Is there anyone who actualy enjoys the crafting system?

crafting is all okay excluding refining which is basically waste of time, at a point when it becomes free to reroll we should be able to just pick the property we want at maximum level. I like when game respects my time.

Sorry are you saying I dreamed using the viable Catachan IV to successfully run several missions? it’s not my opinion it’s viable, it actually was viable.

Ask that guy in the mission who thanked me for the carry.

It’s not, because I did this with 3 Ogryn weapons prior to the Zealot’s Catachan IV.

It’s comments like that which make me think you’re just flat-out lying and have never even tried the new system, because literally every time I’ve done this it’s turned out with a fantastic weapon. All four times.

If you screw up by continuing to dump materials into a bad weapon, that’s 100% your fault. You screwed up, not the game.

We saw when I got a bad weapon, I was out 50k ordos, 200 plasteel. So basically a couple missions for the junk try out of ~10 mission for a viable weapon.

So when someone takes the time to walk you through the facts and reality of the system, don’t accuse them of failing to understand statistics if you’re the one struggling and they’re not.

It’s not luck that keeps continually producing viable weapons. It’s that I’m actually avoiding making mistakes and maybe you’re just blindly dumping all your resources into weapons you should’ve known were bad from the start. Well your mistakes aren’t the system’s fault (but ironically they do prove you have a bad grasp on statistics).

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Ah yes. Being lucky is a skill, clearly. It’s not like me and others have upgraded to countless blues and gotten 99% crap. That most of the time it rolls a T2 blessing, let alone a crap perk. That even when it does roll a T3, it’s incredibly likely to not be what you’re looking for, or a blessing you already have in your inventory. We’re just doing it wrong. By not being lucky.

The system is a literal casino, and the fact that you keep saying you get lucky doesn’t change that it’s a casino. If you had even the slightest understanding of random rolls and statistics, you would know that without mitigation, random really is random. There will be people experiencing the middle, the highs and the lows, and they will have no control over where the RNG takes them.

The current system is better than the old system, but that’s not really saying a lot. A polished turd is still a turd. That you lack the comprehension to recognize the system for what it is, says a lot about you. I can only hope you do not fall prey to any such systems that require real money as input. I have a feeling you’d be in deep trouble.

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When it’s repeated constantly, it’s not luck. If the person going to what you consider a “casino” is constantly walking away with money from the place, you have to ask yourself if maybe you’re doing things wrong.

Right, and I’ve pointed you to a reddit post describing a general strategy for mitigating problems. And you’re still implying you rush headlong into disaster each time, which implies you don’t understand statistics at all.

Every time I’ve described the system, it’s involved many attempts at things. And that’s another way you don’t understand statistics: where randomness is factored out when a system allows a lot of tries. Well this system allows for that.

I’m constantly pointing you to the facts of the system, and you’re just criticizing it in vague ways. So I think we know which of us is taking the topic seriously, and which of us is just in an antagonistic mindset eager to hurl insults.

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Well, that’s a lie. Either you are lying, or all the posts all over about people having crap results are lying. Which one is the most likely, do you think?

Upgrading to green and blue and then stopping, yes? There isn’t much more to it than that. And of course only using Brunt as a last resort - even though you claim to see magical results from Brunt that has in no way been replicated across hundreds of attempts by many players.

You are pointing me to things which are observably false. This is the opposite of facts.

Did you know that the odds of you winning the lottery are essentially zero? Did you know that the odds of you winning the lottery twice are astronomical?

Yet the odds of someone winning the lottery twice are that it will happen once every four or five months.

This is basic understanding of statistics.

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Why spend 15 minutes when you could spend 15 in the nexus and load up the reroll mod that auto rolls till you get a t4.

Fascinating that a MOD is made to mitigate the boredom of the crafting system :slight_smile:
Cam you set the exact perk you want?

Does the modloader MOD still have some bad scripts in it? My virus scanner didn’t like it a few days ago

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Ehhh i think it’s ok, tbh i even surprised that consecrate gives mostly t3 blessings as emperor’s gift also. But i don’t like locks

I would not mind locks so much if you could upgrade perks and blessings to t4 if you unlocked the blessing already and spend like 500 Dam on it.

