At the moment, I’d say huntsman, a headshot heavy class, isn’t rewarded properly for landing those on chaos warriors. The headshot damage of both the handgun and longbow are relatively low, at 1.5 (down from 1.7 before the nerf in 188.8.131.52).
The handgun has suitable damage on bodyshots, requiring 5 to take down a CW. It’s a hefty cost, but miles better than what most ranged weapons can do. There’s just 1 issue. Headshotting doesn’t benefit you enough, requiring 4 to take down a CW. Prior to the nerf, this was a more reasonable 3.
My personal suggestion would be to give it back it’s old modifier of 1.7 or maybe slightly higher at 1.8, i’d say going too high may make it too strong, however.
The longbow has other problems. It currently relies mostly on crits to deal in any significant way with chaos warriors, dealing a paultry 10.5 damage on bodyshots and 16 on heads, compared to 32 on crit and 42.5 on crit heads.
Really, my issue here is with the low headshot damage again. It should properly reward your skill, not your luck. I’d suggest giving it a much higher headshot multiplier (higher than the handgun), this will only impact it’s performance vs chaos warriors and maulers, as every other enemy dies in 1 hit to the head.
At least 2x, i’d say. Putting it’s headshot damage at 21. I’d suggest even going higher with something like 2.5, giving it 26.5. This also illeviates some sillyness with the uncharged shot doing more damage on headshots against regular armor, irrelevant to any existing enemy, but still kinda stupid in my opinion.
One issue with a higher headshot mult is that unless you seperate it from the crit, it’s crits will be devastating, as such i’d suggest reducing the armor pen crit grants to keep it the crit damage where it’s at atm, if you do 26.5 on a headshot, 32 on a crit is fair in my opinion.
Against bosses, the handgun’s headshot damage is in line with what you’d expect. The longbows, however, is supremely weak. It’ll do 25% more than a bodyhit, pitiful for a sniper weapon.