As I have said, after all these are opinions (buff one o nerf others)… the real important thing is the disparity in comparison with HS.
In my honest opinion, just the build ‘‘one-shot CWs’’ is unique… but this one is lackluster against bosses or other specials… for the rest, HS hasn’t great advantages in comparison with other careers (like infinite bullets, istant fire weapons, killings with bodyshot, specials killer and crowd control at the same time, etc etc)…
We are talking about high risk careers… yes, high risk but NOT high reward (except to kill a lonely CW in a quiet situatiuon).
I don’t believe that all disparities need to be fixed. I also don’t believe that we’re talking about the same disparities.
I’m still able to exhaust the ammo of the HS/WS, (if I don’t take some care,) the BH I never even need to look at the ammo counter, and the mage, well she does not have ammo at all, further I find aiming feels easier/more forgiving with the BH/Wizard.
Further again buffing and nerfing don’t have the same effect, other classes have to be considered as game wide balance/effect is important.
BH feels like one of the most powerful classes/careers to me across the board, I’m not sure why you’d consider buffing it.
Huntsman is actually in a really good place at the moment. He outperforms most classes for what he does, with the only exception being Shade who outperforms pretty much everyone.
you know what, i was typing out a long reply about the specifics on bh and pyro vs armor, but now i remember that you have an eternal crusade against all classes except bh/pyro, lol. you are absolutely convinced that every other class can’t perform well compared to them and refuse to acknowledge their role and the extent of what they can do although being given numerous examples and testimonials.
since i can’t convince you, i’ll agree with you. buff huntsman! he’s super underpowered! make me more OP than i already am =D
whats about beem staff. resourceful sharpshooter?
those threads
my boss damage similar to other classes, but me huntsman, me wanna hunt boss solo
i was outperformed by statscreen, which currently displays sh*t
i wanna be able to oneshot anything at legend, cause handgun got only 17 shots
CmonBruh
I’m game with that.
Sorry but I don’t understand you… first you say that the disparity don’t need to be fixed… then that BH is one of the most powerful career and that you never need to look the ammo.
BH feels like one of the most powerful classes/careers to me across the board, I’m not sure why you’d consider buffing it.
???.. I think there is a disparity between HS and BH/Pyro… so I would like to buff HS (my favourite choice) or (at most) nerf BH/Pyro…
He outperforms most classes for what he does
What does he do? The only specialty is killing CW with multiple headshots (but only in a quiet situation).
Uhm, I am not sure if I have understood your or not… but actually BH (and also Pyro) can ‘‘oneshot anything’’… and also he has infinite bullets, he doesn’t need headshot, he has istant fire weapons, he has a great rate of fire, he has ALSO crowd control capacity… with HS I simply would like a more dps against bosses, since he has a burst damage active thought to do this.
Huntsman is a good class to play , but you have to understand your role properly. Handgun with the right loadouts can headshot cw with one shot. Longbow ability to stun cw is valuable in preventing your comrades from eating an overhead slap in an combat situation. Specials can be downed fast including one shoting the damn hook rat. Bosses take nice damage even without the ult and headshot. You need to have a higher degree of skill to play effectively though and although this sounds like “git gud” it’s just that other classes feel very forgiving and are actually lower skill to deliver the same results. If anything I’m in favour of making other classes MORE skill based than infinite ammo/fire and forget/beam staff proc crits etc. Huntsman is actually quite a good base of skill vs reward that FS could use as a template for other classes.
Anyone feel like the spread on the Empire Longbow is a bit wonky when fully zoomed in?
Running the level 5 talent for reduced spread btw.
Was playing some Hunts last night and I was missing mobs when fully zoomed and the crosshair almost dead center body mass and my arrows were going to the side of the mob.
Possibly I am just out of practice with the Empire Longbow but I feel like before 1.2 I was pretty accurate with it by firing just before full zoom.
I saw something on todays hotfix about longbow spread calculation fix but not sure if that was for Elven Longbow or Empire Longbow?
Will play some more maps with him tonight.
Kinda been hooked on playing Slayer though! So much fun. I mean, whats more fun than push attacking specials in the head mid leap?
What does he do?
I believe Huntsman is a solid dedicated Special/Elite sniper with a strong wave-clear abilities as well.
