I’m beginning to believe the Veteran is over-powered by design. It’s the deus ex machina if you want to be that person. And there’s a lot of players who want to be that person! The solid Tide fans, though, won’t be swayed from their favorite roles even if they’re the underdogs. Maybe in this way, the Darktide population stays big enough for longer because the power-hungry players can scratch their itch?
As for the Thunderhammer: I’m beginning to believe more and more that everything is by design otherwise the weapon would be too over-powered. Elaboration: with the charged heavy attack, you destroy monstrosities. I killed the demon host in 5 hits and a beast of nurgle too. A Crusher – the most tough elite if I’m not mistaken! – dies in 2 (TWO!) charged heavy attacks. Need I say more? Am I wrong to say that maybe the weapon works exactly how it should? I’m not convinced, either, but maybe I should be.
And yet i hate when i see a Veteran in Melee because i feel they are inferior to a dedicated Zealot or Ogryn.
Veteran has nothing that gives a Melee Advantage besides Player Skill.
If you have 3 Reapers in front of you, you will not go into Melee with them. Leave that to the Melee Classes.
Yes, Power Sword is good, but really, only when powered. At difficulty 4 i have barely enough time to do that.
But is it really the Sword that is too good? Or is it all the other Weapons that underperform?
Its the same with Guns. There is a reason why Bolter and MKII dominate. Autoguns are simply bad, Plasma is clunky, and the other Lasgun Variants are simply bad at higher difficulty.
Leaked Weapons showed that Zealot could get a 2H Power Sword. Ogryn could get a Power Maul (shown in Class Trailer).
Wait until we have all 70 Weapons, then we can talk about overperforming Weapons again. For now only Veteran has the “last Tier of Melee” for some weird reason, the others are still missing theirs.
Never have I felt more useless than as an Ogryn with three sharpshooters as teammates.
They vaporized any threat before it could come in range of my melee.
Their ranged guns were more effective than mine across the board. Only exception is thinning a big horde before it reaches melee, but they’re never a problem anyway. I just fired into them for fun.
Charging in just means blocking their line of sight and pushing mobs to the ground where they’re harder to hit.
If something got too close, out came the powerswords and eviscerators and they absolutely shredded hordes, maulers and even crushers before I could get anything done.
What use is my stagger potential anyway? To throw enemies around where they can’t be easily killed? The absolutely miniscule bleed damage?
I got one or two strong attacks out on some crushers tho. Yay for me.
If I had been another Veteran, not only could I have dealt with ranged threats effectively, I would also have more killing potential in melee.
Remember kids, a scab that doesn’t stand up again is a scab that can’t stab you in the back.
You clearly play with the wrong Veterans^^
I love a good Ogryn in my Team. I can sit with Camo Expert in the back and shoot the ranged ones, while Ogryn pushes through with the Shield.
If they deal with the Horde, good! Less Ammo wasted for me, lower Risk too! They have more Stamina to block, they have more health to Tank, and they regen more Toughness in Melee. Not my Job!
This becomes especially clear at difficulty 4 and 5 where Veteran can die in two Hits from a regular Horde-Enemy. I really dont want to stand in Melee Range! I only pull out the Sword when there is no other way.
BUT: I would love if Ogryn would get a Taunt Ability or so.
I feel more confident facing 3xragers as Vet in melee than as a Zealot.
Mostly due to power sword though. 2-3 swings and they are all dead.
Charging the sword is as easy as dodge back and then right click. The charge is so fast it barely takes time imo.
Hell, you can even make it faster by sprinting and charging it during sprinting, then it’s barely a few frames. You don’t even put up the sword to charge it, it just becomes charged.
The sheer fact that the power sword can cleave through ELITES is what makes it so damn OP, if you couldn’t, it would be fine as a cleave weapon. You can’t compare it to anything else no matter what, even if you have a hyper bleed dagger zealot build, or eviscerator. You judge the ability to be in the front lines from the perspective of having dmg reductions, and tankiness? While that is indeed nice, the ability to cleave through the whole horde with elites included makes it obsolete. Also, you don’t want to get hit anyway, getting hit is the worst case scenario for any character, zealots included. If you go in as a Zealot and you get 3 Maulers or anything of that kind, there is nothing you can do but picking them out one by one while dodging to avoid the horde and charge if you take damage while praying not to get hit. Veteran can literally dodge and cleave through the whole horde while! damaging and killing the maulers. They literally do the same thing in the front line, but Veteran does it way more easily and effectively with the sword while also clearing out the horde at the same time. Why wouldn’t you want a veteran up front when they can deal with anything that shows up there? Unless you have ranged specials incoming and not many ranged classes in your team, in which case, don’t melee. Priorities. But that’s a different issue.
I still like an Ogryn in my team for melee stuff, charging ogryns and cleaving through the horde with a knife (great weapon, amazing cleave), but even they have issues with a Mauler etc. when they are mixed in the horde. Veteran does not. He might very well be the only class (ranged class btw) that has no issues with anything except monstrosities at melee range. Well, certainly not as many issues as other classes. And that is enabled by a single weapon with no Feats dedicated to that playstyle. That’s ridiculous. Imagine a Zealot with something that just wipes out all the special enemies behind cover at once in two seconds, with unlimited ammo. That kind of ridiculous.
Can only speak from Zealot perspective but definitely not all. Some, sure. Evicerator, tact axes, combat axes, devil’s claw, and combat blade all feel pretty unambiguously good, though some are more reliant on specific blessings than others. Similarly with guns bolter, shotgun, flamer, and MG XII las definitely all have a place, but I’ve found particularly good rolls that have made auto pistol and and MG IV Las feel good too, plus have also seen a good number of Heresy/Damnation players speak well of at least one of the autogun variants (haven’t found any good enough rolls on them to comment personally).
