Unlocked and Loaded - Patch Notes - Pt. 4 - OUT NOW!

Heyo Everyone,

Welcome to PART 4 of the patch notes.

Part 1, Part 2, Part 3.

Bug Fixes and Changes

Weapons

  • Fixed an issue where Zarona Combat Shotgun special attack damage was not affected by the Damage stat.
  • Solved an issue with melee weapons push-follow attack not entering the sprinting state.
  • Fixed an issue where the windup animation for the Heavy 2 attack on the Turtolsky Mk VI Heavy Sword would be incorrect when chained from a Light 3 attack.
  • Removed the snap of the camera when swapping weapons while recoiling for Double-Barrelled Shotguns.
  • Fixed the Agni MK Ia Shock Maul and the Indignatus Mk III Shock Maul having odd animation blendings between specific attacks, and solved an issue in which their hitstop animations were not properly playing when hitting an armoured enemy during push follow-up attacks.
  • Added a small amount of chain timing to cancel into Blitz or Ability after connecting with a Special activated attack on the Ogryn Brute-Brainer Mk XIX Latrine Shovel and Brute-Brainer Mk V Latrine Shovel.

Dev Note: This is to prevent an immediate cancellation of the backswing of the Special activated attacks.

  • Fixed an issue where the ‘Brute-Brainer Mk XIX Latrine Shovel’ and ‘Brute-Brainer Mk V Latrine Shovel’ didn’t get attack speed bonuses from Talents and Blessings for the majority of their attacks.
  • Fixed an issue where the ‘Brute-Brainer Mk III Latrine Shovel’ didn’t get attack speed bonuses from Talents and Blessings for its first Heavy attack.
  • Fixed an issue where the ‘Indignatus Mk III Shock Maul’ and the ‘Agni Mk Ia Shock Maul’ didn’t get attack speed bonuses from Talents and Blessings for their Special attack.

Fixes for Talents, Abilities and Blitz Abilities

  • Veteran’s Shock Trooper: The talent is now correctly not working when ammo is completely expended.
  • Fixed an issue where entering Veteran’s ‘Executioner’s Stance’ wouldn’t activate ‘Weapons Specialist’.

Tweaks to Weapons, Talents, Abilities and Blitz Abilities

  • Attack speed from Celerity Stimms now increases the speed of Force Staff attacks.
  • Terrifying Barrage now proc when killing enemies with secondary attacks for Voidblast Force Staff (formerly: Trauma Staff) and Electrokinetic Force Staff (formerly: Surge Staff).
  • Run ‘n’ Gun blessing: incremented weapon spread reduction for the Double-Barrelled Shotgun (formerly: Assault Shotgun) from 0% to 10%.

Combat

  • Kills from fire barrel explosions and resulting fire on the ground will now contribute to the “Situational Awareness” Penance.

Missions

Transit Hub HL 16-11, “Chasm Terminus”

Hab Dreyko

  • Fixed out-of-bounds exploits.
  • Fixed an invisible collision.

Chasm Station HL-16-11

  • Fixed out-of-bounds exploits.
  • Fixed an issue where players would clip through the floor after being rescued from a hang ledge.

Ascension Riser 31

  • Fixed collision issues around the train cars in the Locomotive Storage Bay area.
  • Fixed collision issues at the start of the mission.
  • Fixed a respawn location that could cause players to fall through the floor.
  • Fixed minor gaps in the geometry in Ironside Alley / Refector’s Quarter
  • Moved a spawn location for Scriptures

Habzone HL-19-24, “Throneside”

Comms-Plex 154/2f

  • Fixed an unreachable pickup.

Archivum Sycorax

  • Fixed some locations where players could fall out of the map.
  • Fixed an issue where players could sprint past gates before they closed and get locked.

Enclavum Baross

  • Fixed an issue where players would spawn outside the final event and be unable to enter the arena.
  • Fixed out-of-bounds exploits.

