Say NO to purchasable cosmetics

Considering VT2 has earned platinum status on Steam for sales. One console port out the door with set revenue from games pass. With another port on the horizon. And DLC to sell at a latter date I call BS on that point you are trying to make. The selling of cosmetic items is a blatant cash grab. They are not going to be providing dedicated servers to play on.
End users are going to have to rent them, and the console versions will stay P2P. And the cost off running the matchmaking sever that is what we have now. And online infrastructure for the game as it is now nominal in terms of cost. VT1 has no support and no real sales worth to support the game. And yet the matchmaking is still running…

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Random drops generally indicate a lot of time spent earning them (random cosmetics have about a 1.5%-2.5% droprate per commendation chest), which means more than ā€œI threw money to Fatshark to buy content that should be free.ā€ Personally, I’ve gotten 4 random cosmetics in about 350 hours, but there are people with more in less time (and plenty of players with fewer cosmetics in much more time).

Bringing back Quests and Contracts would reinforce the relation between random cosmetics and achieving in-game goals, plus it wouldn’t cost players a dime. Fatshark would still be making plenty of money off of base sales and DLC.

Late-stage Vermintide gameplay is earning cosmetics. Once you reach 300 item level, there’s not much optimizing left to do in your builds. The difference between a red and an orange with the same properties and traits is usually pretty minimal as long as you roll high enough to hit breakpoints (if you even bother using breakpoint builds), and perfect builds are far from necessary for completing Legend runs.

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pretty good vid describing the issues

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