There’s a difference between stuff like EA does where the marketing department gets paid to dream up new ways to monetize every possible aspect of the game and charge extra for everything to increase profit for shareholders and C-level execs. If a company like yourself making a unique product needs some cashflow, I’d rather you just make some nice cosmetics for sale. You sold us some skins in Vermintide 1, and unless those were just a complete flop in sales, I don’t see why you wouldn’t repeat that in V2. Selling us cosmetics directly is different than selling us loot boxes.
I’d rather see the PC version polished up, talents fixed, all the other promises fulfilled, and have polished bug free DLC than for the PC version to languish while you spend time on console ports.
I highly suspect that you HIGHLY UNDERESTIMATED what you were getting yourself into when you decided to port V2 to consoles. You will have a lot more problems than you imagined. And while you’re putting out fires on console, the PC version will still have the same core bugs like bad audio and stuck patrols (which the console versions will also have and then some).
What I’m saying is: PUT THE CONSOLE VERSIONS ON HOLD. Once the Recent Reviews metric on Steam is back up to Positive, then go back to the console version. Much better to finish polishing the PC before you turn to consoles than to have to fix the same big bugs on different systems.
I mean, just what sort of sales are you expecting from consoles when your game is getting trashed in reviews on PC?