I like it. In its current state you play a few games and you get a chance to upgrade a weapon to trancendent. Sometimes you get god roll stuff and sometimes you dont but i get enough god rolls to want to keep trying new build. If your learning and you cant reliably clear damnation for the 800 plasteel you can run with me. I love running people through damnation.
Thanks but I got 850 hours in the game. I primarily run heresy and damnation. can be a challenge though with randoms ![]()
Randoms make it harder doing goofy crap like surge staffing horde and never pushing poxbursters. I wouldnât trade one for a competent vet though, it just gets boring when theyâre HED HUNNIN through every screen of enemies before I can start slicing heretics.
We have been trying to talk to them about it on the forum for ages. They just wont listen to us ![]()
Your not alone I donât think anyone enjoys the crafting system on this game. Its possible to create weapons and curios but its not fun.
Thatâs like saying you didnât go gambling when you went to vegas because you only lost 200 on the slots.
Gambling implies a chance to lose.
No, itâs like someone spending $50,000 on a car, and I show them I paid $20,000 for the same car by being smarter about how I bought it.
- effort earned money
- the money was spent
- a product was gained
Yes, of which there are many layers of chances to lose.
tell that to everybody who didnât get a car when they paid 20k
imagine paying for a car and not getting one because âoh well thatâs just the way it worksâ
You lose your time.
Time is never a bet. I cannot win time, I cannot lose time.
What do you mean? Getting a good item is more or less guaranteed, or at least it is an achievable goal.
Thatâs not analogous to the system though. In our system the only random elements are averaged out over fairly cheap individual purchases. Thatâs why what Iâve described is a very consistent way to âbuy a car for $20kâ, and Iâm explaining strategies for how not to pay $50k.
thatâs not even close to the correct rationalization. Thatâs the sort of rationalization that habitual gamblers use to justify their addiction.
A good item? Sure. The item you want? No.
Time is your stake, both in the form of betting that you will complete a mission and get a gift and, primarily, in the form of rewards that you spend in the shops and for upgrades.
For a certain amout of your time you eventually end up with an item. The chance of each sequential item being A good item in vacuum is not that bad. The chance of ending up with THE good item - the one with the perks and blessings and stats you want - is awful.
If you invest extra time in understanding the system - when to spend, how to upgrade, when to give up on an item - your chances increase somewhat, but not by a lot.
Yeh and this game is not a real shooter/slasher because ackchually!!1! youâre not using any real guns and melee weaponsâŚgenius.
When people are talking about it being gambling they mean to chance to âwinâ is based on pure luck and rng and not skill or a clear path with a goal you can work towards. Made worse by the fact that you get locked out of options if you try to mitigate some of the bad luck you might have had.
Giving you a feeling of aimlessness and not having any agency over the game your playing. And the only option is to try again and again hoping you can win.
Just like gambling!
And like said before you loose time and time is precious, you only live once you know.
We bought this game to have a fun time not to waste time, pushing 2 buttons for 10/15 minutes isnât good game design.
You are absolutely able to get a weapon that hits the same breakpoints as the desirable weapon, thereâs no meaningful difference. Is it the item you want? No, but also yes.
CURIOS HOWEVER NEED ADRESSING.
hrm, these elements were in all the previous games you bought (you mentioned complaining about them in VT). so thatâs at least two, maybe three titles you bought despite this? it sort of seems like you say you want one thing and pay repeatedly for another.
me iâve given fatshark nothing, not one penny (funny, of the two of us Iâm the shill despite being a free rider). you do only live once, you have a very limited and precious time on this earth, why do you keep paying for these products? vote with your wallet. the only person who is enabling their behavior is you - there are about 34 releases on steam on any given day, iâm sure one of them will have less of these elements you dislike.
or, and this is crazy, maybe the fact you literally fund their entire studio while i donât at all suggests that in fact you like these mechanics? because you keep buying them. i donât and doubt i will- youâre aware of the problem, you could stop them at any time and you havenât. you keep paying them money.
every time someone starts with âas a long time VT2 playerâ etc etc, i put ten thousand hours into this and that - if you donât like the studio or the product then why. why did you do this, itâs not a flattering portrait you paint of yourself.
and you get well i did like the product eventually, or i love the licence so i had to, or i love the gameplay soooooo much that i could forgive all these issues that i just outlined that completely prevent me from enjoying the game. none of these stand up to the slightest interrogation of course - there are lots of games with good gameplay, the 40k license, or good gameplay with different progression mechanics. you collectively keep paying for this one, despite being unhappy with it, why is that.
Do note that Fatshark explicitly said that they learned their lessons, more player agency, less random bs shenanigans.
Also, note that VT2 has a terrible base progression system. It was eventually tweaked to make it better (as in less grind). If you re-visit Fatsharkâs statement about lessons learned you canât possibly end up blaming the consumer, right?
- Letâs put it in a different context. I ordered and paid for a car that was advertised as a Ford but when I picked up the car it turned out to be a KIA.
- Iâm utterly confused.
- Well, shame on me, I guess, I clearly shouldnât have bought a KIA if I didnât want one.

Bonus
Do you see the irony in that statement?
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