Scoreboard being a mod is very bad and will lead to worse toxicity eventually. (And what could be done to help counter that)

hence I don’t give a :poop: what “shiver me timbers"-joe thinks he needs to get through a match, much less deal with the “rejected” pansies that only make a 40 attempt with people decorated up their arseholes.

I click “play” and don’t want to waste a single thought about who/how/why or if some just farted wet.

auric maelstrom, albeit on the easy side let’s you do that, havoc has you “apply” to people when the least thing you want is to deal with em at all beyond gameplay level.

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This is the most common misconception. The only official word from the devs is that it “effects player behavior”, as in “green circle chasing”. Not just chat toxicity.

I think what they tried to achieve by removing the scoreboard is stopping people from chasing high damage scores, and to make them focus on the team more.

That is what I am addressing in this post.

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Snivellers!

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a futile attempt in my opinion, trying to change basic human behavior, given that from early childhood everyone gets taught :”if you want to succeed, compete”

basically the moment we leave the door we compete with everybody for everything, time, money, resources.

to let this go, especially against strangers online cause “its just a game” is wishful thinking in my opinion.

humans cooperate when it’s beneficial or necessary for utmost survival, other than that it’s dog eats dog most of the time.

I mean not too long ago, tribal wars had cannibalism as a common way of warfare instead of sharing the habitats :man_shrugging:

For some reason I found green circle chasing more noticeable in VT2 and more common. It still wasn’t common, but you could tell when people were chasing kills at the expense of working together/playing smart sometimes.

I really don’t see that in DT. Maybe once in a while. Like people using resources like nades or mag dumping at times they don’t need to and its wasteful. But half of the time its hard to differentiate that from just relying on nades when you shouldn’t, or just being not as skilled at handling things without (no disrespect).

I’m always pro-scoreboard, and don’t really care if its a mod or not. I suppose for console players, they don’t get mods to my knowledge, so I suppose I’d support it being implemented for them.

It really does provide good feedback for my own performance, and the performance of different weapons, as well as how they do with different team comps and players. And honestly, it’s rewarding when you clutch or carry to see you did so much. Nice little ego boost.

That said, I’ve never been toxic to anyone over their performance, no matter how bad. I’ve only gently called out people for stuff like going down ten times, or smiting literally the entire match, or spamming dog ping nonstop, or blowing me up with a barrel/burster multiple times, intentionally aggroing a DH, rushing rituals too early, running too far ahead, ignoring medstations/ammo/nades, raising shields when there’s a shroudfield zealot tryna do his thing, etc. Got a bit carried away there.

Anyway, unintentional mess ups are fine. Having different skill levels are fine. A little polite correction is important at times.

There’s always going to be the odd toxic dickhead that puts people down in video games. They’d probably still be a dickhead if the scoreboard mod wasn’t there.

2000 hours in and I have never seen anyone being toxic about the scoreboard. There is no problem with the mod.

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It was much more prevalent at the lower difficulties. Some players would learn bad habits from chasing green circles and never learn the skills to move up in difficulty. This left them in the lower difficulties with ‘toxic’ play styles that made the lower difficulties not fun to play in for new players.

Chat toxicity isn’t the thing the devs are trying to address by removing scoreboard.

Yes I have never seen chat toxicity in either Darktide or VT2. This is completely irrelevant.

Anti social behaviour regards mostly not playing with the team. But chat toxicity is a minor part of that as well, not really a major issue if you ask me though.

Yeah I mostly agree with this. My only real argument is that having the scoreboard be a mod doesn’t solve green circle chasing from VT2 it just delays how many people do it.

I just don’t think this "compromise” is good and think a version of it should be added to the base game. Really for said “constructive feedback”. It just should be implemented in a way that makes it hard to “green circle chase”.

how is it someone’s obligation to make sure others “keep up” when playing on a certain level and not theirs to hoof it by the time they willingly put themselves to the task?

playing “with someone” at the expense of efficiency isn’t “teamplay” either in my opinion

:man_shrugging:

but holding x back so y “don’t feel bad”

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That is literally the definition of teamplay?

Playing with the team = teamplay (at least at the bare minimum)

Look we already established you enjoy being a lone wolf type. That’s perfectly fine but that isn’t FS’s intention with this game.

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team =|= mean charity towards or mandatory carry of complete strangers that hop into a setting they’re not fit to hold their own.

team is a composition of equal participants fulfilling their part without hand holding.

everything else is “coop with audience”

team : premade

coop : randoms

both demand a different approach to make it to the finish line and that may include “cutting your losses” and prevent a wipe

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Regardless. Fatshark wants it to be a teamplay focused game. That is why disablers exist, that is why coherency toughness regen exists. This is the base DNA of the game, regardless of what you want it to be, this is what fatshark wants it to be.

and in order to work like that you’d need “quality material” not “hop on, giddy up and don’t f-up”

hence my differentiation between randoms and premades, or the once in a blue moon clicking randoms.

fatshark lost the “we want teamplay” argument the moment they gave every character the tools to do everything themselves (apart from trappers even dogs can be solo countered by ogryn talent and arbi dog) and buffed em to the gills.

apart from havoc shenanigans it’s either a race to the top or away from laggards :man_shrugging:

the former at least has “fun potential” as in “I gonna beat your fkking build”, the other is frustrating at best.

dial everything (and I mean everything except weapon crafting) back to what it was before the power creep, scrap havoc, make auric maelstrom + with new modifiers, modular map pathing and multiple new encounters of enemy types and you got yourself “teamplay” again thats not forced upon by halving the health/toughness pool and give enemies a colored haze.

wanting and envisioning something isn’t the same as putting in the works and go the hard path to make it work naturally, instead of number tweaking.

like I want to win the lottery but can’t be bothered to buy a ticket.

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Okay… So FS currently isn’t doing a good job at encouraging teamplay. I am offering various social improvements that could encourage better teamplay and get more groups playing at the level they want to be. Yeah this would also be helped by various balance changes.

I really don’t get it. Thanks for proving my point for me that dark tide as it is isn’t very good at encouraging teamplay?

you only get this kind of cooperation if you enforce it by action in gameplay, not some “social-points” or make believe community.

randoms by their very nature are “expendable” and not worth an interaction in most cases beyond their ingame performance for 30 minutes tops.

match ends and you don’t even remember or care who it was with.

and why bother? match is done, served their purpose, new batch already in the next lobby.

“wanting” and being able are two different things and the main reason some get cut off after falling behind for the 5th time despite having the path cleared for em at every opportunity.

people “click” they invite for a premade, of not some fkkups are even the spice that keep the next matches fresh

cooperation even as the current power level lets you do 99%of the stuff by yourself, but yeah that’s the agreeable part right there.

“teamplay” would require a mutual trust and respect earned by continuous action and routine.

something a premade shapes over time .

At least the scoreboard would motivate some folks to actually perform/do something. Because usually the most useless teammate is the loudest.
Commendation system would be abused, plain and simple.
I only want direct messages with friends, not with randoms, but we have Steam for that already.

I think your concern a commendation system could turn in to a back patters club is probably correct. Perhaps pubs only. What do you think? Not weighing it against a scoreboard in a hypothetical either or or anything like that.

If there’d be negative recommendations, premades will abuse that. Same for positive ratings especially f it would come with rewards.
The game needs lots of things, rating/recommendation system is not one of them. You can tell how well someone is playing by the end of the first horde/event.

Yeah, the problem is the opposite. The worst players who do not cooperate and are generally useless are the ones who would not get a green circle and are consistently the last in damage, killed specials and elites and any useful metric.

The problem is that a lot of people do not chase those green circles.

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