(To the naysayers: This has already been successfully done by Fatshark w/o issue in both V1 and V2. No one was upset by it and the world/game didn’t burn down. I ask that you please keep an open and objective outlook herein and choke back any knee jerk reactions you may have when it comes to how these sorts of practices are handled by other companies. Fatshark =/= EA and they’ve proven they can do this without impacting the gameplay experience.)
Note: I strongly feel the game should have three varieties of cosmetics: RNG drops, Purchased, and Earned (by accomplishing challenging deeds or hitting milestones like beating the game on legend).
I want to give you guys more money so you can hire more people or spend it in w/e manner effectively improves your work/art/output. I will buy any cosmetics you put up for sale, either via the DLC approach seen in V1 or through a built-in cosmetic menu similar to what PoE (and pretty much every other game in existence right now) uses. Just please continue to do it tastefully, as you’ve already demonstrated you’re capable of.
No one should have a problem with this practice because it has no effect on the game and you could still leave the vanilla cosmetics in the game to be discovered naturally for the few curmudgeons who’d be upset by this. The fact I can’t further support V2 by buying cosmetics or convenience items is extremely frustrating, as it’s an additional revenue stream that you’re ignoring.
From Fatshark, I would rather buy digital goods that relate to the game than physical goods/merch. I don’t ever want you guys to do anything P2W but I think it would be prudent to consider innocuous in game effects as well. These kinda shops can exist in a game in a very positive way that enhances community involvement and it will give you more financing without being intrusive or detrimental.