Powersword makes all other melee weapons, as well as Zealot and Ogryn, irrelevant

That’s just dumb, guess they were very afraid of removing crit traits from players’ flamer lol.

I wouldn’t be surprised if flamer is allowed to headshot next and is given to veteran(and be just as useless due to powersword).

The miscommunication appears to be that this line doesn’t say they fixed it by allowing the flamer to now get crits

No, the miscommunication is them saying they fixed it and removed crits as they intended to. Crits on the flamer do not play audio, and seem to do less damage, or perhaps only apply their enhanced damage to the direct damage of the weapon, getting completely drowned out by the burn damage which never crits, which suggests why crits weren’t intended behavior.

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Negative crits is so fun!

Just like in monsterhunter. /s

@ZealotEnthusiast Was curious about flamer and crits so did some testing. Seems flamer crits apply double the burn stacks of a non crit and also proc your DR on crit feat. Paired with the toughness regen on continuous fire blessing honestly might not be bad.

proc your DR on crit feat

but not the bleed or the chastise cooldown reduction, further indicating unintended behavior

double the burn stacks of a non crit

Yes, and one stack seems to end slightly sooner than the other for whatever insane reason. I’ll go out on a limb and say this was probably the reason for them trying and failing to nix crits on the flamer, because it somehow counts as two separate hits applying two separate stacks of burn. Either way I’ve been timing reaper kills on two flamers with comparable stats and one with 4% crit boost, and it’s a less than one second split between around 7.60s and 8.35s, but the crit flamer also has Blaze Away, so who knows.

Anyway, this was a thread about Power Sword at one point…

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Sure, but no one really wants the powersword nerfed. They want the other classes brought up to it’s level. The main w40k weapons are power weapons, force weapons, and chain weapons. If the chain weapons were better the powersword wouldn’t seem so over the top.

Step one. No self stunlock from any weapon. Step two. Make them all always 100% on. ALL of them. Step three, mess around until whatever we get is fun, powerful, viable, and fun. Also fun. Did I mention fun? And it needs to have verisimilitude.

I have lots of ideas on what chain weapons ought to be IRL if you ever did something like that, but doesn’t really matter… what matters is fun, and especially not stun locking the player on hit.

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How does 3 seconds of 75% toughness loss from damage on melee crit (or relying on massive RNG/regular pox zombie horde where ammo is wasted) equate to making it viable to charge into enemy group with flamer (a ranged weapon with swap animation and bash alt fire animation windup) on difficulty 5?

slide from cover to cover

Good joke man, its bloody safer to full rush slideinto enemies than try to use the mess of unreliability unless its a solid edge of the map wall.

Not true. The powersword is completely over the top and needs to be knocked down several pegs. It’s the outlier and anyone who views it as anything remotely acceptable as “normal” for a melee weapon is too attached to their crutch.

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The Power Sword is powerful, no doubt, but I find it has it’s limitations.

The charge up is a bit clunky and can and will course you to take hits from time to time in tight situations. I prefer the Mk V Combat Axe, but I know I’m in the minority.

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Okay, one guy wants the powersword nerfed. To which I say NUTS! The powersword is exactly where it should be, except it needs a buff. Needs to be always on, and get a real special attack.

Meanwhile we need to make the cadian assault chainsword good enough that people can find a use for it instead of always picking the powersword because it’s the only almost fully functional w40k melee weapon in this w40k game.

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This is such an insane hyperbolic statement. Do people here just play diff 2 and then write whatever they want? I’ve been playing vet on Diff 4 for the last 40 hours, and not once used the power sword because it doesn’t effectively deal with anything I need help with. Both the combat knife and catachan sword do exactly what I need them to do while being safer, and their weaknesses are covered by my ranged weaponry. This feels like a case of not branching out and blaming the weapon for people’s lack of experimentation.

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I don’t care how much they’re hyped up in the lore. The overpower sword is a do-everything weapon whose only downside is that it isn’t even MORE op since you need to keep flipping the switch on instead of it being faceroll 24/7 with zero user input. It’s not healthy for master-of-all melee weapon of the ranged specialist class to outshine the very best that the melee-centric classes bring to the table.

Yes.

I know, it’s annoying. Not in the lore at all. Same for chain, they have a throttle but you just hold it down when you swing.

Personally I do not care how overpowered a weapon is in this game. It’s 40K, everything is meant to be over the top.

However, I do derive a lot of fun from a game being somewhat lore accurate. Especially 40K-themed games. I understand that for gameplay purposes it is not always possible to be completely accurate. This might differ for you, and that’s ok. Everybody has their own definition of fun.

That being said, let’s look at the lore side of the power sword and why the veteran should not have it.

