I only saw this because you quoted me.
Are you that unobservant? YOU are the one demanding mechanics change, therefore YOU are the one demanding people drive on the opposite side of the road.
Current mechanics = driving on the current side of your road.
You; demanding current mechanics change = you demanding everyone change their driving habits, then screaming they are being selfish because they disagree with you.
While I agree with parts of your take, Iām also wondering if you ever considered the possibility of even more broken boons being introduced by this?
Sure the mode would definitely benefit from diluted pool but what is stopping fatshark from simply introducing even more boons that could potentially be even stronger than the ones we got now.
Iām personally more of a fan of simple effects than can eventually be combined into something more powerful. Explosive shot for example could be easily split into 2 parts, which would still allow the combination to occur but it would rely lot more on actually rolling it.
Read the last sentence of what you quoted from me. Of course i consider this possibility. But so or so, more boons should in most scenarios come out as something benefitial.
Itās those boons on builds with high synergy (read: high crits per minute). They are obscenely good on a couple of careers who are strong to begin with.
But I donāt think explosion on range would matter much on an Ib, shade, zealot, merc, fk, slayer (even with throwing axes),ā¦
And lighting would still be stronger but when I rolled it with Ib it hardly felt overpowered.
So yeah, it is certain builds. But builds you see often. If you have a premade you can arrange a gentlemanās agreement not to take the boons. If you are in a pug you can try, but all bets are off.
I donāt care if someone else is lucky enough to roll this thing and I enjoy rolling them myself. If you have fun with these boons is purely subjective and every opinion is equally valid.
No one here knows what the majority thinks since no one asked enough people to have representative data. People who are happy with the status quo are generally less likely to voice their opinion than people who are unhappy.
I have to ask, how often do you see these OP combinations of boons in your runs? I have probably come across the OP Lightning Max Crit builds maybe twice in the past month.
If people are getting this OP build too easily, nerf it obviously. If not, then we may be able to concede that this 1/10 (assnumber) occassion is going to happen and weāll just have to move on from it.
Pretty much this.
Every second run that goes past the second map will have at least one player find either twinned arrow, or chain lightning, or explosive crits, sometimes multiple on the same character.
Last game to reach citadel for me today, 2 people had infinite free block, one had infinite crits, our RV had -100% reload time, and 2 characters could have taken twinned arrow, but didnāt.
Unironically one of the more balanced runs Iāve had given the big three were absent.
When you have boons that make a build broken all by themselves you wind up with a very lopsided build āsolution spaceā with deep troughs around those few talents.
How cool would it be to have a broken bomb throwing talent or a broken attack speed? But alas, twinned arrow and crit lighting kinda dominate.
I would like to see them toned down a little but there arenāt a ton of options for interesting combos. Ideally every boon should have a place IN a broken build but no booon should BE the broken build.
Bomb throwing exists to a pretty significant margin. RV with bomb retain when concealed and Morgrimās omega bomb is pretty insane with a minimum of coordination, so that people donāt pull monsters away from the deployment area and such. You can add Sigmarās comet on top to make it even more silly. I think you can still get borked attack speed as well on the characters that can have it traditionally, like handmaiden or pyro.
I donāt mind about boons that are good when used with other boons, but there are ones that are too strong whenever it gets in certain careersā hands like the lightening. Itās one of reasons I liked CW at first, and itās the reason I stopped playing it.
Most of the talents that promises lotta extra dmg under a certain condition needs internal cd in case that condition is met too easy, like Kalitaās Barter(item dupe).
Given that non-crit builds only moderately benefits from lightning and explosion boons, giving these boons an internal cooldown would probably help solve the issue of it being overbearing on classes with high crit chances.
There could certainly be more degrees. The odd ātoo powerfulā isnāt an issue to me, and given I usually play with a premade, we could just choose not to, but, as others have said though maybe with different intentions, the core experience in a rogue-lite includes the potential to become overpowered by a combination of the right decisions with lots of random chance. When that happens, it should feel good, instead of feeling like you accidentally activated cheats. If such power spikes are desired, there should be a challenge to rise to the occasion, but if a pyro gets explosive crits with a bolt staffā¦
Splendour could just do what the description says, instead of granting a free bomb per second.
I think the boon system tends to excessively favor crit builds in the wastes. While I enjoy how you can effectively get away with using any class or weapon combo thanks to some of the stronger boons, the fact that virtually all of the broken boons relate to crits in some way would suggest that the entire system is borked a little bit with a crit bias.
I agree with that observation and I think a fundamental issue is that crit rate is so pivotal to so many things in the game right now.
I donāt want to derail the conversation but I think itās part of the issue. Itās basically mandatory on a large number of classes to run at least 15 percent total crit rate, which exacerbates the issue with these boons.
But it seems many of us are in agreement that the other half of the issue is single boons being too good by themselves. Would love to see all boons brought closer to the center.
This certainly implies that a reasonable portion of players are aiming to get these boons and to take maximum advantage of them.
A single boon being this strong is certainly an issue, especially if itās disproportionately strong for some classes/weapons more than others.
But, at the same time, it can be a major factor in why some people keep playing. Currently, itās probably also starting to be a major factor in why some people are stopping playing too.
Personally, Iāve never had the explosion boon on a class that can make use of it, and as I only play with bots and friends, Iāve literally never seen it leveraged in-game the way itās described here. Ofc Iāve seen clips, I totally understand how busted it can be.
Personally, Iād be wary of normalising it too much, but something needs doing. It would just be really unfortunate if it ended up like Pyro, whose crits get normalised to the point that her effective crit chance can be as low as half compared to her actual chance to crit.
Itās important to have boons that are worth getting excited over.
Iād hope if anything is done, all boons should be looked at. Maybe add a few more, shave some power off from the highly leveraged end of the top boons and see about adding a few new fun options.
I prefer games having adquate balance between userās choices. I understand there are players who donāt really care about it, but I still consider well-balanced games better then those that arenāt because no one complains about good balance while the opposite is only appreciated by fewer people.
CW is a roguelike mode so I donāt expect stable balance between every runs by any means. Every runs need to feel different because thatās the soul of roguelike. Thing is, whenever a high-crit career gets the lightening, runs feel exactly the same. The one with the lightening decimates everything while others order for a pizza. This I believe is a clear sign that Manannās Tempest is overtuned and is hurting the gaming experience.
The softest touch would be making an extra grade for boons that are clearly above other unique boons, and make them rarer to get; rare to the point where you would see it every once in about 10+ runs. Obviously Manannās Tempest should be on the list.
So good boons so should be rare as to be borderline impossible to get, simply because some people donāt want to use them?
And again; what about the people who DO like to use them? Screw 'em?
If you donāt like a perk; donāt pick it.
If you donāt like pubs using perks you donāt like; donāt pub.
Saying that people who DO like those perks should be screwed over to cater to you (when you can just not pick those perks) is still the height of selfish.
Nothing in the game makes you pick OP perks. And if you canāt accept strangers not asking you how they should play; donāt play with strangers.
But stop demanding the game be changed (and players be screwed) to cater to the few people who dislike powerful runs.
Edit: This was in reply to Mainman, but every time I click āReplyā to a post, I donāt get the whole name in the upper right, like people do when they reply to me.