The health penalty should take away a percentage instead of a fixed number, like it did in Vermintide. I play mainly Veteran with only 150 health and 2 bar chunks. It works for me 99% of the time, except when we pick up the grimores. 1 Poxburster, Hound or Trapper with infested around and it’s insta death. Meanwhile Ogryns run around and could carry 5 grims just for fun.
If you are doing dedicated grim runs (for weeklies, penances, or just the extra dockets) you can throw together 3 curios just for it and trivialize the corruption.
- Health curios will increase the usable non-corrupted health pool.
- Corruption resistance (Grimoire) will reduce the initial chunk of corruption due to picking up the grim.
- Corruption resistance reduces both the initial chunk and the incremental gain over time from grimoires, in addition to all other sources of corruption.
Take a zealot with cleansing aura and you can safely forget you’re even carrying them.
Excellent advice. Except for random quickplay (which is presumably what almost everyone plays). Then you’re just screwed.
I hate grimoires for this reason. They disproportionately hurt Psykers more and Ogryns less.
i see no reason to not let him in terms of gameplay. if you wanna place all eggs in one basket
it´s a good risk/reward situation.
those are little more than toiletpaper rashuns size wise anyways.
All other sources of corruption are also not % based, so grims are entirely consistent with how corruption works in general.
If you have an issue with grims during quickplay, just equip hp curios.
Using hp curios is a pretty good idea anyway.
If you really want to run toughness curios, losing more % of your HP to corruption is one of the trade offs that you have to make.
You can still take corruption resistance and grimoire resistance as perks.
There are multiple ways for you to deal with corruption. Use them, instead of demaning the system to be changed, in order to cater to you.
If you have problems with corruption, but are not willing to make use of any of the options that would help you with it, that is entirely on you.
All other sources can be avoided by careful or skilled gameplay. Grims are just there and my point is that Vet and Psyker players are either forced to use buffs on curios they don’t want to use or avoid missions with grims and quickplay at all, while Zealots and Ogryns are not affected that much by default. That’s a stupid system in my eyes and this wasn’t the case in Vermintide either. Curious should be helping if wanted, not being necessary for half the players.
My point is exactly that I’m a Vet main and I like to play Quickplay and not have to avoid missions just because there are grims in it. I ran with the corruption resistance curios for a long time and in mission that don’t have grims they’re just a waste. It’s a stupid system that affects Vets and Psykers and basically ignores ogryns.
Vets especially due to how Field Improv works. If you have even one grimoire it’ll eat up the entire healthkit. Grimoire health reduction needs to work with a separate “curse” health reduction that can’t be cleansed without destroying the book outright, and preferably without reducing wounds.
Grims are just extra risk and reward. If you don’t want the risk and only the reward, get HP and/or corruption resistance curios. That’s part of their appeal.
If you want neither the risk nor the reward, leave the mission and play one without grimoires.
i like picking up grims and I liked picking up grims in VT2 too. Not because of the rewards but because the game is more fun with less HP. The mission select screen is your difficulty select. If you qucikplay for the rewards and take random difficulty modifiers then you’re going to have to deal with the harder ones too.
Damage can also be avoided by careful or skilled gameplay.
So even if you have no full wound left due to corruption, staying alife is still down to careful or skilled gameplay.
You are not forced to do anything.
If you want to do quickplay, you have to accept that you might get a map, a modifier or a secondary objective that you do not like all that much.
If you deliberately queue for quickplay and do not prepare yourself for those things, that is entirely on you.
Vet and psyker players benefit from hp curios in any type of mission. If you do not use them, that is your problem.
So again, you deliberately queue for quickplay.
And
You are not willing to prepare yourself for any occasion.
You are not willing to use hp curios, which you should probably use anyway, and which would prevent the loss of more than half of your hp to grim corruption.
You are not willing to use corruption resistance to prevent the loss of half of your hp to corruption.
You are not willing to use a wound curio to get an additional wound that won‘t be corrupted, even if you have no hp/corruption resist curios.