Freight Port HL-32-2, “The Hourglass”

  • Fix an issue where some environmental pieces used in The Hourglass had the wrong collision setup

Relay Station TRS-150

  • Fixed a collision-related exploit.
  • Fixed several stuck spots.
  • Fixed an issue where players would end up in the falling state when close to the edge of an elevator.

Refinery Delta-17

  • Fixed respawn point priorities.
  • Fixed several out-of-bounds exploits.

Vigil Station Oblivium

  • Fixed an unreachable pickup.

Habzone HL-70-04, “The Carnival”

Warren 6-19

  • Fixed several out-of-bounds exploits.
  • Fixed an issue where Snipers were able to shoot through certain walls.

Mercantile HL-70-04-510

  • Fixed several out-of-bounds exploits.
  • Fixed an issue where enemies could open an airlock gate.
  • Fixed issues with elevator collisions.

Manufactory HL-17-36, “Metalfab 36”

Consignment Yard HL17-36

  • Fixed several out-of-bounds exploits.
  • Fixed several out-of-bounds collision issues.

Power Matrix HL-17-36

  • Fixed several out-of-bounds exploits.

Inter-Zone Void Sector Omega-12

Clandestium Gloriana

  • Fixed several out-of-bounds exploits.
  • Fixed several collision issues in some indoor areas.

Orthus Offensive

  • Fixed an issue where Crusher enemies would run away after breaking the wall to the gas tutorial room.

VO and Audio

  • Both Swagger and Commissar Dukane have arrived aboard the Mourningstar, setting the ship’s rumour mill in motion.
  • New mission briefing for Smelter Complex HL17-36:
    • Following the rediscovery of the Clandestium Gloriana and the secret of Moebian Steel, Enginseer Kayex is attempting to replicate the process in Manufactorum Hl-17-36. But the Traitorous 6th have other plans …
  • New player VO when tagging Stimms.
  • New player conversations when facing the Beast of Nurgle and Chaos Spawn.
  • Player characters will now comment when giving other players utility items.
  • Player characters will no longer call out void shields as hitting armour.

UI/UX

  • Weapon names have been updated to a new scheme to simplify naming conventions throughout the UI. (Please see the section above for all the changes.)
  • Added filter options on the Armory Exchange’s Requisition Weapons and Curios store to select between item types (melee, ranged and curios).
  • Crafting operations now tell why an operation is not available to be performed.
  • Added new backgrounds to weapon inspect and weapon cosmetics screens.
  • Fixed an issue where the Heavy 3 attack was missing in the detailed breakdown screen of the Inspect menu for the Indignatus Mk III Shock Maul.
  • Fixed an issue where the Vanguard Light attacks were displaying incorrect details in the breakdown screen of the Inspect menu for the Ogryn Power Maul.
  • The progress bar for decoding objectives now blinks in orange when stalled.
  • Fixed an issue where the extraction UI marker could be visible when joining the mission after it started.

Cosmetics

  • Fixed an issue where the nose would clip through the bandana on several cosmetics:
    • Zealot “Cowl of the Avenger” headgear.
    • Veteran “Recon Company Beta Vanguard Helm” headgear.
    • Veteran “Militarum Issue Helm (1st Mancunio Campaign)” headgear.
    • Veteran “Memento Mori Flak Helm” headgear.
  • Fixed an issue where certain beards would clip through the Zealot “Mortis Rag Mask” cosmetic headgear.
  • Fixed a black texture patch on the Zealot “Dedicated Mendicant’s Vestments” upper body cosmetic.
  • Fixed an issue where the cloth appeared invisible from the back on the Psyker “Empyrean Surcoat (Ice Mourn)” upper body cosmetic.
  • Fixed hair clipping issue on the Veteran “Munitorum Issue Mark III Garrison Cap” headgear cosmetic.
  • Fixed eyebrows clipping on Ogryn “Grox-Hide Eye Patch” headgear cosmetic.
  • Fixed eyebrows clipping on Zealot “Magistratum Scrivener’s Helmet” headgear cosmetic.
  • Fixed the screen on the right arm displaying inverted information on the Veteran “Militarum Battlegear (Sun Scorch Camo)” upper body cosmetic.
  • Fixed an issue where the elbows could clip through the backside of the arms on Psyker “ “Timeworn” Psyker Jerkin (Taros Tan)” upper body cosmetic.
  • Fixed an issue where the items on the belt of Psyker “Kinetic Witch’s Redemption Raiment” upper body cosmetic would appear warped.
  • Fixed some small clipping issues on the Ogryn “Headscarf with Goggles (Taros Tan, XXXXL)” headgear cosmetic.

