Improve HUNTSMAN ACTIVE

I have already created another Huntsman thread, but (also for my fault) people misunderstanding it. People believed that I was saying that HS is useless. I think he is an overall good career… but simply his active don’t work, it is between nonsense and uselessness.

I would like to see some little improvements in order to give to huntsman a bit of more damage against bosses, the only thing he needs in order to become a perfectly balanced career. Let me explain.

  • the active lasts only 6 seconds, and we must choose stealth or damage;

  • also while you are invisible, enemies continue to attack you for some seconds; you also can’t go through them… you can lose precious seconds and/or you get stuck anyway;

  • crounching animation… simply nonsense and annoying;

  • screen effects. Luckly, now they are better (and they are not still bugged)… but the screen still becomes too dark;

  • the reload bonus is useless with longbow;

  • under active you ‘‘gain’’ these penalty:

    • -5% dodge range

    • -10% movement speed

  • damage multiplier. Let me tell a story. Months ago, this active was balanced, and noone complained about this. Suddently, a patch added some changes/bugs, like a damage no longer capped and 100% crit rate under the active; so Huntsman became terribly OP: a nerf was necessary. And it came… but it was so excessive.
    The point is: one time removed autocrit and the cap absence… why also reduce the multiplier?

Now we have an underwelming active… see other ranged careers do same damage against bosses also without a ‘‘damage burst active’’ is so frustrating. I feel like that to use or not the active, you will do more or less same damage.
Sure, you don’t waste arrows, but ammunitions are not a problem in this game. Sure, sometimes you can escape from a dangerous situation… but the seconds are few and the probability to be stucked are high.

I have tried all… light attacks, normal charged shot, heavy charged shot; tripot or extended duration; orange pot for more damage or purple one for an infinite active; if it is possibile, I aim to head (but it is a fact that it is impossibile do always headshots).
Just an example: recently I have fought Bödvarr Ribspreader with both my favourite careers: Huntsman and Bounty Hunter. With both I had orange potion with extended duration. With BH, just spamming bodyshots, when the potion ended the boss had 1/4 of hp; With HS (doing also heradshot) few more of half life.

EDIT: I have added two points

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Many people have suggested to give him 6-10s of stealth to reposition and then follow up with 6s of increased dmg / when he attacks and breaks stealth.

Because the cap was removed so it was necessary I suppose.

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Many people have suggested to give him 6-10s of stealth to reposition and then follow up with 6s of increased dmg / when he attacks and breaks stealth.

For example, this could be a first solution.

Because the cap was removed so it was necessary I suppose.

I don’t think, because cap influenced the damage only when (for a bug) we had autocrit (I remember 25k + 13k of damage :S)… before this bug, the old multiplier have not reached the cap. Never.

Already this is strong enough. If you need an escape, you´ve got a stealth. If you need damage, just shoot the hell out of him.

Stealth and damage buffs are already strong mechanics in this game. His ultimate is close to be better than the shade ultimate, because you have a damage - duration and not only 1 hit. The shade ones is only good with its short cooldown and the broken weapons.

Same again like in the other thread. I still call the HS balanced overall. The “broken” ranged careers need a nerf. Just because he isn´t a braindead smasher, he don´t need any buff. His ultimate is far away from being useless and it´s not that spammable like pyro/shade/WS with certain builds.
I would prefer that every career will be balanced like the HS/WHC for example. It needs more skill and not braindead spamming and you´ve to use your ultimate more wisely and can´t spam it.

The game got fkd up in a lot of ways with the overbuffed melee-weapons especially for already “broken” careers. And don´t forget the troll - nerf.
It´s ok that the game become more common for new ppl etc, but stop asking for buffs for balanced careers. Go on for nerfs for the others, to clean that gap of braindead spamming and the HS will feel suprisingly strong again.

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To have a shade with 6s dmg buff? Pls no… Ratling-Handgun incoming…

Already this is strong enough. If you need an escape, you´ve got a stealth. If you need damage, just shoot the hell out of him.
Stealth and damage buffs are already strong mechanics in this game. His ultimate is close to be better than the shade ultimate, because you have a damage - duration and not only 1 hit. The shade ones is only good with its short cooldown and the broken weapons.

