Maybe I’m an idiot for failing to see why this whole crafting thing is so horrible and outrageous…
But I don’t understand why FS should have to change their crafting system…
They made a choice, the RNG one. Their stated goal is that a perfect weapon is almost (if not totally) impossible to get unless you are lucky.
the characteristics are random
Perks are random
Blessings are random.
Crafting only allows you to have one modification on a perk (on 2 or 3) and one blessing on 2.
To have a perfect equipment it is thus necessary to find an object whose basic stats are a total of 380 (and whose distribution maximizes the interesting characteristics) and whose upgrade will naturally bring a perk and a Blessing interesting and at the maximum level for each.
This is a fact: statistically the chances of getting such an item is low, very low.
But it is wanted by the devs, to avoid a unique build by all and to favor original builds according to the “lucky weapon” that one has dropped naturally
(of course all this is limited to the specific feats of our classes that will favor this or that equipment).
Many other games have chosen these natural random features and RNG in crafting. Borderlands, the Division, Diablo III.
We find these variations of characteristics, this lock of certain points when we voluntarily modify the others… However on these games, we do not find this resentment on the system. It is part of the game.
the roll is bad on the item, too bad, it is necessary to find another one.
The main problem before the patch was that unlike the games we had little basic material to craft… Now it’s not the case anymore : we win a random item at the end of each game, the brunt armory allows to accumulate the basic item for crafting.
In short, I can understand that you don’t like RNG, I can understand that clicking 15 times on a button is boring (and this point could be improved - it’s already a bit the case thanks to mods). But the very randomness of the results, the lock of the perks is a feature of the game.
at mininma I would like to see the possibility to change the basic characteristics of the weapons to give an advantage to one point of the weapon (even if it’s at the expense of another point and it locks all the characteristics afterwards). Thus, we would have a lever, partial certainly, but on all the levels of the weapon:
characteristics,
Perks,
Blessings.