Literally no reason to use it over braced autoguns.
Knife is actually very powerful without the bugged traits. (lacerate is still bugged since hits to shield is still making bulwark bleed to death, just need to hit it enough to get to max stack)
Such as Mercykiller/Uncanny Strike combo(lets knife murder crushers faster than axes do at over 500dps without ult/other bonuses).
Nonsense, it is better against Snipers and horde and Rager close combat and still can handle the other special spam
You donât want the potential knockdowns on the Autoguns as Veteran since you want to refresh ult with ranged kills not to mention kill most specials at ranged in the first place
I would never use an Autogun on the Veteran over it. Autoguns are suitable as Zealot weapons
Again, braced autogun.
More damage, more suppression, more collateral. Autopistol isnât better against snipers, you probably never used braced autogun.
Braced autogun kills elites that are not crushers very quickly what knockdown? If you hit your shots, they just die.
No, braced autogun is a Zealot weapon; it is unreliable against Snipers, not as good in close combat, and knockdowns too much. Which seems good but not for Veteran
Autopistol is a zealot default weapon.
Itâs also unreliable against sniper.
Braced autogun is far better in close combat(over 1k dps, which is around twice that of autopistol).
Most enemies are dead before they are knocked. Mauler being knocked down is not a big deal(because autopistol suck at killing those).
I use the Braced Autogun VIII extensively on my Thunder Hammer Zealot btw. Itâs practically his primary weapon, running and gunning, WHILE being able to Power Hammer a lot
That explains it, you used the weaker mark(at least for hitting snipers).
The shorter ones with âtorrentâ ability(âfuller autoâ when aiming) are reliable.
Autopistol is better against Sniper; its smaller bullets mean less spread and consistent shots downrange. You can test it in combat and in the Psykhanium as well
It also rips through Maulers
Most enemies are not dead unless you are playing Malice, in which case Laspistol for me is more fun
By close combat I mean hand to hand frontline Veteran, and soloing
I test 80/80% or close enough autopistol extensively against maulers, it could barely kill mauler in one mag.
Braced autogun easily kill mauler in one mag, maybe 2-3.
I play 4/5 only. I test on 5.
Outright killing maulers is what braced autoguns are great at, at any difficulty.
No, those autoguns are also less consistently accurate. You will not be able to one shot a Sniper with a Braced
You need to be able to kill them in clutch situations under fire and with enemies nearby
In fact, I donât use any of the light fast firing Braced Autoguns. I use the heavy hitting Braced Autogun exclusively on the Zealot. You donât want heavy hitting knockdown weapons on the Veteran
You donât oneshot sniper with autopistol either way.
Braced autogun is what suppresses enemies nearby and can hit sniper, slowest rate of fire one is the less reliable one(duh it shoots less bullets).
You just lack the skill to track enemy as it begins to fall.
Maulers are pretty easy, they arenât that critical tbh. Btw, I should mention that my Auto pistol has god roll of +power on stagger. It can get +75% power quickly just from hitting horde
No, believe it or not Auto pistol has more range against Sniper than the Autogun. You can try it yourself. I almost donât want to say it for fear it gets nerfed
When there are a lot of enemies around, itâs far easier to get the Sniper with the Autopistol than with Autogun. I even tried with Zealot who has charge mobility and tankiness in close combat
Maulers are the ones with enough hp to survive until they get knocked down(only with mk8 braced, mk4 has no such problem).
Ragers just die outright.
+power on stagger doesnât seem to work as described. (definitely doesnât work properly on bolter and that staggers almost everything)
I did try it, you didnât try other braced autoguns. (hint: mk4)
It was actually meant to say that flamers can now get crit mods when it couldnt before, not the other way around
Cool, post your source
Itâs not petty. Itâs just seeing a blatantly OP weapon facerolling through the game and stating the truth.
Fixed an issue where the Artemia Mk III Purgation Flamer could get a crit perk despite being unable to crit.
That was from patchnotes.
Seems to me this implied flamethrower wasnât able to crit and the problem was it could get crit perk.
So thematically the Power Sword should be quite strong and taking away weapons people already have is a nonstarter.
The easiest fix is therefore changing the animation to make it primarily not a hoard clearing weapon(singleish target downward or diagonal swipes), but an elite/armor killing weapon. It would need a buff to its damage per hit for this purpose, as itâs not incredible in that role but merely decent.
Maybe give it hoard swipe on push-attack, which is inherently pretty limited.
Animations take time and this isnât a rush change for the time being, I think the Sharpshooter does need some sort of trash hoard clearing weapon (all classes should have one as an option, as well as a good anti-armor option).
*EDIT
Iâd say have the heavy attack imitate Kruberâs greatsword heavy. High-risk, high-reward.
Fixed an issue where the Artemia Mk III Purgation Flamer could get a crit perk despite being unable to crit.
The miscommunication appears to be that this line doesnât say they fixed it by allowing the flamer to now get crits