[PC] Patch 4.4.1

Heroes!

Welcome to Patch 4.4.1. This patch fixes a bunch of crashes, various bugs and some UI/UX fixes and adjustments.

Crashes

  • Fixed some miscellaneous crashes.
  • Fixed crash that would happen when a client tries to lift an AI unit with the Lifestaff that has already been despawned on the server.
  • Fixed a crash that could occur if a player somehow tried to join a lobby as “Prologue Kruber”.
  • Fixed a crash caused by changing skin on melee weapon equipped in ranged slot.
  • Fixed a crash that could occur if a terror event was spawned as a level was being unloaded.
  • Fixed crash caused when SotT gets despawned (dies or leave the game) before a placed Thorn Wall expires.
  • Fixed a crash that could occur if an enemy highlighted by Kerillian’s Trueshot activated ability was killed by another source.

Heroes and Weapons

  • Fixed some Javelin melee attacks counting as ranged kills
  • Fixed Rapier special sidearm shots counting as melee kills.
  • Fixed Javelin automatically issuing a light attack after a charged attack if player has high attack speed.
  • Fixed Bounty Hunter’s ‘Just Rewards’ not working when the ranged crit is triggered with the ‘Locked and Loaded’ ability itself.
  • Bounty Hunter’s career ability animation now scales properly with speed buffs.
  • Saltzpyre should no longer get stuck in aiming (third person) after shooting with the crossbow.
  • Fixed an issue where Sienna would remain fully slowed despite having vented to below the threshold.
  • Fixed an issue where the Trollhammer Torpedo showing the ammunition when out of ammo.
  • Fixed a minor animation issue on Kerillian’s Greatsword where transitioning from light attack hit to heavy charge would cause a frame flickering.
  • Fixed a minor animation issue with Engineer’s piston during reload of Trollhammer Torpedo.
  • Fixed a super minor issue where changing Staff whilst in the air would cause the Staff to glide/animate weirdly.
  • Fixed a minor animation issue where a nocked Arrow could become misaligned with a bow.
  • Fixed an animation bug where Kerillian got stuck aiming with her bows (third person) if shooting too fast.

General

  • Fixed an issue where breakable planks/blockades would still be impassable for players who hotjoin a map, despite the party having already broke them, rendering the now joined player stuck further back in a level.

UI/UX

  • Fixed some Shade items which were presented incorrectly in Lohner’s Emporium of Wonders.
  • Blocked the chat window from accidentally opening when the Twitch username textbox has focus.
  • Fixed a graphical glitch in the Twitch vote UI.
  • The extra resource bars (overcharge, energy & career ability) are now displaced upwards whenever Twitch mode is active so they don’t overlap with the vote UI.
  • Changed the Okri’s challenges summary to tally claimed instead of completed challenges. This solves an issue that would show that there were incomplete challenges even though all challenges were claimed.
  • Fixed illusions showing “n/a Illusion” in tooltips instead of the item that they can be applied to.

Chaos Wastes

  • Chaos Wastes - Fixed an issue where the mouse cursor could remain on-screen and interactive when the player leaves the game whilst the party is in a Map Shrine.
  • Chaos Wastes - Animated Portrait Frames should now properly animate on the Chaos Wastes UI.
  • Chaos Wastes - Player levels should now display properly when invoking the player list within the Map Shrine UI.
  • Chaos Wastes - Cinder Peak - Fixed some land geometry that just wasn’t up to par.
  • Chaos Wastes - Cinder Peak - Fixed a spot where terrain wasn’t solid, and adjusted a chest and enemy spawn point to suit.
  • Chaos Wastes - Cinder Peak - Made optimisations to reduce hits to FPS in areas with a lot of lava.
  • Chaos Wastes - Cinder Peak - Fixed some bits that weren’t network synching properly.
  • Chaos Wastes - The Foetid Gorge - Fixed an issue where a player disconnecting with a barrel could softlock the level.
  • Chaos Wastes - The Foetid Gorge - Fixed various spots where players and bots could get stuck.
  • Chaos Wastes - The Foetid Gorge - Fixed an issue where Olesya could repeat event VO once the event had ended if a player re-entered the area which triggers said VO line.
11 Likes

Great patch, thank you!

Would it be possible to give the same love to the crank gun cranking animation?

1 Like

I think this will be a slight nerf to temp health gain for Saltzpyre. I hope it won’t be too impactfull for BH, it was already really poor. Are there any upsides to this for BH?

So anything about deeds or balance?

Crit/headshot is a more consistent talent for rapier on BH anyway. As long as it still procs Swift slaying it shouldn’t hurt him much.

“Fixed Rapier special sidearm shots counting as melee kills”

this one did not have to get fixed, and is actually a big nerf for BH. im sure many ppl will appreciate it if BH could keep it counting as melee for his on kill temp gain. he is a hero that has a tough time getting temp

3 Likes

I also favor the crit/headshot talent and the alternate fire of rapier with BH passive was a reliable method to obtain a guaranteed crit headshot. Hence my concern.

Swift Slaying does still proc.

2 Likes

Ah I see, hadn’t occurred to me to use the rapier pistol like that outside of finishing maulers/berserkers off with kill thp.

Either way that’s probably a very small amount of the total thp generated compared to spamming rapier lights at head height into a horde. Can’t imagine it’ll have too much of an impact overall.

Yeah sure I agree it didn’t need to be changed, just don’t see it being hugely impactful.

And when do you think we will stop hearing Saltz’s necrologue? The poor guy is probably an undead. Or ghost, when he is present only in spirit as the fifth player.

This is actually hugely impactful. This was bread and butter for on-kill BH gameplay, a career that already struggles with getting decent temp HP. Now even the on-crit rapier spam to heal doesn’t work either ( in addition to on-kill).