Huntsman is only “worse” than other ranged carreers in the sense that he needs proper equipment to do his job. In the beta with the improved finesse multiplier on headshots, I’d say he is, by and large, in a good spot. You can dispatch most targets very well with headshots, longbow and handgun are two very viable picks on him, blunderbuss and repeater can be made to work tremendously well, also (allthough his kit isn’t tailored towards their use so much). Boss damage on longbow is a bit lackluster and I’d like to see it perform better, but then again, the handgun has to have a place. The longbow has better ranged horde clearing and arguably better ammo sustainability and can deal with specials and elites only marginally “worse” than the handgun, so it is a good trade-off. You’d definitely have to go into melee with him more often than with WS, any Sienna carreer or BH, but that defines him, really. Kruber is primarily a melee character, so it seems fitting. I do wish his ammo sustain would depend on melee more, but that is just my personal taste. Killing CW as melee is still faster for designated armoured-elite killers like Slayer, Shade or Daggermaiden, that is if there is more than one. Imho, carreer balance is in a rather good spot now.
I completely agree. It has been partially adressed in the current beta patch, but this is somethind I’d like to see. He only gets 6 seconds of invisibility, not only should Kruber not get slower, he should actually get a speed boost to, you know, ambush people and reposition properly. The “damage” time from his active should also be independent from his invisbility, that is no matter when you break stealth, you should get guaranteed 6 seconds of damage boost.