I already addressed this in subsequent replies. Fixing the game’s existing systems is the biggest priority.
“bad for players” =/= “bad players”. I’m saying that selling cosmetics would not be a good thing for players, not pointing out anything about new or unskilled players. People are right to complain about how the current system is RNG-based and technically rewards new players (who level up faster) and speedrunners (who are actually breaking the game’s systems in a way that makes runs both easier and more rewarding) the most. I’m saying that people should not be okay with Fatshark abusing their own bad system to make more money; they should encourage Fatshark to use a more player-friendly system that they’ve already developed (the Quests and Contracts system from Vermintide 1) or find other ways to tie cosmetics to in-game progress and/or skill.
My apologies for pointing out things that you probably already know/have heard, then. My main point is that a cash shop would be a redundant feature that detracts from the game and that the old Quests and Contracts system (and/or making cosmetics a potential rare loot item for winning on high difficulties, not just playing, as in Vermintide 1) is an obviously better option.
Purchasable cosmetics are a lucrative way to keep the game afloat. I have no issue with them adding purchasble cosmetics as long as you can disable them so that you are not forced to see them on other players and the addition of the cosmetics is followed by free or cheap meaningful DLC (weapons, maps, enemies).
This is exactly what nobody wanted, and what everybody assumed would happen. This is not okay. We’ve had to sit with game breaking bugs for weeks with rare resolutions and genuinely uninspired cosmetics (any of Siennas hats, multiple candles, what a hit!)
This is not cool at all, I’m uninstalling the game the moment paid cosmetics hit.
Micro-transactions always suck but at the same time the RNG loot/cosmetic system isnt exactly reliable haha I would much prefer to buy some cosmetics for like C .99 or 1.99,as opposed to grinding for 200+ hours for a hat haha
Okay. Reading a Discord discussion with a more official answer in it (I hope those would make their way here too, but oh, well) the dev stream that lead to this discussion was on the XBox version. Thus, the purchasable cosmetics would also be on XBox. The comment got separated from its context again.
[12:51 AM] Alouatta: Regarding my statement in the stream about Cosmetics - we sold cosmetics as packs in V1 on Xbox One. And this was a stream about the Xbox One version and the possibility to sell Cosmetics on that platform. I am in no position to talk about what we might or might not sell on PC and in what shape. SOrry forthe confusion.
Did Xbox One version of V1 had any cosmetics I didn’t know about? If so what were they selling and why wasn’t it available on PC as well?
The Xbox one version of both V1 and 2 are the same as the PC versions, so I don’t know why one platform should have purchasable cosmetic bundles over the other.
Nevertheless, all the prevous statements still stand… it applies to both versions of the game. Doesn’t matter if it’s on PC or Xbox.
No dudes stop, we just jumped from one extreme to another.
I do remember that you said “no micro transactions” huh Fatshark?
Selling skins and/or hats is the most stupid suggestion I have ever heard. You might aswell open up for Steam market instead of you do this.
Especially since you did promise NOT TO DO THIS. Don’t become like so many other devs and surrender to the peer pressure just because some people value cosmetics over your words.
If anything what needs to change is the droprate of cosmetics. Nothing else.
Please, Don’t do this.
I personally don’t think that the immediate revulsion to the concept is a reasonable response. There are X amount of cosmetics within the game currently (some available and some locked but hidden in the game files), and no confirmation that the pool will be expanded upon in the near future. What paid cosmetics would allow for is the development of new cosmetics throughout the lifecycle of the game. I am happy to accept paid cosmetics so more can be developed and have a reasonable amount of resources dedicated to it, rather than recolouring skins we already have. Ideally, it would also allow for non paid cosmetics, linked to okri’s challenges, to make their way into the game as part of the design process for paid cosmetics, which are only unlockable by completing said challenges.
As long as challenge cosmetics cannot simply be bought, then I am happy for them to be in the game because seeing a rare/difficult to complete challenge cosmetic is still going to carry the same weight as it would if there were no paid cosmetics in the game. Additionally, there would still be a pull for veteran players who want to unlock all the difficult to obtain cosmetics.
If all cosmetics could be purchasable then my tone will change rather sharpish but I am, for the time being, tentatively optimistic.
I cant wait for Fatshark to say “We said no purchasable Lootboxes, not no purchasable cosmetics.”
Just dont go against your word, maybe in a few years time for people to support the game once its finished maybe. But not now.
I’ve been happy enough to sit through endless bugs and broken features and missing content. I’ve enjoyed the game immensely, i must have to have spent 401 hours but all the time spent feels so pointless if i could just buy something i wanted instead of actually having to earn it, i mean sure people get hats and reds early because of RNG but RNG is just that random.
Just please don’t add micro-transactions for anything, not for a long time. It undermines one of the reasons to play the game.
The game is already afloat. The first game made enough money through regular sales, meaningful DLC, and free content updates (including cosmetics) to get us to Vermintide 2, which is even more profitable through base sales. Microtransactions would be an unnecessary cash grab that players should refuse.
The cosmetic system already has a solution that doesn’t require players to buy anything— bringing back the old Quests and Contracts system from Vermintide 1 (and/or making hats a drop from regular end-of-level loot, as in Vermintide 1). The current V2 system is set up to make hats very rare and RNG-dependent; it needs fixing, not a cash shop.
Supposedly, Alouatta was referring to cosmetics like the set of red character skins released for Vermintide 1 (on both platforms) after it had reached the end of its development (no more DLC, game in a good state). In Vermintide 2, that would mean the Ubersreik skins (and/or Collector’s edition content), unless he actually meant that there will also be more paid-for cosmetics, which is an awful idea.
Fatshark does not need to sell content that should be free in order to fund the continued development of the game. Vermintide 1 only had one set of paid cosmetics that were in their own category (they were the only skins in V1), making them separate from progression entirely. That means Vermintide 1, which only sold that one set and DLC map packs, was enough to fund Vermintide 2, which is already more successful through base sales.
Fatshark already opted to pursue developing the console port over finishing DLC 1, releasing dedicated servers, sanctioning mods, and actually fixing the game (they have acknowledged that the console port required some resources that could’ve been used for baseline development, which has slowed to a crawl). Any form of microtransaction added after this point would be a simple cash grab, not necessary for continuing to update the game.
^^
Im personaly not fan of microtransactions, unless charity purposes. (it alredy ruined alot of games)
Micro transaction items shoud pose 0 respect to their wearers, and there must be enought of regular cosmetics in game before they can even think about cosmetics for money. Also you shoudnt be able to buy drop or achivment cosmetic for money (this is pay to win), but only special designed one, which again pose 0 respect to wearer, and offcourse they cannot be more beautiful than regular one.
If they relase microtransaction under above conditions it coud be fine, people will not be happy, at least they wont riot against. But if they relase any form of pay2win, or pay money to get drop cosmetic quicker, then this woud be end of V2, and insane lose of respect from pillar playerbase.
Ahh okay I gotcha haha I’m rather poorly informed about the content
Generally pay 2 win means you’re able to buy things that increase your ability in game. For example, skill points, weapons etc…
Cosmestics…IMHO, are not pay 2 win. They’re cosmetics…visual only.
Not invalidating your opinion but a random RNG drop equals respect to you?