That change was in patch notes.

it’s really cool that people have accused me of both gaslighting them by posting my results and also that i must be lying, mistaken or delusional about the flickering of the gaslight- i mean, the results i evidenced repeatedly.

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did i post dis one? dis another banger

like this guy too, i can try out different BM combinations fairly easily.

try out different weapon or weapon combinations, as i do very frequently. i find it a much more rewarding activity than oh i don’t know tens of thousands of posts about a game i profess to not like, but who am i to say?

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but it doesn’t really matter, after all i don’t understand statistics like the people who post in threads like this one or liked that very very sound statistical reasoning displayed here:

i’m nowhere near clever as the people who liked that particular piece of work. goodness the real mathletes showing up.

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all they have to do is make a button you spend resources on to make bars on gun go up and remove all the locks on perks and blessings on weapons and curios, problem solved, they can then actually focus on adding more to the game cough cough make the gore better

People actually collected thousands of data points and had whole spreadsheets showing the abysmal odds before the crafting patch. It was quite real. Even the devs said the odds were worse than an actual lottery. But I guess you ignore anything that doesn’t fit?

Also he was claiming there was ‘as good as’ guaranteed results. This is provably and observably false. Hence what I see with my own eyes in the crafting system, and all the people not getting good results… must either ALL be lying, or perhaps he is in fact incredibly mistaken.

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right and also this person in the post i linked made some of the genuinely largest and most obvious statistical errors i have ever read - errors of numeracy generally really. and you liked it personally? as such i don’t really evaluate your assessments on the topic as very good i’m sorry again.

and here we go again - i can post videos, pictures whatever i must be lying, mistaken or malicious. it’s not like the very first thing i did post patch was criticize the system (I think an unintended consequence of this patch is a much worse curio grind) because i understand it and understand how the changes made would influence it. no i’m lying and as such my evidence is, i dunno photoshopped or ai i guess? or i’m impossibly fortunate and really bragging cause that’s what it was the other day as i recall. which is it, sorry?

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I was thinking of something similar:

Keep the current system, but remove gain blassing and rebless. Make perk and blessing reroll into select t1 blessing and perk.
Give weapons experience bars, taking them with you on missions grants them xp, unlocking levelups at hadron, allowing you to select a bar to increase by 1 for materials.
Say at 365 base weapon level t3 perks and blessings unlock, so now you can spend materials to upgrade the perks and blessings on your weapon to t3. At 380 you can upgrade it all to t4.
This should be fairly easy to grind together, so you can test builds. The REAL grind should come in leveling your weapons beyond 380, where you can fill each bar to 100.

I know that the “design intent” was to make each weapon feel different, but all that gave us is that most weapons are useless. No one is taking a 30% damage weapon serious.

With this new system, the only lottery is getting 1 correct perk and 1 correct blesing. The rest is making that weapon your own and unlocking it’s full power by taking it into battle with you. Rolling a higher weapon with higher perks would just be a time saver, instead of a requirement.

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just a quick update on this one, emperor gave me a T4 headtaker so i could go ahead and set this one up properly. like a half hour of play later huh weird anyway.

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Yeh, I got a few nice weapons too, been collecting weapons with good blessings and high base stats since early release for that reason, so I got maybe hundreds of weapons. I can make a whole bunch of pictures of decent gear too, but that would mean nothing tbh.
Point was that the whole crafting system is boring AF it’s tedious and restrictive pretty much for no reason. It’s a complaint that goes back to the Vermintide games and has been complained about by many many players for a long time.
Darktide is just objectively worse, then Vermintide though if you ask me. Made extra frustrating and disappointing by a game that seems unfinished in many other aspects too btw.
So please stop being an obvious shill and go earn your 10 cents in another forum thread or something. Reading your posts are making me lose braincells I think.

cheers

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dang, we’d better hurry to address that quickly in this particular case. yesterday i was a luck elemental, a gaslighter, chinese (which was very weird) today a liar and now a shill - all for posting gameplay feedback that matches observable reality.

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