(if you don’t want read everything, you can avoid this part)
Hi everyone. Do you remember when Huntsman melted bosses with 4-5 arrows? He was totally over powered and a nerf was needed; but I would like you thought about his state before the patch that removed the cap on damage and added 100% crits rate under active… that patch that made him so strong.
Before that patch Huntsman was perfectly balanced, in fact no one complained him. It was enough bring him like he was in the previous release… but the nerf was so heavy that now we have new and opposite problems.
To end the premise, I want to say that Huntsman is not a bad career, he is good… but that, simply and imho, he has some lack.
lackluster active / poor damage vs bosses. This for more reasons:
boring crouch animation;
reduced movement speed;
a part of its bonus, increased rate of fire, is useless with bow;
it lasts for only few seconds and we must choose between stealth or damage;
And, all this, is not compensate by the damage multiplier because it is too low. Using the active versus bosses doesn’t give real advantages; and with the recent buff to super armors, also versus CWs patrol has problems.
Moreover Kruber is a poor human, he can’t go through enemies like Kerillian while invisible… Hunter’s Prowl hasn’t the same efficient… another reason because the Huntsman’s active should have a more consistent damage.
What would I do? The active needs a total rework. For example:
every shot counts like headshot (obv removing the active damage multiplier); this gives us a bit more damage and has good synergy with MAKE ‘EM BLEED and MAKIN’ IT LOOK EASY;
add two timers: one for stealth, one for damage. Only when we break the invisibility should start the “second” timer of increased damage;
ranged attacks don’t break the invisibility.
But we also can find a simply solution, like slightly buff the damage multiplier and/or duration.
Sorry for bad english (if you have doubts, please ask me a clarification) and thanks for reading.