I gotta start this post by saying how I karking love the animations and sound work for both weapons. The reloading on the revolver is the best I’ve ever seen, and the different fiddle animations for the knife is a great flourish after planting it into someone’s skull. But I do have a little bit of feedback for the both of them, but take it with a grain of salt, not a game developer after all.
The revolver basically perfectly fits role of being the elite/special sniper, but there are a two little issues I have with the gun. The main one is that the revolver doesn’t seem to have any staged reload system from what I can see. If you eject the ammo, switch to your melee to kill that one poxwalker that always materializes behind you, and then switch back to the revolver, the character has to eject the rounds again. Given how all the other weapons have staged reloads, it doesn’t seem right the only the revolver doesn’t have it (and maybe give it a slight reserve ammo buff or ammo pickup buff as well. Running out of ammo with the revolver is much more common than with the other guns.) Hopefully there’ll be a fix to bring it in line with the other weapons, but I know it’ll take a while given the whole other issues with the game (2 frames a second during manufactorium missions), so take your time with that first. Blasting with the revolver is still fun even with those minor setbacks.
Now I get the knife is meant to be the fast stabby stabby yes yes weapon, but it does feel like I’m hitting enemies with a wet noodle sometimes. When comparing it to other weapons at the same power level such as the axe which one shots to the head of even melee guardsmen with a light attack, taking the dagger seems like purposely limiting yourself. Even the heavy attack can struggle with killing some of the cannon fodder enemies unless you hit them with a crit or headshot, (and it’s a bit too slow in my opinion). Now I get that a knife is a knife, and it obviously won’t do as much damage as an axe, but giving it maybe more damage or attack speed would help bring it a bit more in line with the other melee weapon options.
Overall, you guys nailed the aesthetic and feel of the revolver and knife, just a bit of tweaking and a fix to help bring it in line.