Here’s a quick example of how my gameplay changed dramatically after 1.0.6 as well. With how screwy the game’s being, nothing would surprise me at this point and I wanna demonstrate how dramatic the shifts were not only in drop rate from 1.0.5 to 1.0.6 but also in every other aspect of play.
First the before time
This is the scorecard from a 1.0.5 Into the Nest deed run which was, if memory serves, more hordes + bigger hordes + upgraded ambients:
This next one is my earliest scorecard screenshot, so it’s either 1.0.5 or earlier. This was not a deed, just a normal run from when I was still leveling both my characters and my ilvl, so I know it’s before things got screwy:
And the After
And here are some normal, non-deed, post 1.0.6 scorecards.
This is from one we completed successfully (I wanna say it was Brachsenbrucke):
And in this last one, I’m pretty sure we wiped before making it halfway through the level. Note: this isn’t the only time this has happened either, where we’ll get more kills in a half or a third of a level than what’s considered normal for a full clear.
Note the massive shift in enemies. Over 110 specials in that one post-1.0.6 run and about 2k mobs total. 81 specials in the last one for a level we didn’t even reach the end on. Note that I am the host in all of these. Have tried with other people hosting as well but seem to be getting consistently dicked. So now not only has the drop rate once again turned to trash but the director has been like this every single time without fail. If I start back at the game I’ll take a screenie every time and take better notes but the game has been unbearable since 1.0.6 landed due to every run being way over the top at all times.
There is something seriously wrong in the code.