Shade, with one hit, can cut off half boss hp. Huntsman new multiplier is ridicolous… if using a burst damage active you do same (or less) damage in comparison with other ranged career (also if these just spam bodyshot), something doesn’t work.

Shade stealth is strong: lasts enough and she can go through enemies… Huntsman has only 6 second, and often he use two of them to wait that enemies end the attack animation. He also can’t go through enemy.

Same again like in the other thread. I still call the HS balanced overall. The “broken” ranged careers need a nerf. Just because he isn´t a braindead smasher, he don´t need any buff. His ultimate is far away from being useless and it´s not that spammable like pyro/shade/WS with certain builds.
I would prefer that every career will be balanced like the HS/WHC for example. It needs more skill and not braindead spamming and you´ve to use your ultimate more wisely and can´t spam it.
The game got fkd up in a lot of ways with the overbuffed melee-weapons especially for already “broken” careers. And don´t forget the troll - nerf.
It´s ok that the game become more common for new ppl etc, but stop asking for buffs for balanced careers. Go on for nerfs for the others, to clean that gap of braindead spamming and the HS will feel suprisingly strong again.

As I have already said in these other threads, this is another speech. I have written this thread because there are a disparity between HS and some others ranged careers. Thing that you said too.
And I will continue to write this until this disparity fade away.
You think that certain careers must be nerfed, I thing think that certain careers must be buffed. But, I repeat, this is another speech.

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Why? Overbuffed melee weapons.

Same like in the last thread. You COMPARE the HS with BROKEN CAREERS.

so the broken solution is = buff the HS? Please don´t…
The others need a nerf. Everyone know that, everyone see that, just think about it on your own pls.

I´m open for any idea, but not to buff any career, if there are already broken once who need a nerf first.

I think Huntsman is still in a great place with a pretty decent ult. It’s not the levels of WS/Shade/Pyro, but that is somewhat mitigated by the ult having more utility (can be used defensively). If anything is a problem it’s the other ranged career ults being autoaim, very strong, and/or easily spammable. That being said, I like the idea of allowing huntsman stealth to let you move through enemies.

I would also like to add that RV’s ult is significantly worse now without infinite range. I would trade it for huntman’s ult in a heartbeat. Instant cast with a shorter cooldown, infinite move range, and a buff to reload speed? Yes, please.

As far as shade, DnD with ult+conc pot melts bosses similar to what huntsman used to do. It needs a nerf using the same logic that saw huntsman previously receive a nerf.

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These are ‘‘tastes’’… someone prefers an hard game; someone prefers explosive careers… but I repeat that this isn’t the point. I just wish that this disparity fade away.

p.s little off topic: buff HS doesn’t mean mandatorily make him over powered like some careers… as I have said, before the ‘‘great buff’’ (100% crit rate and absence of damage capped) he was balanced. Fatshark could have brought it back to how it was originally just rimoving crit and adding a cap… instead do also another nerf and reduce the damage multiplier.

As I have already said, I have some doubt about HS active defensive abilities… but anyway we are not comparing HS ‘‘damage burst active’’ vs another ranged career ‘‘damage burst active’’. Huntsman is the only to has this type of active, it it his specialty, so he should do more damage against bosses (in comparison with other ranged careers, Shade is another speech) exactly as other ranged careers can insta-kill specials… but, in reality, HS does same (or less) damage in comparison with ‘‘his rivals’’ and alsothe difference between using the active and not, is slight.

There are som many bigger problems with other ranged careers yet somehow HS keeps getting threads about him and calling for BUFF THIS or NERF THAT.

Start with the infi-ammo classes, and the skill-less ult and the wigglemancers first.

The HS is, in fact probably one of the most skill-driven and (Halberd aside) well balanced careers in the game. His ULT needs some tiny fine-tuning once the glaring stupidity of other ranged classes is knocked down a peg or two.

