Hotfix #49 (1.5.2) - Patch Notes

Hey Everyone,

Hotfix #49 (1.5.2) is now live on Steam and it will shortly be live on our other platforms.

Changes

  • Added Penances for completing the Rolling Steel mission and for completing Operations missions.
  • Added a shortcut to the Party Finder menu from the mission board.

Bug Fixes & Tweaks

  • Fixed an issue where the game could fail to retrieve the latest Mastery data from the backend when opening the Loadout screens.
  • Removed the “Stand By For Action” and “Rapid Response” penances, which were incorrectly added with the 1.5.0 release.
  • Fixed an issue where both marks of the Assault Chainsword family could be purchased from Brunt’s Armoury when playing as Veteran.
  • Fixed an issue where the “new” marker could be displayed incorrectly in the Masteries menu.
  • Fixed an issue where Blessings could still be purchased while hidden when the focus was on the lower rewards track.
  • Fixed an issue where the Power Rating value for Curios could be incorrectly displayed in the Emperor’s Gift tile after completing a mission.
  • Fixed an issue where the “Sort by Name” feature was not correctly sorting items.
  • Fixed an issue where the selection focus could be missing when performing operations in the Discard and Sacrifice screens while playing on controller.
  • Fixed an issue where the weapon name could overlap with other text and UI elements in the Sacrifice screen.
  • Tweaked the icon for the selected weapon in the Sacrifice screen to be slightly smaller.
  • Fixed an issue where the tooltip for the Frame Generation could display undefined text.
  • Fixed an issue where the coat of the Darinda Dukane NPC could clip with the legs.
  • Fixed an issue where the weapon cosmetic obtained from the Power Sword Mastery penance was missing the rarity and “obtained from” information.

Rolling Steel Fixes

  • Fixed a rare server and client crash which could happen in the Rolling Steel mission when a player joined the mission while no other players were alive.
  • Fixed a crash which could happen when pressing the “-” key in specific moments during the Rolling Steel mission.
  • Tweaked the matchmaking values to avoid players joining too close to the end of the Rolling Steel mission.

Dev Note: This is to limit the chance of joining an already ongoing mission, without the ability to affect the success of it due to the timer already being close to expiring.

  • Fixed so that in the Rolling Steel mission no success audio effects are triggered when destroying the cogitators in the last carriage after the mission timer had expired.
  • Tweaked the spawn locations of the batteries in the Rolling Steel mission.
  • Fixed an issue in the Rolling Steel mission where parts of the geometry would still shake after the train was stopped.
  • Fixed an issue in the Rolling Steel mission where players could clip through closed doors before completing the related minigame.
  • Fixed instances where pickups could be clipping with the geometry in the Rolling Steel mission.
  • Fixed an instance of missing hang ledges in the Rolling Steel mission.
  • Fixed an issue where rain could fall inside the locomotive at the end of the Rolling Steel mission.
  • Tweaked geometry on a ramp in the Rolling Steel mission to make it easier to navigate.
  • Fixed an issue where bots could fail to properly board the extraction Valkyrie at the end of the Rolling Steel mission.
  • Fixed an issue where the thruster VFX from the enemy Valkyrie could remain visible even after it went away.
  • Tweaked the fade to the Valkyrie cutscene after winning the Rolling Steel mission.
  • Fixed an issue in the Rolling Steel mission where multiple characters could share the same seat in the Valkyrie cutscene after winning the mission.

Cosmetic Fixes

  • Fixed some mask clipping issues on the Psyker “Illius Pattern Battleshroud with Psykana Collar (Burnt Sulphur” and “Illius Noctis Pattern Battleshroud with Psykana Collar (Burn Sulphur)” headgear cosmetics
  • Fixed some issues where the tubes from the Psyker “Illius Pattern Battleshroud with Psykana Collar (Burn Sulphur)” headgear cosmetic would clip with high-collared upper bodies .
  • Fixed an issue where some beards would clip through the Psyker “Illius Pattern Battleshroud with Psykana Collar (Burn Sulphur)” headgear cosmetic.
  • Fixed an issue where the Ogryn “Militarum Tox-Field Siege Jacket (XXXXL)” upper body cosmetic would clip with lower bodies while in the operative screen.
  • Fixed an issue where the shoulder area of the “Kinetic Witch’s Redemption Raiment” upper body cosmetic could look deformed on female characters.