I’m not feeling terribly lacking for options currently, but I also certainly wouldn’t argue there are weapons that pretty unambiguously need some love.
I haven’t played Vet so can’t personally comment on the strength of power sword. I can just say that I think there are definitely good melee weapons in the game besides power sword, and if giving it to Zealot would instantly make it his default pick, then yeah there’s probably something a bit off about it.
No, the hammer is just bad. You have no synergy with your feats, the cleave is not that great either, dodge is abysmal (dodge is also very important later on), not a good armor damage weapon unless you charge up the special… Literally the hammer is only good for the special charge up, but that thing is useless like 75% of the time at Heresy+, it takes a ton of time to activate and charge the heavy attack and it only takes a single trash mob to ruin your day. Charging a heavy attack is already a huge risk on it’s own (you are so vulnerable you most likely will take a hit and that’s unacceptable at Heresy and above), only to try to hit your nuke that you can’t hit most of the time, because it’s almost impossible to single out the priority target. Not to mention that a lot of times you notice a Mauler when it’s already too close for you to just spend the 4s to prepare you wombo combo, especially if there are like 3 at once mixed in the horde. The weapon really needs a cleave with the special attack, kinda like Evis, charged up cleave through like normal, but when it comes to contact with an armored enemy, it would unleash the charge. Even if it was just a single swing and not time limited buff.
Demonhost is not a threat, and if it is, you already messed up. Monstrosity is usually not an issue because a lot of weapons can nuke it pretty fast (bolter, flamer, plasma to name a few).
The thing is, it’s Warhammer 40k. That’s what, 38,000 years from now? All of the Roman armies ever assembled could be taken out by a single airstrike today.
Warhammer 40k weapons SHOULD BE overpowered. Especially against chaff and light troops. There are good reasons that even today the sword is obsolete. Even the bayonet on a rifle is obsolete. At most we see daggers and clubs still in use, and the daggers rarely come out of their sheath, though many close combat troops want one on their vest ‘just in case’ someone somehow grabs the muzzle of their rifle.
Everything that is NOT OP, needs to be brought up to OP, and then the enemies need to push us to NEED OP WEAPONs, with the chaff largely staying where it is so some of the time the OP still shows, perhaps getting volume increased a little bit except on lowest difficulty.
Darktide is clearly a game that is trying to preserve the romance of the blade and that’s not entirely a bad thing, but it most certainly is leading in some bad directions, such as speed bumps and dodge nerfs on getting weapons out.
If the veteran could get his grenades out and go back to his bolter/lasgun/autogun more quickly, he wouldn’t go to his sword. If he could dodge with his rifle, same. All of these speed bumps and dodge nerfs are there to nerf ranged so melee has a chance at all.
Might be worth thinking about giving one FULL dodge to each ranged weapon with a beat or two of cooldown.
In my experience, Power Sword is the best horde clearing weapon in the game, at least up to Heresy difficulty. While maybe the problem is I haven’t gotten an Eviscerator with savage cleave, playing as zealot and watching a vet annihilate a horde always feels a bit disappointing for me.
I’m telling you guys, the issue is making the chainsword good. The Evis is fun to use, really, but it should always be on and the special ability should be a awesome martial arts move, not a rev.
The 1h chainsword isn’t fun, the chain axe feels silly and would be better if we used the mauler’s version because it’s long head and larger grip make sense for a weapon like this. The knife and shovel mostly have low weird and the regular axes feel out of date. Thunderhammer has no aoe and charge doesn’t last.
Powersword is top of the heap at the moment not just because it’s really good, but because the other weapons aren’t.
This uses a ribbon not a chain, and the meat is frozen to cut more smoothly. Still, if you used the same kind of teeth and narrow blade coming out the front of a boat shaped profile on a sword you’d get a similar effect.
Swords cut on the slice as much as on the strike, This would be called ‘follow through’ in martial arts schools where you strike, hit the target, and as you keep going your hands go out with the strike and return, causing the blade to hit-slide-return.
A sword with a moving edge would cut very deep.
And the thing is, I’d LIKE to trade my powersword in for a chainsword, except the chainsword doesn’t even come close to measuring up. The Chainsword is a very cool concept but it’s poorly implemented. Let me do what I can with my powersword with my chainsword, or something close.
If you played vet and used the power sword, you would quickly see that the overpower sword is 10x stronger than everything that you listed. Even just one single swing of the empowered sword outshines every would-be peer, and it gets 2-3 such swings baseline and more with the right blessing. It’s just bad comedy.
Yep. The other weapons need to get a W40K makeover.
Commissar Gaunt at one point in a battle near a damn tries to save one of his men, who lost both legs to one hit of a chainsword. But the Cadian Assault Chainsword in game is lame.
Also, why do we have to hold it infront of us to use the throttle? It’s just a squeeze. You should do that as you swing when you tighten your grip.
I dont know If that is already write on this topic but one thing who give at the powersword a very good versatility is the heavy horizontal combo. These two swings, large and perfectly horizontal give at this weapon à great power against hords (and against elites also)
A solution to avoid this top big versatility is to modify these heavy swing to a vertical, diagonal swing or estoc. Maybe Just one hit on two. Just to pass this weapon in the rôle of hunter of Elites and armoured instead off good versus all
Most of melee weapons utility lies in its specialisation and combos.
Yet ppl do not tend to experiment a bit to find what is best in what situation.
For example Rashad axe has an anti-horde-attack, not many ppl use it, why, because its horizontal strike is a push attack…
I think the main “offense” of Power sword is its versatility and lack of access on other classes.