Hotfix #50 (1.5.3) - Patch Notes

Game still crashes on xbox and its been half a year which is hilariously bad at this point. Fix your game fatshark. Also MK VII shovel has a bug where when you switch to it its already folded. Also saw someone say the power sword has a similiar bug but it has to do with the special not being charged. Guess I’ll just stop playing vet till this stuff is fixed.

The Electrokinetic staff mastery is bugged and gives 4 points you can’t spend when fully mastered keeping the annoying golden light on at all times on the Psyker.

That’s been reported and acknowledged, hopefully fixed soon.

I wonder if they’re going to add 4 blessings? :pray:t2:

4 points is only enough for one maxed blessing.

Oh yeah you’re right!!

Well that’s more achievable!

Anyone know how to fix error “out of memory” ? it happen after i upgraded new patch. (had try many recommend)

Has the Xbox in-game voice chat been fixed in this patch?

I’d like one that makes it chain more.
Or more peril/charge time for higher damage, maybe with an overkill explosion.
It currently feels like an uncomfortable middleground between smite and a proper ranged weapon.

Still, that’s probably for another topic. I never quite got the comments on a patch listing all the things not addressed in that very patch (that the poster personally cares about). :man_shrugging:

I just tested it on flamer staff in the psykhanium.
It reduces the charge time, as it is supposed to.

I think it was voidblast and electro that had the issue. Electro is the only one I’ve confirmed for myself

I just tested all four staffs in the psykhanium.
T4 Warp Flurry works fine on all of them.

It might be bugged in missions though.
There have been cases in the past, where things behaved differently, when testing them inside vs outside of the psykhanium.

Interesting, I haven’t tried it for a few weeks but I didn’t see the fix in any hotfixes so I assumed it hadn’t been addressed yet

+1 here. He shouldn’t get special treatment just because he’s a Captain.

Wonderful fixes! However, Smite has a weird bug that occasionally cancels it when Warp Unbound procs. Been doing some fun tests with quasi-infinite EP smiting and you need multiple EP stacks bc the first one tends to be a dud.

That said… if it actually worked well that would be problematic for the game in the long run. I don’t much enjoy Smite and using it like this makes it both crazy strong AND last long as heck too. I’d rather not see that become the new meta like infinite smite used to be almost a year back. :sweat:

Edit: Also, Assail can sometimes still blow you up.

it would be nice if it was more like the version in rogue trader where it could jump to about 5 targets if you aimed it right.

It would also be nice if surge worked on both ranged attacks instead of the lame ball thing so that only the voidstrike staff fully benefited.

oh no, that’s not good. that’s not good at all…

Oh, I wasn’t even sure if that worked. It’d be hard to tell with lightning if it struck once or twice. Good to know.

Something else staves could use would be the equivalent of efficiency: A stronger, cheaper charged attack if you didn’t use it for a while.

Would be nice if the electrocute damage was lower, but then it had an extra double stack with mini-AoE when you stop it, or something along those lines.
Then with EP, you’d be motivated to end it early to actually inflict more damage.
Because yes, using smite for 25 seconds at a time gets old.

Ending it early applies stagger tho, letting it run its course does not. Ofc it’s not the same but still. Even now proper smitage means ending it just before hitting the peril cap. :smiley:

We really need another layer to this grind, not a fan of seeing the finish line so soon after the patch

I’m holding out for a second hotfix seeing no new item schema flags…that one is seriously aggravating. About the only reason I use the chainsword is how buttery swift you can immediately cancel out of that animation. And like 75% of the time its somehow not rev’d despite the motor FX playing.

And yes bulwark and crusher have stagger breakpoints that invalidate slap/punch as well as the club punch Mk2 has (man that move is dead atm). Maulers I can live with not throwing all over the planet but the large ogryns should be easier to disrupt with weaker weapons. You can just drop a pick light attack into an ogg enemy’s face and stagger them with slam node, why can I not do the same with a club that does literally half the damage or less depending (because the pickaxe has power coming from lots of potential blessing choices and not just ogg’s tree + skullcrusher). I kinda need those staggers for those skullcrusher boosts fat shark.