Power weapons (swords, fists, maul, staves, hammers, you name it) have existed since the inception of the Imperium of Mankind, possibly even since the Dark Age of Technology. The secrets of creating power weapons are all but lost to the Adeptus Mechanicus (there might be a few people who still know how to create them; the Imperium is vast and nothing is for sure).

This means that all power weapons are exceedingly rare. They are usually given to high-ranking members within the Imperium. A particularly outstanding commissar of the Astra Militarum might be granted a power sword. An Astartes sergeant has an even better chance of receiving one. An Inquisitor will most certainly be given one if they want to have one.

But a simple veteran? Surely not. Keep in mind that veteran is a very loose term and usually means you survived a campaign or two (the average life expectancy of an Imperial Guard soldier is a few hours).

In this game, we are rejects. We can easily be replaced. The best we can hope for is to be almost valuable. The one commodity the Imperium has in abundance is people.

So, if you were an inquisitor or one of his trusted retinue - would you hand a power weapon to some reject who is most likely to not return from their assignment?

You can imagine I was quite baffled when I saw a veteran with a power sword. Same goes for the Thunder Hammer and the Zealot. In both cases I could understand them having those weapons after let’s say having undertaken a quite difficult quest line or something similar.

The most likely scenario for a reject veteran (or zealot) with a power weapon would be to be executed on the spot without questions being asked. Just because they somehow acquired this weapon. Probably by some dark and heretical means.

Now before you say the same goes for the bolter; it does not. The Mechanicus actually knows how to build those.

TL;DR: From a lore perspective power weapons should be removed or at least be extremely difficult to obtain.

This is my opinion and yours may differ, which is totally fine.

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Yes this weapon is overpowered as hell. I have a Sharpshooter who destroyes a horde in literally 5 seconds. As my Zealot, I literally need 90 seconds.

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People got it wrong. Powersword is the only good melee weapon and all others suck.
Powersword seems the only one to feel like a V2 weapon.
I mean Thunderhammer in comparison to V2 Great Hammers? Hot garbage.

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i agree with this for a couple reasons, A: ive played zealot enough to know other than his earnable perks his main class has too little in the ways of viability, we basically have a stonger and wekaer version of krubers footknight charge, zealot having the weaker. it has no flavor and no real use case

B: for gameplay and gameplay-niche purposes i think the powersword occupies its own niche pretty okay, heck even in lore its a lot of the time a straight upgrade.

that aside- chainswords need their base swing to have high cleave with a powerful single target special. the only part thats missing is its high cleave normal attack. so just rework the chain weapons to have high AF cleave for normal attacks

as an extra little thing to mention- have power sword M5 kills make the enemy do a mini psyker damaging explosion, that way its a happy mix of both power sword and chainsword for its type assuming its going to be the only kind of force sword

TBH, I’ve modified my opinion a little. Zealot has the potential to be extremely strong, but only in the hands of someone who is used to running that kind of weird playstyle. IE, someone who mained zealot saltzpyre. If you know what you are in for, you can run it well. If you don’t, you’re in a world of hurt.

Chainswords though, right on. They stink, the chain axe is just silly, (except the mauler one) and the evis is okay but needs some work and also some education. I don’t totally understand what it’s doing but sometimes it’s like you swing and are riding the blade. Plan to make a big post about this eventually, but I’m not quite ready to put the time in. Another day maybe.

Also force sword. Should be a power sword with lots of extras after reading the Eisenhorn novels.

Evis is pretty simple you only got a few combos.
It’s push then heavy
Push then parry then heavy
And heavy light heavy light
Rev up heavy
That’s all you need for every horde since it’s immediate wide swing.
Then to pick off specials just spam light or
Rev light then get stuck in them
Rev heavy in a crowd and get it stuck in the mauler or rager but kill the small guys who were to your right.

Rev up means your gonna be locked in place for like 1 second if it sticks in so you can’t just spam it for extra damage or you get hit.
Real challenge is just getting the positioning right since tac axe and dagger have massive dodge range in comparison.

Also if you see a group of 4 maulers or a bulwalk+2 ragers you find space and flame thrower them since the chain locking you down will get you killed by one of the ragers or hit the shield and then you get hit down.

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Thunder hammer would be way better if it had the powersword’s ability to cleave while being charged up. Not for a duration, but even for a single swing.

Also I generally feel like we should be able to charge heavy attack while running. This one feels so good with the knives, and doesn’t really make sense why other weapons can’t. Like the TH almost makes you stop while charging the heavy, it’s stupid.

Powersword should not have the special last so long, it’s ridiculous. Even thunder hammer has it only for a single swing and it does not even cleave. Chainweapons also are not duration based. Neither is forcesword. So why should this be if it’s also so incredibly strong? And why does a veteran have it in the first place.

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