I know you all gonna hate me, but I think this thread deserves a bit of balance, as it seems that only bad-RNG-affected people post here, but not those who actually have luck with duplicates.
My collection: Sienna:
Melee: 1x Dagger, 1x Fire Sword
Ranged: 1x Every Staff + a second fireballstaff (so 1 red weapon duplicate out of 7 red weapons)
3 of each: charm, trinket neklace.
Sorry community
PS: Iam not saying I donât want to prevent red duplicates, just wanted to point out, that itâs not rigged or something.
This is just another example of bad designed system. More hate when you know that someone got all which he wants but efforts to get this not determine loot, only freaking âluckâ.
@Fatshark_Hedge, you frequently posting on steam forums last times, so maybe we must ask at steam? People just want to know in which state this problem, if you think that this is problem. And when(just about) your team will solve it?
No âluckâ. Heartless math. Some people are getting âgoodâ combinations, some people are getting âbadâ ones. People that get âbadâ combinations go to forums and voice how bad RNG system is (witch is true). People getting âgoodâ combinations just enjoy the game.
As for math, it doesnât care. It just gives players different combinations of loot.
I am absolutely and perfectly aware how that works, thank you. It isnât per se about the duplicates, but also for them dropping back to back, at least for me. Considering how many people seem to experience this, I do think that thereâs something wrong with the loot-server communication and considering how crafting too fast resulted in back-end errors, I think it is at least reasonable to assume that there is something that isnât going right.
Again, except for my 5 drake fire pistols, I donât have that many duplicates. But all of the dupes I had, they dropped back to back. Everytime. I am keeping track of everything that drops in regards of regard of reds and there are patterns that contradict pure RNG.
Anyway, how you say itâs just bad rng, which was bad designed. We havenât an opportunity to craft/complete challenge/etc for loot which we want. No matter how much efforts you make, matter is only "math/luck/etcâ(what better sounds for concrete person). You can spend a 1000 hours and donât get what you wan. And like i write in my topic, devs says that they want people to try new builds and etc, but poeple canât make a good and proper build without reds or good(not even perfect) âmath/luck/etcâ rolls on oranges. And most of people in my opinion grind red not for fun, but for an opportunity to get fun of hist builds. But whole rng system in loot and roll properties/traits just pull to the trash all good fellings.
We do have plans long term to address this in some capacity, but nothing we can confirm at this time. We have lots to look in to for both QOL as well as new features and red dupes is on that list.
What form the resulting change will be - itâs too soon to say. Weâll look at your ideas though.
Please at least implement dupe protection in the short term. We shouldnât start drowning in trinkets/charms/necklaces until weâve got a full set of reds for the character weâre on at least once.
Agreed but I think itâd be prudent for them to dedicate more effort to customer service for their existing customers. Otherwise it becomes impossible to justify future purchases.
If they are truly working balls out to finish a console release, theyâre shooting themselves in the foot. The game is still unfinished, and with the patch costs and validation time on Xbox theyâre going to very quickly run into problems.
Either theyâre going to release Xbox patches very, very rarely - or theyâre going to eat huge amounts of cash cost for every little bug fix patch.
Honestly with the way theyâre treating their customers right now, word of mouth is going to be telling xboxers to either wait it out or just not buy it.
Wouldnât it be funny if they released on Xbox into live creator program (early access) to dodge patch costs, with the same code base that is live release on PC?
So weâre really going to have to endure endless more duplicates? Well, then Iâll soon have enough trinkets, charms and necklaces for 15 different builds. âŚjust need a few more charms. ONE PER CAREER, YAY.
Incredibly disappointing, to say the least. Especially when I cannot for the life of me understand why this dupe protection was reversed in V2, after being added to V1 for pretty much the exact same reason?
Why. Was it really some scheme to keep players who would pursue higher difficulties playing for longer?
To be fair, I donât try new builds not because I do not have reds, but because crafting is extremely tedious. I rolled stats for my weapons once, and now I am just happy that they work and I have no desire to go through this rolling shenanigans again.
Iâm definitely way more likely to try new things if I actually have the reds for it⌠but not so much that Iâm going to try something I already donât like if the drop system is this inconvenient.
Just had another thought on this: I canât see Xbox players putting up with any of the crap weâve been dealing with. Despite being able to patch console releases now, people still expect them to be pretty polished. The PC gaming community is way more easy-going and even a lot of us are fed up already.