I wish people would just leave Kruber alone and go on some mindless crusade to nerf the living tits out of WS, PYRO and BH ranged keyboard-rolling gameplay.

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Sorry, I don’t understand very well… so you, at least in part, agree with me. Righ? There is a disparity between HS and other ranged careers.

Yes there is a disparity, but I think this is caused by the other careers being so broken and having much bigger issues than the HS. I’m suggesting you level out those other careers first, rather than trying to get HS to fit with the already skewed classes. I think most people can agree that Pyro, BH and WS have busted mechanics and traits that make their ranged so powerful.

Get those things right first, then revisit Kruber.

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I agree… I have already all careers lv30; I haven’t a lot of experience with WS, but I have done more threads about disparity between Pyro/BH and HS.

And this is the important thing: to show to Fatshark that its balance has some problems.

After that, buff one or nerf the orther, imho are tastes… but, regardless all, I would like to see the HS turn back at least as he was before the ‘‘great buff’’, because now really seem that using or not the active against bosses is more or less the same thing.

Your logic is flawed. You are making an implicit assumption here that Huntsman should do more boss damage than other high-damage ranged classes. Why? Because he has an ult that gives him a ranged damage boost?

HS does competitive boss damage with the other high damage ranged specs. On top of this, his ult also has defensive utility – which most of the other ults lack. That was Fuzzy’s point, which you brushed past.

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Lol? He has an active though to do more damage against bosses. He has talents to do more damage against bosses (more crit after headshot and more damage after crit). All things useless against specials, that die with one or two arrows.

I find it logic that he should more damage against bosses… but the real problem is that his damage not even is the same, it is lower.

Without a change classes like BH does all that HS do but better; in fact at the origin, HS was balanced and did more damage against bosses. Then came the grat buff with autocrit and damage capped removed… he became so over powered that soon came a nerf that destroyed him.

Mate i didn´t read all in the last thread, because it has become a ridiculous discussion in my eyes. This here seems to go the same way. A thread about BH/Pyro etc.
We all can agree 100 times to this:

That will be always the same, as long as there are most powerful careers. I don´t know your skill and it´s fine to have any ideas about the HS and what could be done. But there is really no point to start the same discussion again i think. Leave your feedback for FS and maybe don´t arque that way about it.

Just hope FS will do anything.

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You right friend… in fact I didn’t want start another discussion about HSvsX, but I can’t read an user say that HS it must not do damage against bosses when the entire career is thought for that.

Anyway with the next message I will close the off topic with that user.

His ult makes him do more damage. Period. There is nothing about it that is unique to bosses.

He has one talent (Make 'Em Bleed) that increases damage received on crit. Which would also apply to high health targets. Maulers and CW, for example. I haven’t played any games with only specials…

That entire second tier is also garbage. If another talent in tier 2 was viable, I doubt anyone would take Make 'Em Bleed. This is a problem with talents on every class. It isn’t unique to HS.

You have made a pretty tenuous assumption here that HS should do more boss damage than every other ranged DPS class. I see nothing to support it, and, as others have stated, he does competitive damage to bosses.

But it’s cool. You clearly have an axe to grind here. You even made a whole new post on the same subject. So I’m sure I’ll change your mind. That happens a lot on the internet I’ve heard.

With one headshot he can kill: SV, flame, Ratling, Packmaster, Assassing, Globadier, Leech, Stormer.
With one bodyshot (and the most used build) he can kill: SV, Ratling, Assassin and Flame.
With two bodyshot he can kill: SV, flame, Ratling, Packmaster, Assassing, Globadier, Leech, Stormer and Mauler.

You haven’t 'the ‘‘time’’ to use these talents/active… They are clearly thought for bosses (and CW).

Last two things:

  • also regardless other careers and regardless roles, use the active against bosses seems inefficient;
  • if you want to know why I think that without more damage against bosses HS is useless in comparison with other ranged careers, you have to read the others threads I have written. Because we are off topic and so I will not answer about this again.
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