Hotfix #17 (1.1.2)

Rejects!

Here are the notes for Hotfix 1.1.2 which just went live on Steam, and will be out shortly on the Microsoft Store.

  • Fix for crash when throwing projectiles and hitting destructible scenery.
  • Improved decision logic for the Chaos Spawn leap trajectory to minimize cases where it gets stuck on something along the leap (e.g. small box).
  • Patch #10 included a change aimed at fixing sprint and firerate interactions, which had an unintended impact on charge attacks while sprint-sliding. Fixed so that sprinting into slide does not break charging on ‘Brainburst’ and all Psyker staffs.
  • Resolved an issue where the background colour of weapon or curio cards in the Loadout / Inventory view would not appear.
  • The rewards of the first community challenge, “Memento Mori” helmets, now has properly applied decals.
  • The reward of the second community challenge, “Convict’s Ink” tattoo, is now available. Follow the instructions on the launcher to claim it for your account.
  • Fixed an issue where trinkets could not be equipped to the “Dolumar Basalt” Braced Autogun weapon skin.
  • Fixed bug on the blessing ‘Thrust’ that caused miscalculations of power bonuses. Blessing power bonus should now line up with text in-game, at max tier 20% bonus stacked 3 times, rather than defaulting all tiers to 50% stacked 3 times.
14 Likes

Cool, but also the inevitable and obligatory #breakTheLocks

29 Likes

Did this fix result in fixing chastise? Or does it still reset thrust stacks when used?

EDIT: No you didn’t.

Acknowledged, still not fixed…

8 Likes

RIP Thrust, it was good while it lasted :frowning:

2 Likes

I’ll be back on when you guys put hi intensity shock gauntlet back on the board.

3 Likes

Did you revert the RNG to normal so that not every map is new map?

1 Like

While this is cool, but we have still a pressing matter at hand - the inability to switch builds before the mission in lobby. That’s something crucial if you play with random teams.

9 Likes

So the “Thrust” blessing has been nerfed from 150% to 60% ?

That will severely impact Thunder Hammer gameplay.

3 Likes

Oh wow never expected to see the psyker staff slide to be reverted/fixed, good stuff FS!

3 Likes

Did you lower the 3rd challenge again?

From 1.4 million to 900K to 600K? :smiley:

image

8 Likes

Pretty sure that’s on purpose, and not a problem with RNG.

BREAK THE LOCKS please.

12 Likes

…yes

And also should not be kept that way for too long, eh?

For sure, but I wouldn’t say 3 days is anywhere near “too long”. Some people only get to play on weekends.

For those who play a lot it’s too long. For those who only play a little it might not be long enough.

It certainly does highlight the absurdity of their map system.

1 Like

Not

i confirm, i just tested it on the meat grinder

i calculated my damage by healing with holy revenant
i used to heal for 90% of my health bar with 1 fully charged powered attack on groaners
now i just healed by 100%
(338 hp)

Thrust T4 got officially (NOT)

Regarding the sprint fire changes. It’s good that you reverted the psyker staff charging but all the guns that lost allowed during sprint are still much worse off. Even mobile weapons like the Laspistol now have to slow down to fire, and several guns are slower to hipfire than ADS.

Thrust was already doing 20% per stack. Then they broke it making it deal 50% per stack. So now when they reverted it to the thing it was before, they buffed it?

Holy logic…

1 Like

no read better, it was set to do 50% with all stacks for all the Tiers, now it does as the description