I was using this build for many months, but no one ever cared or mentioned BW until they saw me using it in a game. People would say BW was terrible. When WoM beta came out, I laughed because they basically took what I already was doing and buffed it, making burn a whole specialized thing. It’s like when a majority of the community thought hagbane was utter garbage until I made that thread about it(this is when the game first came out) and then people started saying sometimes it was busted even though literally nothing changed with it at the time, during all~ of that time.
Burn damage has always been pretty awful unless you do very specific things. Like how beam staff has high burn DoT when charged long enough and flamethrower can stack burns effectively. You always have such a strong pro and con though. Most players once armor reaches their face just collapse immediately. I say most because in my experiences a lot of Sienna players seem to struggle with melee and effectively weaving their melee and ranged attacks. But regardless, I’ve thought about how you could really nerf this sort of talent set up without making it terrible. The thing is, you really can’t. Not directly.
When a skilled enough player is given these tools, they’ll do a lot of work with it. Obviously, the lower the difficulty the more “busted” something is going to seem. I don’t know what difficulty Sleezy is seeing all of this on, but it’s really important to note what difficulty it is when discussing balance. You could make the 1h sword look like excalibur in recruit. The other day I had a guy say “Hagbane is gonna get nerfed 'cause it’s OP” because I was 900 weave power, +barrage, +str pot, against a Veteran difficulty boss. Yeah, obviously it’s going to be deleted. Change that to 600 hero power, barrage, str pot, on cataclysm and it’ll be a whole different story.
You’re given opportunity to use those tools to the fullest by having things like team members defend you, not a whole lot of other stuff around, and also by having enough skill to know to weave your staff, sword, and venting to effectively control and dismantle those enemies. However, if you run into an enemy like a chaos warrior, the burn damage isn’t going to be of any value so you have to use a -30% damage weapon. Using a weapon like a flame sword is going to be like using a pool noodle against them. There are only two super armor enemies you’ll end up fighting with any regularity and that’s chaos warriors and wargors.
Even if you lower the damage to +100% burn instead of +150%, you’re going to see similar results. There are only two real ways I could ever think of for adjusting how effective this sort of design is. You either increase the armor you fight in a level or you adjust how it affects armor. However, you affect everyone in both cases in an attempt to adjust the effectiveness of one career. If you change burn, then you affect everything burn related and all of Sienna’s talents and careers in an attempt to address two talents.
This has been one of the largest issues. There is such a disparity between builds on certain careers right now. There is actually another build that’s amazing but I’m keeping that one a secret for me for now. Improving other builds/talents/weapons/etc. is the ideal path. I mean, I don’t think Zealot has ever seen a nerf so… ¯_(ツ)_/¯ . Inb4 This comment gets Zealot nerfed.