Other Miscellaneous Fixes

  • Fixed a crash that could occur when disconnecting or dying shortly after having thrown a Krak Grenade or Assail Shard.
  • Fixed an issue that could cause a crash when a Scab Sniper tried to aim outside of the playable area.
  • Fixed an issue causing third-person sounds to be played for several weapon effects when spectating another player.
  • Fixed an issue where sound effects such as muffling or distortion from for example being knocked down or netted would be overridden when inside a Telekine Dome.
  • Mitigated a visual issue where the reload animation of Double-Barrelled Shotguns (formerly: Assault Shotguns) could break when triggering the “Both Barrels” Blessing during bad network conditions.

Part 1. Part 2. Part 3.

18 Likes

Mmmmmmwah! :blue_heart:

4 Likes

do we have an exact time for the release? like, 3:52 AM and 8:22 PM.

1 Like

It’s already been pushed out to the servers, platforms, etc. It just takes time to show up. o7

9 Likes

oh so its already out then? awesome! can’t wait to play the new mission and see what i can do about making bolter ultra busted. thanks king!

1 Like

Ty fatsharkstrawhat, very cool :sunglasses:

4 Likes

I’m there now. Just had a bazillion masteries pop up :smiley:
Mods all broke, but that’s fair enough

5 Likes

These patch notes look absolutely incredible. Thank you so much, Strawhat!

However, I am slightly worried as I was expecting to see some notes that would address the rapid disconnects on Xbox that have been here specifically since the penance update. (I believe Strawhat mentioned in a reddit comment that a fix for this was going to come with the release of this update). I am really hoping that I didn’t accidentally skim over this if it was mentioned. I read the stuff about crashes, but crashing is not disconnecting.

Strawhat, by any chance, even if they were not mentioned here by accident, are you able to shed some light on this at all? If a fix is still coming or if one has been put in place but left out of these notes? Whether or not you get back to me I’ll still have a blast with exploring this update.

1 Like

So for XBOX, we did an updated GDK which gives additional memory. This should reduce the amount of crashes but we’ll know better once the update has been out for a bit on XBOX and we can check the back end.

You’re right, I meant to add a note and I think it got lost somewhere. :cry:

4 Likes

Update looks great!
Though learning blessings in new mastery system seems to be broken at this moment

1 Like

Welp… I need to be brave now.

Omfg… 0_0

4 Likes

Why did the Ogryn skill tree suppression and toughness damage reduction get switched?

My once perfect skill tree has been uprooted :sob:

And the new mission is not showing…we have to wait for another update?

Overall a good-looking patch. Haven’t played in a while because of how much I hated the crafting system. Now with this overhaul I’m eager to jump back in and experiment.

1 Like

I have almost 3,000 hours in the game, achievements are not unlocked, mastery is at zero everywhere, seriously? You promised that everything would be saved, so where is it?

I am really surprised by this. 0 mastery point!!!

I was expecting that we would have to reach the max, but starting at 0 seems a little too much…

@FatsharkStrawHat You should do a running tally on the amount of posts that haven’t read the banner at the top of the forum or the launcher.

7 Likes

I was not expecting the update today but thanks and for now I’ll see you next week because I’ll be non stop playing xD

2 Likes

I’m working on getting more official comms out in a post, but trying to make sure I have it all covered first. Please hold. :pray:

6 Likes