So if you have a conc pot, you just pop 2nd Hunter’s Prowl as soon as boss get’s close to you, that is that simple! Also the boss should be AT LEAST half-dead at this point.
With speed pot you delete bosses in 5 seconds, so there is NO WAY that he gets close to you.
And if you have problems killing bosses without pots, here is a short guide for it. It’s for Slayer, but basic idea is simple - wait till allies lure boss a little away, then make it implode.
So these numbers mean nothing. The implementation of this cap should be tested in the field, but I think there is not gonna be that much difference between Glaive and Dual Daggers,
But it seems, that bosses have no ranged cap, that what makes Huntsman OP.
Can you explain to me what that means? Are you saying that for bosses, regardless if the Dual Daggers do 100k damage, that only a fraction of it will go through? Do you happen to know what the damage cap is for bosses? I know assassinate is able to 1 shot Chaos Warriors, but they only have around 11k hp or something if I remember correctly(does anyone have a spreadsheet with all the mobs HP?). But for bosses, are you saying that no matter how much damage you deal with melee, only 10k damage will go through for example?
And yea, huntsman is insanely OP lol. Nearly every end game stat screen, you can easily hit 10k damage dealt with the huntsman, while the other classes struggle to get 2-3k.
On top of that, Kruber had his halberd bug buffed. You can instantly kill a few bosses as soon as they are hit-able by simply staggering them off a edge or platform, even if the ground below the platform is walkable. Before this patch, you wouldn’t get any dice if you did this, but now you do indeed get the dice and finish the boss fights in less than 3 seconds. For Burblesque, you only need to hit him about 2 times at the start and it will auto kill him.
Not really. Devs give no explanation, so, as I said, this should be tested in the field. But it looks like any weapon can’t deal more than x3 of its base damage to a boss (base damage with basic power of course, the one that caps at 600). Yet again, this needs testing.
Added an elite killing one just to show how silly it is. After that I mowed down a horde that funneled in.
I think BH is the only other thing that could probably compete, but even then the elite killing power isn’t as good unless they catch the patrol from range.
Your argument really is that if your team doesn’t lure the boss away, you just wait till it lures it away?
What a marvelous discovery.
Did you even bother to read my post? Because it was specifically about having the boss in your face and your team is not there to pull it away, since i was responding to soloing bosses.
Its absolutely absurd and at this point i really think huntsman should be just flat out reworked. At least with shade you are required to have some kind of setup to do absurd damage but even that its not even remotely comparable what huntsman can currently pull of. (Not to mention its ranged damage)
Yall realize if bosses are easier to handle via ppl busting their entire nuts into them, we’ll eventually be able to have multiple simultaneous bosses right? Not something that’s gonna happen if they’re like they generally have been because it would be a tedious slog. Imagine a Last Stand where 2x or 3x Roger required a massive stall in the action for a tedious kite-fest. You can literally kill three bosses in V1 easier than one boss in V2 and the heroes are supposedly more powerful now. Greater heroes kill hundreds of what our heroes consider “bosses” before breakfast without breaking a sweat. Tediously tanky bosses break up the action and just make our heroes look pathetic in the lore.
V1 is a much slower game yet Roger goes down at an easy, balanced speed, because players busting their nuts together is, necessarily so, very powerful; any one character busting their nut can down a Roger faster than any above average team can in V2. The advert isn’t to NERF pop’s nuts it’s to eventually have content with multiple simultaneous bosses and less annoying horde/special bs during the battle. A trickle of trash mobs is reasonable but getting a full wave in tight quarters with a boss that needs to be kited is silly because it’s a more challenging situation than any of the four Lord bosses present.
Are you aware, that Vermintide is a 4-player co-op game, and you shouldn’t 1v1 bosses, especially if they are “in your face”?
At least if you don’t know how to do it, because bomb, concentration potion or even speed potion, as well as Concoction trait, allow doing that. Not to mention, that there is more than one boss, and Troll and Stormfiend can be easily 1v1 face to face by Huntsman. And RatOgre and ChaosSpawn have attacks, that make your fly far away. So you position yourself right, get hit by one of those, and easily shoot them up from afar.
Just because you’re not capable of pulling such moves, doesn’t mean they don’t exist in the game. I just suggested the easiest solution to your example. And your team doesn’t even need to damage boss for this tactics to work and for boss to change its aggro. All you have to do is stop hitting them and wait till they lose interest in you.
Though yes, I agree, if you screw up you position, let the boss get close to you and then “ult while hi is in your face” - you just die.
That is sophistry. The original context was about dealing 100% or about that damage to bosses. Not 1v1 face to face fist-fighting them.
I don’t get the overall meaning of your post then. Idk what you tried to say, but your post looks like it implies, that Huntsman is not that strong against bosses.
I feel like arguing what specifically a third party meant is completely silly, i took his post to mean soloing a boss with no team, since he specifically stated “no team needed”. If that is wrong, i’m sorry, but i feel like he should speak for himself.
I don’t get the overall meaning of your post then. Idk what you tried to say, but your post looks like it implies, that Huntsman is not that strong against bosses.
K, let’s finish the argue then. Cause this is just a misunderstanding, mostly coming from my side honestly. I mean I reread your posts, and I still don’t agree with any of your arguments, but you either make no conclusions in your posts, which means that I made wrong implications, or make conclusions I agree with, for example:
Wouldn’t say the misunderstanding is completely my fault, but I should have definitely paid more attention to the content.
That’s it.
Peace.
You can keep posting about nerfs, but just remember everything is relative. If they never nerfed, they’d have to buff every single class to make up for one powerful outlier. Then eventually, the game will be too easy on Legend.
Things change and that looks different every time, but when a new patch comes out you simply aren’t playing the game you knew anymore. Comparing a game to an old patch is just silly.