulty it gets.
I would remove the dot from Rasknit’s spells that interrupts revives. Even with the 30% revive speed it’s impossible to solo revive without cheese. It’s really needlessly frustrating knowing there’s no way to clutch that.
So how can we know it’s too hard? Do we compare spawn numbers? Compare quick play fail rates (which isnt a good idea imo)? Compare time it takes to complete? Also what events are well balanced according to you?
Imo, that’s actually a metric that could be analyzed. Because if a majority of players fails to see a strategy for some event, that probably means that the event is not lisible enough and that the strategy isn’t really understandable. (I do tend to put skittergate aside for “finale map” reason, it’s okay for it to be a bit harder)
I didn’t list specifically easy events (and they probably exist), but we can say that we can take screaming bell or athel yenlui as a base.
Well not everyone can be a god gamer I suppose, maybe you should primarily play modded if everything vanilla is that easy for you. I think cata 3 TS is still unbeaten, maybe give that a shot. Plenty of people would love to see it, I’m 100% sure.
There are 3 perfectly fine difficulties below legend, that’s what they are there for. The logic of telling people to play modded, because you essentially want to ‘remove’ established gameplay difficulties is absurd. Secondly, I am talking Convocation of Decay here, which has been nerfed an absolute metric ton.
Lastly, easy with the obviously ironic “not everyone can be a god gamer I suppose” rhetoric. I could’ve thrown the same line back saying “not everyone is physically impaired”.
Convo was not hard at the beginning. It was upped to absurds level of hard. It was nerfed a ton. They brought up back a bit. Now it’s still way harder than before. And way harder that the previously nerfed one.
And it’s certainly way harder than others events.
It’s not a matter of being god gamer or going back to previous difficulties.
If a player can do regularly all legend map but this one, there’s probably an issue that is not ONLY the player. It’s, therefore, a matter of, again, balancing the outsiders.
But hey, you can also use this topic to list the one that are way easier than the other ones so they can be changed as well.
One of the main flaws in this game. Level design, events and bosses don’t reflect on how long any given map should be and what your team composition is.
They should all strive to hit the same goal with a bit of wiggle room for each category but in this case they don’t.