Knife and Pistol Dodge Nerfed?

Who says I don’t?

I’ve made multiple posts admitting diff 4/5 is just four snipers ratting behind cover and methodically pixel hunting/brainbursting everything on the map.

It’s incredibly effective, and also incredibly boring, since 3 of the classes now play exactly the same way.

What’s effective and what’s fun/promotes tactical diversity are completely separate topics.

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Have you actually used the knife? It seems like you’re just preaching without testing. The knife is weapon that while mobile is just strictly inferior to many other weapons pre nerf. The powersword straight up does 4-6x more damage per swing while also cleave meaning it does multiple hits as well. I tested this personally in the meat grinder. You need at least 15-20 heavy stabs to the head on maulers and nearly same amount for ogryn. 2 for the heavy gunner elites and a fk ton for zerkers. You’re not getting a hit in when you fight zerkers. I also want point out that knife is suppose to be a single target weapon, but it gets outclassed by nearly every other melee weapon in single hit. Then knife also has 3 blocks bars only as well by default.

if you want numbers the knife was doing 80 to a mauler, 320 with powersword charge hit. 240 flack and 336 unarmored heavy knife hits, while power sword does 451 charged and 200 aoe cleave against flack and unarmored. This is a 1 powerscore weapon difference test also.

So you’re telling me a low block, high mobility, ridiculously low damage weapon is overpowered because it can go fast? Lmfao come on you got to be kidding me.

Also I dont see how dodging being faster than sprinting is terrible. If you want argue that then VT2 dodging needs to be nerf also. Its slightly faster than just pressing, so its over tuned right.

Besides, soloing/elitest mindset doesnt come from a weapon it comes from a player. Nerfing the entire game because of a low amount of players having that mindset shouldn’t be a valid argument. Thats silly.

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You are describing exactly what we were saying… this game is now a bad FPS game lmao. Game is built around melee not only range, not everyone play Sharpshooter. Ogryn and Preacher is base on melee

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It’s not vermintide, but it’s the closest game to vermintide that isn’t vermintide. General gameplay strategies remain the same, especially for the more melee orientated classes.

You can’t severely gimp a fundamental gameplay mechanic without provided an alternative strategy. Cover doesn’t work, suppression doesn’t seem to work super well and closing the distance with ranged enemies doesn’t make them pull out their melee weapon often enough yet.

Seems crazy to nerf dodge without providing us with the means to get by without it. Also veteran and ogryn being at opposite of the ranged:melee scale complicates matters. Veteran can absolutely manage with a weaker dodge, ogryn depends on it far more.

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I was playing a knife. On a psyker. You did your math homework i see, but totally missed the point.

The way i could clear hordes/elites? I pop a head, switch to knife to get dodge mobility bonus, i dodge and dodge until im safe, i swap to brain burst again, pop a head, knife again to dodge, dodge, dodge, in safe distance i swap to staff, boom boom, half of horde dead, i go knife again, kinda close to a wall, ok i can just cicle dodge around, i dodge entire horde, a dog is onto me, so i use ult to stagger the horde so i can head pop the dog… etc etc… you get it? Im not complaining the weapons damage is op. Not at all. Happened on diff 4 btw.

Im complaining that this dodging gameplay mechanic (which come from v2 btw) is promoting a weapon usage only for its dodging, and nothing else.

I find it funny that people call constant dodge kiting as skill, ultimate fun and epitome of TIDE experience, something that should also definine darktide. Thats all.

Exactly.

I loved the knife when I was leveling up before I unlocked power sword now I just can’t justify using knife because it’s like what am I doing? I’m not horde clearing? I’m not killing maulers or ogryns? I’m pretty much solely using it to feel like I’m badass dodge dancing. Knife is cool, it’s animations are slick, it’s mobility is amazing and it’s damage makes it useless against the hard stuff…

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I do not main sharpshooter. The other classes feel fine for the most part. My point was simply that you need to change your strategy when confronted with different circumstances, or you will lose. That’s intended as part of the game design, and is part of what generates fun.

Darktide is Vermintide with guns, not Vermintide 3. Quite honestly, what were you expecting?

Alot of people here are doing a disservice to their own arguments by being so hyperbolic. Do i like the dodge nerf, no i dont. Does it make melee “literally unplayable” no it does not. If i was a dev and i saw people acting like they sky is falling over a non-final balance adjustment i would become defensive and maybe even push back. You guys need to scale back the drama a bit because, while i agree that the dodge nerf was a little heavy handed, acting like the change killed the game just makes you seem immature.

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Not about difficulty… I can survive just fine, but there is nothing fun to shoot behind covers for the entire game. atleast with the melee i could dance in the battlefield and having that adrenaline while dodging… the dodge might not affect you, but it affect many melee players only and make some builds and weapons useless

feel much less like a warrior when you have to go hide behind something or teammates to recover after each kill or dodge

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Your reading comprehension really needs some work. I do not main sharpshooter. I think the balance is fine even on melee oriented classes. I do not play darktide like a pure FPS.

Ranged opponents punish bad team play, and are just one of the many different circumstances this game throws at you. Most weapons and abilities are situational. There are still plenty of opportunities for hectic melee combat, and since the last patch ranged enemies rather reliably switch to melee when you manage to close the distance. I’ll ask again, more for your own introspection than anything else, what did you actually expect from this game?

I’m getting rather bored of the histrionic nonsense in these threads, so I’ll leave it there.

So you’re argument as to why knife and dodging is broken is because pysker ability is strong… what? That doesn’t even make sense. I mean cool for you for finding a gameplay loop you like, but I don’t see how you using a pysker ability means the rest of us should have the dodge ability nerfed?

Let me ask you a question. Take out your Psyker headpop ability and now what? How are you killing elites with that knife. You dont. So I feel like you just proved my point that knifes dont do damage. They are a mobility item/weapon, but they were never overpowered. It being accompanied by something like a pysker brainpop because you can survive longer still doesnt make it overpowered.

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It feels terrible, like really really bad.

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I will simplify just for you…

me like dodge
dodge was fun
no dodge no fun

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I counter your argument with tactical shooter in a horde game and refuse to listen.

Dodge sliding is a skill. Let’s not pretend it isn’t.

Especially dodge sliding while meleeing. Especially when masses of shooters are firing through melee hordes. Especially when every shot interrupts your swings and freezes your movement.

This isn’t Vermintide where almost everything is melee. The stakes are much higher where almost everyone is shooting you, and every hit stuns. So having a good dodge to retain movement and close is even more important.

Couldn’t care less about the knife, the dodge nerf affects all movement. It even affects gunplay sliding from cover to cover without being completely frozen in place on higher difficulties. Now if multiple ogryn gunners/specialists spawn you’re just locked down in one spot and have to power out your snipes through the suppression.

90% of the match I’m camping single pieces of cover and peek headshotting everything the same way for 3 classes on diff 4/5. That’s neither fun, nor Warhammer.

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What exactly stops people from still using dodge right now?

Speed and distance on the initial dodge slide are shorter and slower.

Halve that for subsequent dodges until it snares you in place.

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Test it out. I’m not trying sound like an ass, but seriously try it in the meatgrinder. You’ll notice the dodge distance for many weapons is a joke. Power sword is a good example. You straight up dont dodge, like seriously you move like couple cm.

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Stop riding fatshark most people in here are complaining and rightfully so; a nerf on knife is okay but it was DEFINATLY overly nerfed and as many on here has stated there is too many things that can stun-lock you/perma stun you that making mobility WORSE is a bad call

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