WS and Pyro has ultimate abilities to bring them down as quickly, but they aren’t nearly as on-demand as the consistent killing potential that a skilled Huntsman brings to the field.
I do not think WS Longbow can compete on the same level unless you achieve a very high percentage of HS (Which I normally do) because Kruber Longbow can aim for either the body or the head to achieve similar if not same results. It could also be that I am not as proficient with WS or Pyro as I am with Huntsman. For Pyro to compete on Elite/Special killing potential as the Huntsman, the player must take Beam-Staff and I hope you’re good with headshot with its charged weapons (could be tricky to some, a bit different feeling compared to simple bows).
The only specialty is killing CW with multiple headshots
I do not believe in that. I run SV breakpoint on my Huntsman and I can still 1-shot most Specials on sight. Maulers take 2~3 shots depending on critical hits and even if it’s not a one-shot deal, it’s pretty big where you knock them down in the midst of mixed hordes to make sure your melee-teammates continues to run the meat-grinder in the frontlines and not worry about the overheads swining down on them. Most careers ranged weapons will merely stagger them (except for careers like BH with crit ranged shot) and handguns have way too slow of a reload for my taste.
(but only in a quiet situation).
If that is your assessment of a Huntsman, I see a few possible reasons:
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Your skill level on Huntsman have not yet reached a point where you can utilize him to the fullest.
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You have yet to see a Huntsman skilled enough to pull off such a stunt.
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Both 1 & 2.
Don’t worry, it doesn’t seem a banal ‘‘git good’’, in fact I can agree with your logic… but not with the ‘‘reality’’ of the game. It is true, the build to oneshot CWs with the handgun is good, but we are talking about a niche build… I can’t occupy a ‘‘character slot’’ only to kill CWs.
HS can stun CWs also without this build… but Pyro and BH can oneshot them with every build (just using their actives)… same speech against packmaster: why I should use active, take the aim and then shot… while Pyro and BH can oneshot packmasters with a simple volley/beam or even the active?
The damage against bosses is acceptable… but if I have an active to do a burst damage, it is so sad if I do the same damage in comparison with an vanilla volley or beam or fireball. And also… most decently HS builds need four perk against X to be efficient… while Pyro and BH can choose every perk they want.
Sometimes… yes.
I believe Huntsman is a solid dedicated Special/Elite sniper with a strong wave-clear abilities as well.
And also Pyro and BH (I haven’t enough practice with WS to talk about her)…
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BH: he can oneshot every specials (and also Maulers) with one single volley’s hit + crit… and a good BH player has alway a ‘‘crit ready’’ (otherwise he ‘‘has not yet reached a point where you can utilize him to the fullest’’)… but also a ‘‘bad’’ BH has an easy life: the volley has an incredible rate of fire (while an HS bow charges* an arrow, a volley already have fired two shot). * I know, we do not need a full charge.
So a BH doesn’t need to reach headshots, has instant fire weapons and with a great rate of fire, has infinite ammunitions and also has a better crowd control power (more rate of fire and also three arrows per shot): -
Pyro: more or less same speech, I will be brief: she has the beamstaff… an instant fire weapon, hitscan and infinite ammunitions… you (if yuo want) can also to forget the head: it is enought one or two seconds of fire spamming to kill everything (except CW, but I am talking about this later)… also her power against horde is incredible. Without to talk about fireball staff.
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Pyro + BH: both, without an active thought to do burst damage, can do same damage against bosses in comparison with HS (and they can also use every perk they want… while HS is forced to choose certain perks).
If that is your assessment of a Huntsman, I see a few possible reasons:
To think that to do multiple headshots are easy like to oneshot a CW with BH active (+ crit) or Pyro active (with ONE single headshot)… it is simple wrong
My elf ears started tingling!!! What’s this? People actually want to buff the WS? Top keks… But yea, please buff my main, she is very under-powered. Especially since the last patch, something is wrong. I use to get 15-20k damage per game. But lately it’s only around 5-8k or something. This has nothing to do with the score cards being broken… Buff her pl0x FS <3
You never let it zoom in mate… It stops you from moving and drops the accuracy a lot. You can test this in the keep. Fire your arrow at the wall, then zoom in and fire. It will hit way off. The trick is to get your shots out quickly before it zooms.
This mechanic should be changed with the last patch