Welcome to the patch notes for Hotfix #50 (1.5.3). It is now going live on Steam and it will shortly follow on our other platforms.
Bug Fixes
Fixed an issue where the Psyker ‘Kinetic Flayer’ talent incorrectly triggered on non-valid enemies.
Fixed an issue where the Psyker ‘Warp Unbound’ talent did not properly prevent a Perils of the Warp explosion when using Force weapons (e.g. Force staves).
Fixed an issue where the text in the Sacrifice weapon screen overflowed outside of the UI.
Fixed an issue where the ‘Ceaseless Barrage’ blessing description did not properly display the Damage vs Suppressed Stat.
Fixed a visual issue on Hadron’s workbench
Fixed an issue that could cause a client and server crash when a player was stunned without having any weapon equipped.
Fixed an issue where Discard options could become disabled to input after performing certain actions in the Discard weapons menu
Fixed an issue where the Empower menu could appear off-screen when using widescreen resolutions
Fixed an issue where the Edit Loadout Preset menu could appear empty
Experience will now show correctly on the Masteries screen if a player reached max Mastery on a weapon by using the Sacrifice menu.
Fixed a crash which could happen when opening the Penances menu in specific situations
Fixed an issue where the name for the Mastery weapon skin for the Pickaxe would appear incorrectly.
Fixed an issue where the Auspex input tooltip during the hacking minigames in the Rolling Steel mission would appear in English also in other languages.
Fixed an issue where the information in the Sacrifice Weapon screen tooltip displayed an incorrect minimum rarity level.
Dev Note:The correct minimum rarity level required for the Sacrifice procedure is Redeemed (green).
Fixed an issue where the value for the Mastery Level required to unlock a Mark could fail to be displayed in the Marks Swap screen.
Known Issues
The Game Can Crash When Switching Between Fullscreen and Windowed Mode with FSR 3.1 Frame Generation Turned On
FSR 3.1 Frame generation is unstable when used in combination with exclusive Fullscreen Screen. Specifically switching between screen modes is prone to crashing.
We recommend using Borderless Fullscreen.
FSR 3.1 Frame Generation does not do anything during excessive fullscreen effects
FSR 3.1 Frame Generation excludes the entire screen from generation when there are a lot of fullscreen effects playing that impact all pixels on screen. This will cause frame gen to just copy the previous rendered result which results in the framerate looking like framegen is disabled while frame counters saying that it is running correctly.
Penances Shown As Not Completed
While migrating to the new Itemization system, there is a chance for a visual bug to occur where players with a lot of progression on their weapons might not see their Penances displayed as complete. This is only a visual issue which might occur when opening the Penances menu for the first time. Closing and opening the UI again will update it properly.
Misaligned Weapon Skins in the Penance Preview Squares
There are some weapon skin rewards in the penance previews that are misaligned or don’t fit in the square.
Incorrect Rounding of Weapon Stats
On uncommon occasions when looking at a weapon card, the total value of the potential stats distribution shown might add up to 1% higher or lower than the maximum (380).
UPDATED: This is now known to not be a visual issue only. Rather, it involves different values being delivered by the backend than expected. This is being investigated.
This is not an issue, as long as we can trust the numbers.
If we actually get what is displayed, i doubt that anyone is bothered by an item having 379 or 381 points.
Don‘t want the 379 item? Get an other one.
Got a 381 item? Great. A rare item with 1 extra stat point. Rare and nice to have, but not noticeably stronger than a 380.
Not a problem.
However, max stats still change randomly, when upgrading items.
THAT is an issue. Because the numbers can not be trusted. Players spend millions of dockets to get the perfect stat roll, just to have it ruined by this bug.
THIS is not due to rounding, because a single stat can change by multiple points.
I hope are aware of and can fix the issue where the Power Sword and Hammer lose their charge upon activation. This problem greatly impacts the effectiveness of these weapons, and I would appreciate it if it could be addressed in an upcoming patch.
Looking good.
I can finally try out Warp Unbound, and that Ceaseless Barrage actually does something is a welcome surprise.
Though I do wonder, does everyone get a request to verify game files after every patch?
The patch usually takes a minute, then I can sit around and wait for up to 15 minutes for it to verify game files.
It hasn’t found anything objectionable so far.
Oh for the love of god, how is it not included in THIS one? This is a fairly consequential malfunction that impacts a not insignificant number of gear with, as near as I can tell, no real solution besides just don’t use the weapons, which is a pretty lousy recourse.
Yes, heard on that. I think the known issue needs to be clarified a bit more.
That said, we believe we might’ve found a fix to the issue, but we need to do some more testing internally before we can push it out. I’ll keep y’all updated.
There is a problem, ‘Captain’ does not belong to elites, experts, or monsters, so it cannot trigger brain bursts
Although it does not belong to monsters
But we all know he’s the boss, right?
So attacking the ‘Void Shield’ on him and attacking his body should trigger a ‘brain explosion’
Hey guys, do you think so?
Any news on the Warp Flurry bug that makes it increase staff charging time instead of decreasing it as intended? I’ve been trying out other options in the meantime but if this and the illisi charge bugs could be fixed I would have no more complaints.