FS: If you need more money, I'd rather you put out some cosmetics for money than bother with console ports

False. This is just an ever increasing exaggeration perpetuated in the hate train.

Next month we’ll have sold billions at this rate :wink:


Ok it wasnt more copies but revenues. It doesnt matter. You sill sold million+ copies and made more money in the first 5 weeks than in the 2 years for V1. So FS wasnt in the “need” of money.

The fact is still you decide to cater to the console first than release what should have been in the release build, dedicated servers. And also other stuff but Ill just let that slide. Now we are probably looking at no updates for a few weeks/months.

Lol, hatetrain. Now you are suddenly the victim here. The forum was still ok a few weeks ago and now there are complaints left and right. Maybe the patience have run dry and FS is doing something wrong?


Oh boy, are we really going there, Mr “It’s not the end of the world”? Not wanting to be rude, but you guys are hitting new lows on a daily basis now with your absolutely pointless antics. Now playing the victim card? What’s next? Blaming the customers?

Tell you what: If there is such a thing as a hate train and we are the passengers, the engineer is an morbidly overweight ocean predator and the stoker the allmighty dollar.


Fair play, I was irritated and should have phrased myself better above. I apologise for that. I worded myself poorly, in part, due to a behind the scenes campaign to agitate me (which regrettably worked in this instance).

A trend I wanted to knock on the head was perpetuating myths that we’re greedy and money hungry - hence the Xbox release, hence the roadmap going up shortly after launch to ensnare people before being pulled.

None of this is further from the truth, however. We try our best to be honest and fair, we do not monetise progression and we price our games and additional content to be as accessible as possible so people can play what are our passion projects. We’re not in games to get Lambos and Ferraris but because we just wanna make games that we wanna play and hopefully other people want to play them too so we can keep making more of them.

We’ve apologised in every channel we can that we’ve dropped balls and made mistakes, but these are all honest mistakes and we’re working hard to correct them and learn from them. They may even be mistakes we’ve made before which hurts us (and you guys) even more. We’ll do our best to learn from them further and enact change for the future.


Fair enough. I think most people who compaint doesnt want the ded servers/DLC to come out tomorrow or something. They just want an explanation.

We can only judge/evaluate things we get from Fatshark. Which is minimal. If we get more info like what you are working on, why the delay etc then the “conspiracies” stories wouldnt spread like wildfire.

First there were no significant patches the last few weeks, then everything big got delayed, roadmaps removed etc. And then the console release. These were the info the community had to work with. Ofcourse we judge Fs based on these info. Thats all from the point of view of the community.

If you had released more in depth interview, behind the scenes video or weekly/bi-weekly progress/update announcements. We could make a better judgment from this whole situation.

SO…tldr…more/better communication. Right now Fatshark is just a blackbox to us. Occasionally you pump out some content but we have no idea whats going on in that tiny box.

1 Like

Continuing the discussion from Vermintide 2 - Patch Content Update:

Guess it’s not the end of the world.
Me and my group stopped playing. When you got your prios right, we will definately come back.
It sucks tapping in the dark. Dedi-servers, DLC - and most important: 50% of the talernts are just NOT WORKING.
I totally love this game, but I cannot stand this bs anylonger.

When you release on Xbox: Please put in the store description, that 50% of skills and talents are not working.


I think the reason for such rabid hate being flung in FatShark’s direction is simple - great many video game fans that also REALLY like your product(s) have gotten burnt in the past when buying products from other companies in the gaming industry, and now said gaming fans really-really don’t want to get burnt by actions of a company (that is FatShark) they have put their trust and money towards.
Some of said fans are so jaded that it is easier for them to take up a hostile position towards FatShark, since they just don’t want to hold out hope for improvement anymore, lest said hope be dashed against the rocks of reality.
They might be rude and loud, but i am almost certain that most of them are just afraid of being utterly disappointed yet again.

Just wanted to get this off my chest.
Have a great day!


Fk its like you are in my mind. Thats EXACTLY how it is. I have 1600hours in V1. V2 was suppose to be my GOTY in 2018!!! Now Im starting to get hostile because they made those mistakes too in V1.

1 Like

Yeeeep, man.
As it stands currently V2 is my disappointment of the year, but i still hold out a sliver of hope that V2 will rise back to Game of the Year for me due to proper care it will hopefully receive.


The people, the ones I know for a fact have been by a fatshark employee been called “evangelists” who spread the word of the sleeper hit that was Vermintide: The End Times, at least the ones I know, are leaving. Uninstalling and quitting, myself included.

