As a looter- shooter veteran (6000+ hours in Destiny 2) and a player who spent enough time in Darktide (300+ hours) I want to say that I just do not understand why upcoming changes to the crafting system are so wildly criticized.
Personally, with the future update, I’m getting everything I ever wanted:
I get a guaranteed weapon/curio at the end of the mission-my time is rewarded.
Increased crafting resources from missions -
I can select the type of weapon I want to target buy ant then upgrade it through the crafting system -
I can CHANGE 1 perk and 1 blessing on ANY weapon at my discretion - this is just an unprecedented thing for Destiny players, I’m sure they would sell their souls for this opportunity. -
I can get a blessing, save it and then apply it to ANY weapon of the same archetype - holy cow, as a Destiny player I wouldn’t even dream of that.
We are given a level of control on weapon customization unprecedented for similar projects.
It’s okay that getting a “god roll” requires a lot of time, requires grind, because when you do get it, the joy of the event is nothing like it. That’s why, for example, I continue to play Destiny and will continue to play Darktide.
For blessings you can get one that you want… So, the odds are down to getting one good blessings. As actually you have the idea for the 2 blessings that you want, it means you have 2 chances / number of blessings for the weapon - 2.
So, for a combat axe there is 9 blessings.
It means you have 2 / (9 - 2) x 100 = 28,57% chances to get 1 blessing you want.
About tier, this can lower the odds as usually a tier 3 is good but, from my experience, you can find tier 2 like in 5% of the tries, and for tier 4 i have only seen one appears after consecrate.
Off course, I did that with combat axe that has common blessings. Power cypher and deflector (and several others) are rare. But if you find them, that’s a great reward.
And the 28% is just for the first blessing.
You get a second roll, that is 1 / blessings that can be picked - 2 (considering you did not get what you wanted)
For combat axe it would be:
1 / (8 - 2) x 100 = 16,66%
Because Vermintide, Deep Rock, Payday 2, and other cooperative skill based FPS games, and like many people assumed DARKTIDE also would be, are NOT looter-shooters.
I’ve played psyker for nearly 150 hours and if the crafting update rolled out tomorrow, and given that I’ve been hoarding weapons and materials for the past two months, that I STILL wouldnt be able to craft one weapon with a decent base rating and the perks and blessings I want. I’m not even asking for perfect stats and rolls, just the blessings and perks I want.
People drawn to these games derive replayability from tinkering and experimenting with different character builds and challenging themselves. Not from grinding and hoping the RNG gods will give you a nice random handout. Two totally different perspectives. Most of the VT vets don’t want this to be a “looter shooter.”"
totally agree. But even the current system is just a generosity festival compared to Destiny`s “Spare rations grind” back in the days (Who knows what I’m talking about will understand)
I don’t quite understand why the fact that I haven’t played Vermintide 2 devalues my viewpoint on the project in question.
Especially since it’s not called Vermintide 3 but Darktide
No, of course it doesn’t, and I have never played an hour of any of the destiny games
I really don’t like looter shooters (Destiny, Diablo, Borderlands). I play these games despite the loot system not because of it. There is nothing I dislike more than having to wade through tons of crap in order to sift out what I want to play. Borderlands in particular has a completely useless UI that makes this really tiresome.
Vermintide was great in places (RNG loot boxes are crap) but those were just mats in the end and after having played for a while then you were guaranteed to craft the gear that you wanted. With that said, you did need those red drops to get the mats to craft reds and those were rare and required playing on Legend difficulty.
I’d like to see something similar here. I don’t mind putting in the time, I even think that his should be necessary, but there should be a clear non-RNG way to make sure that I eventually get what I want… and with non RNG I mean RNG is fine as long as you are more or less guaranteed to get what you want within a reasonable grind time.
We’ll see if Dartide gets there, but until the crafting system is in place I’m not even touching it.
Finally, I’m really glad that there are non-tide players here as well. I want this game to grow and it never will unless we get new players in here as well, so welcome, and I will never hold your lack of Vermintide hours against you. I would, however, highly recommend it. It’s an absolutely stellar game.
Then I do not understand why ppl complain about “loot system is not working” in the game, for which you argue loot is not important.
If the game is about skill, then conventionally, the skilled player should not care with what axe he will take to Damnation mission - Profane w/o any perks or “God roll” Exalted with all right perks and blessings.
Dev team had a working system that let players actually work towards changing up all aspects of every piece of gear without locks thrown in just because someone decided they hate the playerbase. There was zero reason to go with this system in Darktide.
You still show that you completely fail to understand the most basic of math and probability. The blessings do not have an equal chance of appearing. The good blessings are astronomically more rare. This has been demonstrated and told to you over, and over, and over - yet you persist with your wild misinformation.
Vermintide 2 I could gear up a character in best in slot after 100 or so hours. In Darktide I’m still making do with definitely sub par weapons and curios after 400 hours because RNG has not deigned to give me anything better. There is nothing to work or grind for because it’s all pure RNG still. Rolling more RNG does not count as grind, work or progression because your 1000th roll is no different to your first.
Your math is wrong there too, buddy. Limbsplitter is incredibly more common than shred or brutal momentum, or the high % +power blessings. Neither shred or brutal momentum are among the rarest of blessings, but they are absolutely less likely to appear than the crap blessings.
Limbsplitter I have seen it several times… same odds it seems than BM.
Shred same… I get same proportion of limbsplitter than BM or shred.
But off course, i have seen several T2 shred or T1 / T1 BM. Limbsplitter, I don’t even try to check what tier it is, cause it is, as you said crap.
Hopefully, we will be able to replace one blessing that could not be good by the one we want.
I have several candidates that will be good weapon once they release next patch. That’s a fact.
“As somebody who has played thousands of hours of a game that isn’t like this one, and who hasn’t played any of the games which came before this one that most people cite when they say there’s problems, I don’t understand what’s wrong!”
I mean we’ll give you that one, chief, that’s fair.
Yes… if you cannot live without a perfect weapon.
But, I started with a combat axe that had BM 1.5s… Well, I have learnt to chop off heads very well… you can use such blessing.
I actually play with a revolver with surgical t2. This is really effective…
Again, please be honest. You want the perfect weapon and complain that the system won’t give it easily to you. Several say they this is not the question… but once you expose the odds, they start arguing you can’t get both good perks and both great blessing (T3 or T4)… that’s what I call a perfect weapon…
But if we could get any blessing easily, they would have to remove the rarest blessing. They are not really balanced if we compare them to the common ones.