And
You are not willing to quit out of missions that have grims as secondary objective.
But
You feel entitled to have corruption changed, because it annoys you, when you deliberately ignore every single option of mitigating or avoiding it.
This is an actual case of self sabotage.
You are repeatedly making the choice to play grimoire missions without making use of any of the options that reduce the corruption‘s impact on your survivability.
And then you complain about the consequences.
Grim corruption won‘t eat a full wound, if you only have 2 wounds and equip some HP curios.
And it won‘t reduce you down to your last wound, if you equip a wound curio.
Just do em with corruption aura zealot, profit.
i am NOT putting nurgle’s stuff anywhere near my booty, thanks.
dont be like that, it cant get any greener
Kinda weird to me that some seem to think the OP is the one that needs to change when the system unfairly affects some players and not others.
Yeah you can mitigate grim corruption by building more for that direction, but that’s not the point. The point is that the rules of the game aren’t fair.
So yes this sounds to me like a thing that should change. Percent of max health, that way if affects all players equally regardless of class or build. People with lots of health still have more health than people and people with low health will lose some health but not most of it. Easy fix.
the system unfairly affects some players and not others.
But it doesn‘t.
Everyone is treated the same.
The only thing that makes a difference, is the curios you use.
Yeah you can mitigate grim corruption by building more for that direction, but that’s not the point. The point is that the rules of the game aren’t fair.
That is exactly the point.
OP is explicitly complaining about the experience, when deliberately NOT using anything that would help with corruption. And deliberately NOT avoiding missions with grimoires.
The issue can be mitigated, or completely avoided.
If someone decides to not do either of those things, that is on them.
All other sources can be avoided by careful or skilled gameplay.
Grim corruption can be avoided by typing in chat. Contrary to a popular belief, most players will destroy/avoid picking up their grims if asked.
Seriously though, you should equip one hp curio and get some corruption resistance. Two grimoires equals 60% more dockets, I wouldn’t sleep on that if I were you.
No everyone ISN’T treated the same. Look:
Imagine if two people order the same ham and cheese sandwich from the same shop, but one of them is given ham and cheese and one of them is only given ham, because I dunno the shopkeeper is racist or something. This is an Unfair Thing. Your argument is basically “the guy who didn’t get any cheese can just put cheese on his sandwich at home, or he can buy sandwiches at a shop that isn’t racist, and if he doesn’t do those things, then not having any cheese is his own fault.” You’re missing the point of the complaint. The cheeseless guy shouldn’t have to get his own cheese; the shop was supposed to provide it.
Veterans and psykers shouldn’t have to specifically spend one or more of their precious curios on health or grim corruption resistance in order to be at the same level as zealots or ogryn who don’t spend anything. By specifying that the OP would totally be fine IF they changed how they play and did this extra stuff that zealots and ogryns don’t have to do, you are literally illustrating that the system IS unfair.
Ogryn and zealots innately have more health than psykers and veterans.
If, in order to have the desired survivability while still carrying a grimoire, a veteran needs to carry specific curios and an ogryn does not need to carry specific curios, that means the veteran is giving up some of their resources and the ogryn isn’t.
Saying veterans and psykers can have more health like ogryn and zealots if they use curios ignores the fact that ogryn and zealots can have high health and use their curios for whatever else they want.
When a team is carrying a grimoire, every person on that team is debuffed. How it should work is (Any Given Player)'s survivability is reduced by (A Significant But Not Crippling Amount). If (Any Given Player) wishes to reduce (A Significant But Not Crippling Amount) down to (A Noticeable But Manageable Amount) they can use specific curios.
But this isn’t the case, because for ogryn and zealots, who innately have much higher health, their survivability is already reduced by (A Noticeable But Manageable Amount) without even using any specific curios. If an ogryn or zealot carries curios with extra health and grim resistance, their debuff is reduced to (Basically Negligible). So in other words, there is a difference between how these character classes are affected.
And I believe that is in fact a Bad. That is a Bad Thing and it should not work that way.