Items from the armoury are now useless, removing level 3 blessings is great

My bad bro. My comments were actually not targeting yours. It’s just some randos comments I saw in the forum. Sorry for the specific reply

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I don’t think so. Remember that crafting costs now scale with item ratings. Upgrade these items to blue for cheap and extract blessings. Easy!

These people will always complain. Its what happens when you give spoiled brats a inch instead of the back of a hand each time they throw a tantrum. They always want more.

First it was the shop was too random and they couldn’t find the type of weapon they wanted. Fatshark fixed that with Brunt’s but to keep the game from spiraling into a EQ2 territory (ex enemy health measured in the billions of hp) the range of base stats the same and moved the “good” blessings to Melk’s or upgrading other iitems. So now they whine about having to get blessings from another source. And if Fatshark changed it so the shop had all 5 theirs of blessings they would still complain.

Me, I have no issues with the new shop. I’ve gotten a few 275+ gems that I’m slowly improving, a good number of middle-ground ones I’m upgrading to test and salvage, and a lot I either sell back or upgrade solely for blessings.

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Imagine having any game where you have to redesign a system because of how outrageously you missed the mark of ‘fun’ in a video game. And then imagine calling the people who somehow stuck around through a 3k daily online dead spell ‘whiners’ for wanting some game systems improved. I mean the entire thing sucked so bad they had to abort the game direction entirely. What does that tell you?

Throw in some nonsense conjecture about the game needing more difficulties and enemies if you could produce decent items, check. Somehow they cut the difficulty down to nothing, like a god rolled Indignatus Crusher that could potentially provide impact stacks to single target AND groups at the same time. Gonna need entirely new enemies to handle that threat level.

And I hope 275 was a typo, unless you were being realistic about Brunt Exchange’s average power levels for a second.

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Yeah bro, I mean, idk bout u guys but, Emperor’s Gift and upgraded items through consecrated have been giving me in average T3 blessings and that’s already very generous of them in my opinion although it’s still random blessing.
Idk whether I will still get lucky like this in long term, as I have only play like 5 hrs since the last patch is live.

Well, that’s the behavior of the game nowadays. Nothing is really explained in the game itself.
But they said and announced it:

You cannot quote an identical post… the forum removes it and count it as if you had edited your post. But if you change something (partial quote by example) it will keep it.
This is an annoying thing on this forum, like the new feature that close automatically a thread after 7 days… 2 weeks ago I had posted in the bug forum, but I would want to add something, but I cannot except if I create a new thread… I will surely do that.

Or more exactly:
“- the shop is too random, could there be a way for us to get weapon we care for and be able to easly customise them without all that randomness non sens?”

“sure, here, every thing you can predict is now less interesting and you can now get weapon from scratch in our new gachapon where you pay upfront for a weapon that could be completly useless now or turn out completly useless by the time you have invested ressource in it up to the purple level.”

The melk improvement is great, but for anyone who played Vermintide we still went from a game that allwoed you to play pretty much how you wanted on the wims to one with slots machine at every levels outside of melk.

i think this is both true and kind of misleading. prepatch the second consecrate roll used to be at significant advantage (the most common outcome leveling a 380 grey in terms of blessings was T1/T2, T3) and i suspect it’s still at advantage but it’s nowhere near as strong, and you roll higher on worse items.

so you have to consider the opportunity cost of making those rolls if you are chasing blessings. the opportunity cost to see a blue blessing- a white item and 350p or a green item and 200p. the cost to see a gold we’ll simplify, since purples are not routinely accessible, and combine the cost of both - 400p, 125d + 800p, 300d (to purple, to gold)- 1200p, 425d. or in other words, for golds to be an effective chase for T4s, they need to be ballpark three times more likely to roll on a gold than a blue if your source is white items, and six times more likely if your source is green items

this is why imo store greens are now so so valuable, they bypass a plasteel sink. i followed this strategy a bit in testing to chase power cycler, and while i didn’t get it in about 5-10 tries i did get these:


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TBC I’m basing that off the fact that 2 of the few T4 blessings I’ve seen from consecration being the 2 items I’ve upgraded to yellow since the patch. 2 for 2 there on T4 blessings meanwhile like 1-2 for 15-20 weapons upgraded to blue. It’s a terrible sample size obviously but felt pretty conspicuous.

Also to be be clear I am not advocating for upgrading to yellow to farm blessings. Clearly upgrading to blue is far more economical.

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ya in particular, store greens (which will have a better itemlevel than brunts house of terror) are a great deal for chasing blessings i am pretty confident. the store is for sure still relevant honestly my bigger complaint is that it’s probably still too relevant. the store is still your primary route to good stuff.

Is it really that much better than brunt if you have the ordo dockets to burn?

Also still camping the shop but now exclusively for good greens feels like regression to me.

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very probably, yeah. to level a brunt item to blue and see the blessing is 10ish k + 350 plasteel, doing that with a store green is about 15kish 200 plasteel. the range on the store is better so you’d expect the item to be 330+ and brunt rolls under that all the time.

store camp ain’t gone away, no. store better tho, so i dunno about regression.

I understand your feeling… however at start VT2 was not like that.
In 3 years, DT will be like that. But then, there will be VT3 or DT2 then…

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How is it better if the main good thing we stand to get out of it now is a good green for upgrading? Just before the patch I found a really solid stat blue slaughterer 3 force sword. That thing was basically good to go out the box so I struggle to see any improvement at least regarding armory specifically.

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Now, you have to look at Merk’ shop.

I already was. Besides that feels a lot like shifting goal posts. We were talking specifically about the armory.

i meant the range is literally better so it’s swings and roundabouts rather than regression. ie the stats the store outputs are better. you’re still camping but unless you’re doing the blessings grind, which is finite you would expect to do so much less for 360+ items.

right now with minimal testing greens → blessings is the most plasteel efficient route, brunts → blessings is the most time efficient i’d wager.

Ok yes the stats are generally better but instead of potentially ensuring a good blessing outright now you have to gamble with that good green that it gets one of the blessings you want if you wanna keep it. Still seems like a dubious definition of improved to me. Don’t get me wrong the net result of everything together is clearly much better but for the armoury specifically I don’t see how it was necessary to nerf its blessing output. Could have just increased the stat average and left it at that.

I understand. But the OP has not adapted to the changes.
The shop is not where you can find better weapons to craft (but you can see grey and green weapons that can be used).
They stated it (see what I quoted above).
For crafting you should go for Brunt Armoury. And Merk’ shop is now offering great weapons and permits you to acquire T3-T4 blessings.
So, the concerns of the OP are not really justified… again, you have to adapt changes.
And the changes made addresses all the problems described by the OP… that’s why we have to talk about Merk’ shop and Blunt Armoury.

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I feel like you’re conflating separate points. The question being asked is why it was necessary for the armory to get nerfed to accommodate these other changes. Put simply it was not necessary, and it’s fair enough to point that out. It would have in no way been an issue if we could have continued to get good blessings from the armoury too sometimes.