Known Issues

  • The Game Can Crash When Switching Between Fullscreen and Windowed Mode with FSR 3.1 Frame Generation Turned On
    • FSR 3.1 Frame generation is unstable when used in combination with exclusive Fullscreen Screen. Specifically switching between screen modes is prone to crashing.
    • We recommend using Borderless Fullscreen.
  • Penances Shown As Not Completed
    • While migrating to the new Itemization system, there is a chance for a visual bug to occur where players with a lot of progression on their weapons might not see their Penances displayed as complete. This is only a visual issue which might occur when opening the Penances menu for the first time. Closing and opening the UI again will update it properly.
  • Misaligned Weapon Skins in the Penance Preview Squares
    • There are some weapon skin rewards in the penance previews that are misaligned or don’t fit in the square.
  • Mastery Level Value is Missing in The Marks Swap Screen
    • When in the Marks swap screen, the Mastery level value required to obtain locked Marks may fail to be correctly displayed.
    • The issue is only visual, and the locked Marks will be correctly available upon reaching the required Mastery level in the weapon family.
  • Incorrect Information in the Sacrifice Weapon Screen Tooltip
    • The tooltip in Sacrifice Weapon screen incorrectly states that only Anointed (blue) rarity weapons (or higher) are able to be sacrificed.
    • The issue is only in the tooltip text, as the minimum rarity level required for the Sacrifice procedure is Redeemed (green).
  • Incorrect Rounding of Weapon Stats
    • On uncommon occasions when looking at a weapon card, the total value of the potential stats distribution shown might add up to 1% higher or lower than the maximum (380).
    • This is a rounding issue, however the actual stats total will always effectively be 380 for all weapons.
  • Auspex Tooltip in Rolling Steel Localization Issue
    • The “Move” text in the HUD tooltip when using an Auspex for the new hacking minigame in the Rolling Steel will appear localised in English but is missing in other languages.
  • Zealots are Unable to Purchase Recon Lasgun from Brunt’s Armoury (FIXED)
    • THIS IS NOW FIXED - 1 OCTOBER, 2024
    • Zealots are currently unable to purchase Recon Lasguns from Brunt’s Armoury.
  • Warp Unbound Having Inconsistent Activations (Added after original post)
    • The “Warp Unbound” Psyker talent is not working correctly when using the Electrokinetic and Inferno staves, as a Perils of the Warp explosion may still be triggered while the talent is active.
  • “Kinetic Flayer” Psyker Talent
    • The “Kinetic Flayer” Psyker talent is not working correctly as it can still be triggered by enemies that are not Specialists, Elites or Monstrosities.

27 Likes

I’m sad to see some of the more concerning and impactful bugs not being listed as even known issues.

For example, the “Warp Unbound” talent under Scrier’s Gaze having extremely inconsistent activation often resulting in death by perils despite the talent supposedly preventing this as long as the gaze is active.

9 Likes

Please swap Soul Drinker and Perilous Assault placement on Psyker tree.

Where they are now makes little sense.

Souldrinker should be on left side of the tree with the other soul blaze type skills, swap it with Perilous Assault.

14 Likes

Or the fact that Illisi’s special can no longer be refreshed with a second activation, also leading to no peril being gained from it. Whether that’s an intended feature or a bug is uncertain, though.

3 Likes

Thank you fatsharkstrawhat, very cool somewould even say neato.

3 Likes

R.I.P. the Zealot Recon dream. And to the Trauma staff users trying to run the train mission. It’s stairs all over again.

Just tested the patch in case of undocumented changes.
FSR 3’s Framegen is STILL not working correctly on Nvidia (maybe others, it’s hard to gather information) and screen effects (stimming, being on 1 wound, holding tab, etc) cause it to be fixed or degrade.

Went into a mission with it on, framerate displayed was not what was reported, went to last wound, suddenly started working properly and was smooth, but effects overlaying the screen would cause it to degrade again.

I do hope this can be acknowledged and fixed.

3 Likes

When will this hit the Xbox store since my friend updated and now we cant queue together

2 Likes

Hey there! It’s rolled out on XBOX at the same time, it just takes longer to show up (which is out of our control). It should be soon!

4 Likes

So do the power sword and Thunder hammer. And once you get hit, charge disappears.

6 Likes

Hey there! This is reported and I’m chasing some extra info on it. It not being included was my fault, I apologise! Going to add it now.

6 Likes

So, how will it be fixed? at the moment I have some “perfect” weapons with 4 80% and 1 61%(and even one with 62% even though you said it can go up by only 1 point, heh).

Can I hope that after fix the point that is over the top will be taken from “dump” stat? Or will I get suddenly not so perfect weapon anymore since one of 80% will be degraded?

2 Likes

Curiouser and curiouser :eyes::eyes::eyes:

What’s coming next for those I wonder?

1 Like

Illissi mk IIA Psykana Collar clipping still not fixed? Can I get a refund?

That’s odd, “solo mode, which was almost ready at launch 2 years ago and is one variable away from implementation with the current private lobby option, still isn’t available to the player base.” still isn’t listed as a known issue.

Are you sure you are aware of this?

Edit:
Just going to leave these here.
S0l0 m0de

Finally time for single-player?

4 Likes

Added! We’re honing in on a fix for this.

4 Likes

can y’all address the frequent crashes and frame drops til you restart the game that have plagued the Xbox version since the Carnival update? me and my friends love Darktide, one of our absolute favorite games, but these issues make it so hard to enjoy for lengths of time. please at least acknowledge us, for the love of god…

3 Likes

Hey there! Yes, we are aware of them. We did recently add some memory to XBOX that we were hoping would help with these crashes.

If you’re able to submit a technical report or support ticket about this, it helps us with diagnosing what’s happening.

(https://support.fatshark.se/hc/en-us/requests/new) (Technical Support - Fatshark Forums)

2 Likes

okay thank you. this is the first I’ve heard from Fatshark on anything related to Xbox, and although it sucks that it’s been so long without being fixed, I’m much more soothed knowing that y’all are aware and making efforts.

2 Likes

your rounding error is greater than just 1% it can go up to more than 10% in the negative.