Surely you must understand this is one of the most demotivating things about Vermintide 2 as it stands right now? It is easy to tell that things have slowed down, patches and balances; inevitable around another platform release don’t get me wrong, but there are so many pressing matters at hand right now that make the game unrewarding and frustrating to play. Talents needs fixing, weapons need balancing, careers needs tweaks and balancing; and you’re releasing it on a platform infamous for strict patching?

Not to mention the abysmal state of cosmetics, and how the lack of transparency has backlashed once it was revealed there are close to what, a hundred hats in the files? I’ve got almost 600 hours, and one hat from drop( I mean, stop wasting my time pretending there will be cosmetic rewards for dedicating time), and countless red duplicates it appears I will have no use for, and this is a problem for all the endgame players V2 has, you know - the people who are the most likely to buy DLC.

Well, people are going to leave and are leaving.


Well at least you didn’t give us a passive aggressive response like Robin did.

Thanks, I appreciate your honesty and tenaciousness. I also appreciate how you are the only one, as of this moment, who is engaging with us. Again, thank you. Now, I don’t necessarily think people consider you greedy, nor attribute malice to your actions. The community in general is just frustrated by recent actions that your company has displayed.

PC players feel neglected, and worse abandoned. This is further exasperated by the silence from the dev team. People just want to know what is going on. Why has PC not received any patches? Why has PC not received any balance or content updates? More importantly, how does the company plan to address the locked content?

I understand it is difficult to follow multiple channels, but surely a simple weekly update on the current state of things; shouldn’t be too difficult,right?

Again this isn’t meant as an attack or to antagonize you. I deeply apologize if that is how the community has been treating you as of late, It’s not fair nor right. I want you to also know that most people here condemn such things.


I hear you, and my goal is to get a regular Dev Diary posted. It may not be weekly (as that might result in very short updates which may not even differ week in, week out) but I’ll find a suitable frequency and ensure we’re more open, communicative and transparent in what we’re doing and why we’re doing it.

Sometimes you wont like what you hear (insert tired and out of context ‘end of the world’ meme), but hopefully sometimes you will, and at least at all times you’ll know what’s going on.

We’ll get there, and we’ll do right by you all. Hedgey promise.


Thank you, this is all that I wanted. I’m also sure the rest of the community will appreciate this.


Sounds good. I think a good frequency for starters would be every other week, then adjust for how much there is to say, as that has seemed to be the average frequency of updates and I don’t think there will be that much change in things in a single week either. Another interesting thought might be to give a different area of development the voice and focus each time (or at least occasionally).

Steam players have reacted positively to your post, albeit skeptical, but still.

I understand the scepticism - we’ve a lot of trust to rebuild and I will make it my mission to rebuild it in the capacity I can. Ideally I’d like us to focus on channelling our conversation in these forums, but right now it can feel a little like an echo-chamber, which is why you find interaction spread around. We don’t have as many users on our official forums (they’re only a few months old) as in other channels, and until now there has just been one of me. Once we get @FatsharkJulia more onboarded, hopefully we can improve on all fronts. We’re handling community engagement and customer support alone, and it’s a 9-22 job and can rapidly consume lives, but we’ll get there.

I know you’re all incredibly invested in ‘the Vermintide project’ and I’m so thankful for that. I just don’t want you to think we take it for granted because we don’t. It can just be very all-consuming and whew… I wouldn’t change it for the world. I’d love to talk about it over a beer or 20 and add some context to what happens in and out of the Shark Tank.


Thank you for coming to an understanding, and understanding the community’s frustration. Again, do not think that we take this for granted, we don’t. Everyone appreciates you and your work. Just please don’t forget that those toxic few that try to antagonize you, are not the majority. I’m sure that the rest of the player base does indeed appreciate you and just wants the game to succeed.

I’ll take you up on that beer/beers next time I’m in Stockholm :stuck_out_tongue: Or if you find yourself up in Gävle, hit me up.

Thanks for taking the time to respond to the communities concerns. Frequent updates would go a long way to calming everyone down. No one seems to know what is going on, and ofc you got the console rivalry. PC gamers have constantly been screwed over by Devs in the past who decide to port their product to consoles before even finishing the PC version. Not saying you guys are doing this, but many other games have. A lot of times they won’t even release the PC version until the console versions are out.

Thanks again and I’m looking forward to FSJulia getting on here to help out. I’m sure you are as well.


I bet Hedge has some great stories lol, poor guy has such a thankless Job (Besides the handful across the threads, I’m sure the amount of hatemail-support is quite skewed).

So heres something I’ve been wondering about, what happens when Console launch happens? The games in a fairly buggy state still so are you hoping to iron any large bugs out in the console beta? My understanding with cross-platform development is that its cheapest to port a finished build over rather then develop simultaneously?

Why not join the Fatshark Discord https://discord.gg/K6gyMpu