I'm looking forward to only being able to re-bless one blessing

You restricted us from refining both perks of a weapon, so why stop there? It will be great fun to lock out one blessing from being useful/changeable/perfect to replace the other one.

Pls don’t do this. I want to play your game, not a casino simulator

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DID you know… the division 2 has a VERY similar “crafting” sistem, AND it only allows you to change one thing?

That is, if you reroll one perk, that’s the only thing you can touch in that item, no other stats, no other perks, just that one thing.

Watch them do the same thing.

EDIT: That said, the division f*cking drowns you in loot, it’s very easy to get 30 or 40+ items in like 15 minutes, and most of those will be matching the type of the item you are looking for.

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That led to the loot all just feeling like generic trash, there was nothing special about it anymore.
I’m ok with it being challenging to get as long as we can really personalize it through effort and not just pray to RNGesus at every turn.

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This, I don’t need a ton of loot if I can atleast eventually fix what loot I do have. I don’t care if it takes me like 20 to 30 hours to fix something so long as I know I can actually work towards it.

Yea, unfortunately I’m fully expecting them to do this and lock one blessing if you change the other.

That’s also when I will switch from playing this game every day to only firing it up when they drop new content or a friend asks to play. Sort of in my mind if they add one more layer of randomness to getting a good piece of loot is where I have drawn the line in the sand of just saying, “This isn’t worth my time.”

Sure, but you can’t have both at the same time.

I mean, You can’t have a restrictive crafting system like the division AND loot that’s hard to come by like darktide, because then it gets almost impossible to get a perfect item.

You either give freedom with the crafting, so we can customize difficult to get pieces of gear, or do like the division and drown your players in items, but then those are harder to upgrade.

Both is a recipe for disaster.

Personally I think they’ll do it like this:

  1. Upgrading one blessing locks the other.
  2. To upgrade a blessing you need to extract the same Blessing of higher quality from another weapon.

I’m skeptical if they even let you change the blessings.

Let’s hope that some1 with at least 2 working brain cells and influence over at fatshark’s office will prevent that (and other things) to clean up the disastrous mess they did and do.

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IF, and that’s a big IF, the rest of the crafting is implemented the way it’s been sold to us then you should be able to strip the perks and blessings from unneeded weapons and curios. Then combine those stripped perks/blessings to make them really good and then apply them to the weapon/curio you want. I can see what they want to achieve with the crafting. Making players think about the changes they want to make by locking the perks and blessings you don’t alter. This would mean you have to really plan ahead and consider what you want to change on a weapon. This also keeps players from creating God-Tier, game breaking weapons and curios. I can also see that it isn’t in the game, and I can see that most players aren’t feelin this. I guess we’ll see how it works once it’s actually added to the game.

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up.

Let us rebless BOTH blessing and get rid of the stupid “you can only reroll one perk” refinement crap lock too.

ASAP

at the moment your whole item system is an unfair lottery. we cannot build the weapons we want for the builds we want to try out / play.

IF you keep the reroll perk lock and re blessing will only be able to be applied to one blessing it will remain that unfair lottery gamble forever.

And I’d quit your game. Not that it matters much. I wanted to love it but I start to hate it. If you don’t adress the RNG item loot “system’s” issues, I am 100% positive, that you will lose your core audience very very fast.

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I wouldn’t mind a large cost to swap what’s locked and what isn’t locked… But if you can only switch one blessing in a weapon ever, that may be the final straw for me.

Agreed. Allow users to update the other perk or blessing, but make it cost more. I have lots of Sire Melk currency building up since the daily shop updates aren’t great. Let me use 2K or something to overwrite the other blessing.

So essentially, I’d have to complete all of my weeklies in order to be able to swap out one blessing on one item. At the same time, I’m gambling that I won’t want anything from the shop for that week with that currency and if something does drop that I want, I have to make a decision.

But think about the design intent, you fool!

How could these immeasurably complex systems be changed to your subjective liking without destroying the design. Intent.

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I had little issues with the division loot. I found it fun the second game improved on this system by allowing you to see all the re-rolls and choose one. I current click on hadron to get all my “options”. Why not just increase the price to see all the rolls? another thing to add to the list…

One of the reasons why I stopped playing Division 2 after finishing the story and doing some activities. I felt like I had a second job by constantly compering gear & cleaning up my inventary.

This is basically how Outriders loot mods work and I for one like it - I like the fact that you have to play the game for a while before you can get a “perfect” weapon. Being able to just change both of the blessings on a weapon to w/e you want would be lame and boring.

There is a difference between “playing the game to get a “perfect” weapon” and…

… an unfair lottery with 0.625% chance that actively works against you because muh need play game for 100h moar

If the item / loot system was better to begin with, we wouldn’t need any “damage control” whatsoever.

Yeah, it’s a massive difference between you will get that weapon you want in 100 hours (grind, specific requirements, etc.) and you may get that weapon in 100 hours (Layers of pure, unmitigated RNG). Anyone who says they are working towards a weapon in this game don’t know what they are talking about. At best we’re all just “making do”.

Its funny thought because you don’t even NEED the best weapon with the best perks and blessings to complete the highest difficulty content the game has to offer.

You don’t need it but it’s something to go for, and a lot of people, including me, like to make sure it’s not the weapons/curios that may be missing stats when honing our playstyles.