Heyo Everyone,
Welcome to PART 4 of the patch notes.
Part 1, Part 2, Part 3.
Bug Fixes and Changes
Weapons
- Fixed an issue where Zarona Combat Shotgun special attack damage was not affected by the Damage stat.
- Solved an issue with melee weapons push-follow attack not entering the sprinting state.
- Fixed an issue where the windup animation for the Heavy 2 attack on the Turtolsky Mk VI Heavy Sword would be incorrect when chained from a Light 3 attack.
- Removed the snap of the camera when swapping weapons while recoiling for Double-Barrelled Shotguns.
- Fixed the Agni MK Ia Shock Maul and the Indignatus Mk III Shock Maul having odd animation blendings between specific attacks, and solved an issue in which their hitstop animations were not properly playing when hitting an armoured enemy during push follow-up attacks.
- Added a small amount of chain timing to cancel into Blitz or Ability after connecting with a Special activated attack on the Ogryn Brute-Brainer Mk XIX Latrine Shovel and Brute-Brainer Mk V Latrine Shovel.
Dev Note: This is to prevent an immediate cancellation of the backswing of the Special activated attacks.
- Fixed an issue where the âBrute-Brainer Mk XIX Latrine Shovelâ and âBrute-Brainer Mk V Latrine Shovelâ didnât get attack speed bonuses from Talents and Blessings for the majority of their attacks.
- Fixed an issue where the âBrute-Brainer Mk III Latrine Shovelâ didnât get attack speed bonuses from Talents and Blessings for its first Heavy attack.
- Fixed an issue where the âIndignatus Mk III Shock Maulâ and the âAgni Mk Ia Shock Maulâ didnât get attack speed bonuses from Talents and Blessings for their Special attack.
Fixes for Talents, Abilities and Blitz Abilities
- Veteranâs Shock Trooper: The talent is now correctly not working when ammo is completely expended.
- Fixed an issue where entering Veteranâs âExecutionerâs Stanceâ wouldnât activate âWeapons Specialistâ.
Tweaks to Weapons, Talents, Abilities and Blitz Abilities
- Attack speed from Celerity Stimms now increases the speed of Force Staff attacks.
- Terrifying Barrage now proc when killing enemies with secondary attacks for Voidblast Force Staff (formerly: Trauma Staff) and Electrokinetic Force Staff (formerly: Surge Staff).
- Run ânâ Gun blessing: incremented weapon spread reduction for the Double-Barrelled Shotgun (formerly: Assault Shotgun) from 0% to 10%.
Combat
- Kills from fire barrel explosions and resulting fire on the ground will now contribute to the âSituational Awarenessâ Penance.
Missions
Transit Hub HL 16-11, âChasm Terminusâ
Hab Dreyko
- Fixed out-of-bounds exploits.
- Fixed an invisible collision.
Chasm Station HL-16-11
- Fixed out-of-bounds exploits.
- Fixed an issue where players would clip through the floor after being rescued from a hang ledge.
Ascension Riser 31
- Fixed collision issues around the train cars in the Locomotive Storage Bay area.
- Fixed collision issues at the start of the mission.
- Fixed a respawn location that could cause players to fall through the floor.
- Fixed minor gaps in the geometry in Ironside Alley / Refectorâs Quarter
- Moved a spawn location for Scriptures
Habzone HL-19-24, âThronesideâ
Comms-Plex 154/2f
- Fixed an unreachable pickup.
Archivum Sycorax
- Fixed some locations where players could fall out of the map.
- Fixed an issue where players could sprint past gates before they closed and get locked.
Enclavum Baross
- Fixed an issue where players would spawn outside the final event and be unable to enter the arena.
- Fixed out-of-bounds exploits.
Freight Port HL-32-2, âThe Hourglassâ
- Fix an issue where some environmental pieces used in The Hourglass had the wrong collision setup
Relay Station TRS-150
- Fixed a collision-related exploit.
- Fixed several stuck spots.
- Fixed an issue where players would end up in the falling state when close to the edge of an elevator.
Refinery Delta-17
- Fixed respawn point priorities.
- Fixed several out-of-bounds exploits.
Vigil Station Oblivium
- Fixed an unreachable pickup.
Habzone HL-70-04, âThe Carnivalâ
Warren 6-19
- Fixed several out-of-bounds exploits.
- Fixed an issue where Snipers were able to shoot through certain walls.
Mercantile HL-70-04-510
- Fixed several out-of-bounds exploits.
- Fixed an issue where enemies could open an airlock gate.
