That’s the amazing thing about the software business. You can always ignore your customers until they go away. Works every time. You can always drive away all your customers if you just try hard enough.
Always a problem when you assume to speak for anyone but yourself. I’m not a huge fan, but I don’t think it’s any worse than VT loot boxes. It mostly boils down to the crafting system – how can I obtain the gear that I want for the end game. I don’t know yet, and the cash shop is there and the construction is not.
I can, however, guarantee that you are more likely to get a response from the devs with level and concrete criticism without claiming that you speak for the player base. You don’t, and they have their own internal metrics to prove it.
Nah they’re right though, claiming “nobody likes” or “I speak for everybody” does make you look incredibly juvenile. You have effectively 0 data on what is and isn’t liked, these forums are a heavily skewed subset of the player base.
You’re not helping your own points any but you can take or leave that advice I guess.
Yeah most people just play and has 0 interactions on spaces like forums or discord or…reddit, we are just a vocal minority who constantly engages with others over the game. Even if most things that are being pointed here are indeed bad(They kinda are) and should be changed (They really should) we cant really say that we speak for the majority
Of course it’s worse. With VT2 lootboxes you got what you put in. You had control over your odds, to an extent. Performing well in a mission resulted in a high-grade chest or a high number of chests from the Wastes. In Darktide, if you don’t get what you want you are forced to wait an entire hour to see if you get lucky again, with the same odds and the same level of input over those odds (zero).
You’re not playing to earn loot anymore, you’re playing to kill time.
This doesn’t really even feel like a matter of opinion, I’m almost ready to call it objectively worse.
Nobody here actually said “I speak for everybody.” That’s just a phrased someone pulled out of thin air to conflate with “nobody likes” which is a relatively common phrase. Seeing as there a numerable other threads about the same issue, there are at least a significant amount of other people who dislike it. So I’ll rephrase for you.
A significant number of people take issue with this.
Paradoxically, those who would default insults like “juvenile” act as such themselves. Curiously common amongst these discussions.
It’s compounded by the fact that there’s other RNG issues - like the map selection. Don’t have a map you want to play at an appropriate difficulty? Too bad kid, try again later.
The whole game plays like a mobile game it’s wild.
Eh, it’s still appeal to popularity with 0 real data in your hands. Kinda side stepped my point to nitpick there.
Also it’s been like a day since launch. This feels like just a gather the pitchforks thread. I dunno what it’s supposed to say that hasn’t already been covered better by other threads. Anyway, you do you, I’mma try to stop feeding threads like this one.
The reason that people are, understandably, angry, is that on the launch day nothing new has been added since the beta, except for a fully featured cosmetic shop with predatory monetization practices (not going into that tangent, other threads for it).
Trailer videos show crafting among other things as being in the game on release, yet it is not so. But I could deal with all of that if it weren’t for the metaphorical slap in the face that adding such a thing in its current state to the game instead of something else actually gameplay oriented.
I’ve heard arguments that it’s okay because different dev teams work on different things in development-- well, alright, but that begs the question of why this was a priority over actual game features? It was still developed in lieu of something else.
And, even if it was already finished, why would you release it with the lack of any other actual gameplay content? It’s just a bad look.