That just shows the intent it in no way justifies it. Making blue weapons at the armoury redundant doesnāt improve the whole system. It just means youāre interacting with even more different shops to get what you want. The lower tier perks is a real kick in the gut too. The other day I upgraded a 360+ weapon to purple and got a tier 2 perk. The Perks of even the greens in the shop are lower rarity as well because? To keep an unnecessarily high amount of variability to the gear you get.
You could make all the changes they did and just leave out the shop nerfs and the system would be entirely better for it. They donāt need to worry, itāll take me plenty long to amass all the different weapons I want regardless.
thatās not the only negative change either, fwiw. imo itās mostly positive but a wash:
pros:
item level range dramatically improved. a 360 being in the store any given refresh is a safe bet, a 370+ i see maybe 60% of the time. please note iāve heard some rumbles that it might now output 380s specifically less, iāve seen 379s but no 380s. need bigger sample
cons:
blessing levels rolls now almost never roll t3. itās very hard to tell how much since they were a pretty rare outcome before, but iād see one maybe once every couple days if i was checking a fair bit and iāve seen none.
curios have gotten MUUUUUUUCH worse, and i legitimately donāt think people understand how much worse theyāve gotten (it was the very first thing i raised in a thread in gameplay feedback postpatch, lol). before you would always get 2 curios and up to 5 i think, probably 3 sometimes 4, a mix of greens and blues. now you get one green and one blue every refresh. if you want a curio with an ideal blessing ie over the breakpoint and three perks you want by far the easiest/safest route was blues from the store, so that sucks a lot.
Thatās interesting about curios. Could very well just be anecdotal but their blessing quality feels possibly worse? Havenāt seen more than 15 toughness on a shop curio since patch though I havenāt been checking super closely.
i would guess the curio rolling logic is either unchanged or mostly unchanged itās just always been terrible. the odds of rolling over blessing breakpoint i would say were roughly about a 370 in the old system (VERY loose eyeball).
curios have always been a horrible crapshoot - you need to clear 1/4 to get the variety you want (ie, HP or what have you), then clear the awful blessing roll, then dodge at least two terrible outcomes on your perks. there are still at least a quarter of the 20 available options i consider bad enough to never run (CR: grims, XP, +curios, DR: pox flamer bomber off the top of my head) although this ratio has gotten better over time, at launch i put it at 12/8 okay/terrible.
as such the best way to get a curio with the stuff you wanted was wait until a blue one came up in the store with both your blessing and first perk already unlocked. the odds didnāt change but you didnāt need to spend anything to see those - now you only need to roll twice and hit a decent perk one time. before on a store refresh you might have seen up to three of these and have three chances to roll boxcars, now you get one chance every store refresh. as such the grind has doubled/tripled by this route.
this is imo why EGs and milks are a very poor route to getting curios, thereās just too much variance. iāve only ever found one good EG curio in hundreds of hours of play.
The new implementations in the shop have not changed much in terms of chance to get what you want. They only give the illusion of that happening because now you can target the weapon that you want for playing at the slot machine but chances of getting a good weapon are the same as before.
Ironically, with the changes to the regular shop it has actually been my best source for getting 365+ grey weapons since the patch. RNG being RNG I guess.
If you want high quality blessings buy green and grey items with high basic stat score. Upgrading to blue often gives you level 3 blessings, at a decent money and crafting mat costs. Of course until Fatshark decides there is not enough RNG in your life again.
Sir Melkās shop is still a good place to stripping blessings and rarely good legendary items.
eh i donāt think itās ironic i think thatās the design intent. likewise, now even poor stat greens are quite good value for the items youāre chasing from the store, since theyāre cheaper to check for a decent blessing.
the original sin of this game ie the store has not been excised. but itās been significantly softened.
Store has definitely been kind to me. Like i havenāt really had the time to camp it properly to see exactly the averages but whenever i play i seem to buy at least one +370 gray item.
Kinda makes me sad i wasted those dockets on brunts but oh well.
This entire thread is everyone arguing about what percentage of time they are willing to deal with RNG, and from what source.
ā¦Why do we need to negotiate this? Who, outside of a handful of people, truly wants to spend their video game time rolling dice for the slight chance of a weapon/perk/blessing/whatever being slightly better than what they had before?
This is not a looter shooter, why is the only āend-gameā dealing with an armory? I want my level 30s to be able to use whatever weapon I want, with the stats I want for the builds that are seemingly intended to be used in tandem with blessings on items, but for some reason thatās near impossible without being incredibly lucky, and when anyone brings it up the Fatshark white knights come a-runninā.
This game will never be one way or the other, since FS clearly wonāt budge on all this RNG that no one wants, and just enough of these people rabidly defending it to justify keeping the systems as they are.
I donāt know why those of you are willing to spend so much of your lives hoping for better gear in a video game, but before you start foaming at the keyboard, maybe ask yourselves that? If youāre still in defense of these systems, more power to you, but I think itās ridiculous to be defending arbitrary time-sinks.
Thereās not that many of them, they just post a lot. And practically no one ever likes their posts. The people defending the system are actually very, very few. They take up a lot of space because they are immune to both facts and other opinions, and have seemingly endless time to spend white knighting terrible systems - but check their posts, check their profiles. These people arenāt getting likes, which means practically no one agrees with them.
Honestly I think the ābetter lootā should be capped at Heresy and Damnation offering nothing more than a relatively greater challenge; move all the reward brackets one slot down and make Her and Dam be equal.
I also like the vast majority of people I meet in cata, but I never liked the lack of incentive.
Alot of people hear there is nothing to get up there and just stop, which is a shame. The difference between Heretic and Damnation loot isnt massive right now, but there is better loot in Damnation which will act as a carrot for the masses.
After all the game is quite different in the upper difficulties. A Psyker is suddenly not questioning his existence anymore and Zealots are not immortal killing machines.
In Darktide I have not met annoying, or toxic people so far (apart from the one gent that blasted Mechanicus OST into the voice, but thatās another story). Everyone was either the usual silent fellow or friendly. I also get a fair share of fresh meat, but they are usually too busy with themselves to do anything other than trying to not get eaten alive.
Back to Topic:
I absolutely hate the nerf on the normal Shop. Since the random weapon generation is nothing but a money dump that hardly ever grants usable weapons it is still the only āreliableā source to get items from. āReliableā should probably be switched out for āspotty at bestā. Before the nerf we basically had the whole shops inventory as a source for weapons. Now its just greys and greens. Blues are all just born trash.
Melk would be a good way to generate some Items, BUT we only get enough tokens for one weapon per week. And sometimes not even that. Some weapons are 3.1k tokens. The usual amount we can generate per week is ~2.6k. The prices should really be cut in half.
I can confirm its still horse pucky to try this method. I burned 8000 plasteel on Ogryn, got 28 T3s most I already had, 11 T2s and a T1. All green upgrades. Obviously there is zero T4 in those 40 rolls.