- Fixed issues with elevator collisions.
Manufactory HL-17-36, âMetalfab 36â
Consignment Yard HL17-36
- Fixed several out-of-bounds exploits.
- Fixed several out-of-bounds collision issues.
Power Matrix HL-17-36
- Fixed several out-of-bounds exploits.
Inter-Zone Void Sector Omega-12
Clandestium Gloriana
- Fixed several out-of-bounds exploits.
- Fixed several collision issues in some indoor areas.
Orthus Offensive
- Fixed an issue where Crusher enemies would run away after breaking the wall to the gas tutorial room.
VO and Audio
- Both Swagger and Commissar Dukane have arrived aboard the Mourningstar, setting the shipâs rumour mill in motion.
- New mission briefing for Smelter Complex HL17-36:
- Following the rediscovery of the Clandestium Gloriana and the secret of Moebian Steel, Enginseer Kayex is attempting to replicate the process in Manufactorum Hl-17-36. But the Traitorous 6th have other plans âŚ
- New player VO when tagging Stimms.
- New player conversations when facing the Beast of Nurgle and Chaos Spawn.
- Player characters will now comment when giving other players utility items.
- Player characters will no longer call out void shields as hitting armour.
UI/UX
- Weapon names have been updated to a new scheme to simplify naming conventions throughout the UI. (Please see the section above for all the changes.)
- Added filter options on the Armory Exchangeâs Requisition Weapons and Curios store to select between item types (melee, ranged and curios).
- Crafting operations now tell why an operation is not available to be performed.
- Added new backgrounds to weapon inspect and weapon cosmetics screens.
- Fixed an issue where the Heavy 3 attack was missing in the detailed breakdown screen of the Inspect menu for the Indignatus Mk III Shock Maul.
- Fixed an issue where the Vanguard Light attacks were displaying incorrect details in the breakdown screen of the Inspect menu for the Ogryn Power Maul.
- The progress bar for decoding objectives now blinks in orange when stalled.
- Fixed an issue where the extraction UI marker could be visible when joining the mission after it started.
Cosmetics
- Fixed an issue where the nose would clip through the bandana on several cosmetics:
- Zealot âCowl of the Avengerâ headgear.
- Veteran âRecon Company Beta Vanguard Helmâ headgear.
- Veteran âMilitarum Issue Helm (1st Mancunio Campaign)â headgear.
- Veteran âMemento Mori Flak Helmâ headgear.
- Fixed an issue where certain beards would clip through the Zealot âMortis Rag Maskâ cosmetic headgear.
- Fixed a black texture patch on the Zealot âDedicated Mendicantâs Vestmentsâ upper body cosmetic.
- Fixed an issue where the cloth appeared invisible from the back on the Psyker âEmpyrean Surcoat (Ice Mourn)â upper body cosmetic.
- Fixed hair clipping issue on the Veteran âMunitorum Issue Mark III Garrison Capâ headgear cosmetic.
- Fixed eyebrows clipping on Ogryn âGrox-Hide Eye Patchâ headgear cosmetic.
- Fixed eyebrows clipping on Zealot âMagistratum Scrivenerâs Helmetâ headgear cosmetic.
- Fixed the screen on the right arm displaying inverted information on the Veteran âMilitarum Battlegear (Sun Scorch Camo)â upper body cosmetic.
- Fixed an issue where the elbows could clip through the backside of the arms on Psyker â âTimewornâ Psyker Jerkin (Taros Tan)â upper body cosmetic.
- Fixed an issue where the items on the belt of Psyker âKinetic Witchâs Redemption Raimentâ upper body cosmetic would appear warped.
- Fixed some small clipping issues on the Ogryn âHeadscarf with Goggles (Taros Tan, XXXXL)â headgear cosmetic.
Other Miscellaneous Fixes
- Fixed a crash that could occur when disconnecting or dying shortly after having thrown a Krak Grenade or Assail Shard.
- Fixed an issue that could cause a crash when a Scab Sniper tried to aim outside of the playable area.
- Fixed an issue causing third-person sounds to be played for several weapon effects when spectating another player.
- Fixed an issue where sound effects such as muffling or distortion from for example being knocked down or netted would be overridden when inside a Telekine Dome.
- Mitigated a visual issue where the reload animation of Double-Barrelled Shotguns (formerly: Assault Shotguns) could break when triggering the âBoth Barrelsâ Blessing during bad network conditions.
- Edit added 1 October, 2024 (Missed Patch Note): XBOX Changes
- Allocated additional system memory to the title on XBOX Series S.