Hotfix #3 (1.0.14)


Welcome to another day on Tertium. Today, you’ll find in your pack of your rations one serving of corpse starch and Hotfix 1.0.14. This hotfix contains crash fixes, localization improvements, and addresses some bugs that fix some combat issues. The next community update post is slated to go out this week and will be addressing our next content update, crafting, weapons, and other pertinent topics.

Patch Notes

Crash Fixes & Stability:

  • Fixed a crash that could occur if a player found themselves out of bounds.
  • Fixed a crash when browsing through shop items.
  • Fixed a crash that could occur when interacting with NPCs in the Mourningstar.
  • Fixed a crash that could occur when textures loaded in.
  • Fixed a crash that could occur when players couldn’t connect to servers.
  • Fixed various, other unspecifiable crashes.
  • Fixed some memory leak issues.


  • Fixed missing localization in the Shrine of the Omnissiah.
  • Fixed missing localization of the “Skip” button.
  • Fixed missing localization when finishing a weekly task.
  • Fixed missing localization in the Commodore’s Vestures.
  • Fixed missing localization in the Armoury Exchange.
  • Fixed missing localization on some weapon descriptions.
  • Fixed some damage stat localization on the Equinox Mk III Trauma Force Staff.
  • Fixing missing subtitles in cutscenes and Valkyrie briefings.
  • Fixed other, minor, localization errors and typos.

Cosmetics & Character Customization:

  • All Zealot cowl head cosmetics should no longer hide hairstyles. Zealot no longer needs hair regrowth serum from the barber chirurgeon! [Edited for clarity 12/7. This refers to cosmetics earned through penances and the armory exchange. Zealot’s premium hood still has balding issues.]
  • The Imperial Edition Thunderhammer should now match the promotional imagery.
  • Ogryn Pre-Order Beta Helmet will no longer apply a voice filter effect.


  • You should now be able to chain grenades or combat abilities from reload on Thumper Mk II.
  • Psyker’s Brain Burst should no longer cause warp charge explosions when below its intended threshold.
  • Ogryn should no longer slide in idle movement when swapping between weapons whilst in the air.
  • Players should no longer be able to interrupt the reload animation on Accatran and Kantrael lasguns by dodge-sliding.
  • Players should now be able to trigger “on kill” traits with any chainsword hit.
  • Fixed an issue that caused the Surge Forcestaff to kill players if pushed above 80% peril.
  • Ogryn should now correctly get stun immunity on taking lighter hits.
  • Fixed an issue where the Boss Captain enemy in kill missions would be killed through the shield in the Perils of the Warp explosion.
  • Fixed an issue where Forcestaff AOE wasn’t working on some enemy units.
  • Fixed an issue where Psyker’s “Psykinetic’s Aura” would not work on elite enemies.
  • Fixed an issue where players could not block enemy attacks while rescuing their teammates from ledges.
  • Veteran’s “Deadshot” should no longer consume stamina when using the scanner.
  • Veteran passive should now grant allies ammo on kill with the Chainsword.
  • The melee weapon trait “Decimator” should now function properly in the Psykharium.
  • The Ogryn Club “Haymaker” trait should no longer trigger with bleed procs and ranged weapons.
  • Fixed an issue where multiple Veterans could cause their “Volley Fire” combat ability to conflict with the “Bio-Optic Targeting” talent.
  • Fixed an issue where enemies could spawn in view of players near the elevator in Chasm Station HL-16-11.
  • Buffed heavy stubber.
    • Buffed damage from 75-150 to 100-200.
    • Buffed berserker armor mod from near 0.5/far 0.6 to near 1.0/far 0.8.
    • Buffed impact from 8-16 to 10-20.


  • Fixed some third person dodge visuals on Force Sword.
  • Fixed some animation errors when dodging using Psyker’s “Smite” and then canceling the charge.
  • Fixed some SFX issues on the Ogryn’s uppercut punch.
  • Fixed an issue with lighting VFX that could get stuck on screen if a player released a combat ability when no enemies were alive and then switched to a melee weapon.
  • Fixed some errors with grenade inspect and other third-person visuals.
  • Fixed an issue where Renegade Gunners wouldn’t show wounds unless they were dead.


  • The AFK animation should now sync with the AFK warning popup.
  • Fixed an issue where curio card rating info was inconsistent with weapon card info.
  • Fixed an issue where weapon cards would overlap the marks store price.
  • Fixed an issue where the “Warp Flurry” weapon trait description wouldn’t display correctly.
  • Fixed an issue that could cause an overlap in the name of the Veteran class on the character creation menu.
  • “Executor” trait should now specify what the buff does.
  • Added a clearer representation of rate of fire in the weapon details screen.
  • Fixed blurriness in the weapon details and appearance view using DLSS.
  • Fixed weapon stats layout that was incorrect with 4-digit number combinations.
  • Fixed missing ‘+’ sign when a weapon stat is exactly 0.
  • Fixed some weapon descriptions and icons for the two-handed sword in the weapon details screen.
  • Corrected some attack symbol icons in the weapon stats view for the two-handed chainsword Tigrus MK II.

Coming to gamepass in f*cking January if we are lucky.

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Hey Fatshark - Thanks for making an awesome game and rolling out these patches in a timely manner. A lot of game devs leave games with complaints out to die or give updates slowly. You folks are patching the game near daily and engaging with the audience. I appreciate the fixes and the update on when the new community post is coming. Here’s to future fixes and maaaybe a power fist down the line for Oggy? :smiley:


two-handed sword?

Zealot exclusive, I think.


good to see you working on fixes, however is the issue of not getting weekly contracts progress after mission completion in the backlog? This is really annoying - I am playing with friends and we are getting progress on weekly only 10% of the time

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Yes, Heavy Stubber got buffed. Now it might actually feel like shooting a 50cal machinegun.


Cash money


Yeah still bald here…




That’s why you don’t cosmetics until the game / content is fixed


Yeah that’s not the cowl they’re talking about. They’re talking about the headwear you receive after doing all the mission types for Zealot.

This one:

(not my pic - should have hair now)
I think the other one also removed facial hair so a fix might be on the way too - they probably have to rework the modular parts. Takes time.

Shop shop no no
Craft craft yes yes!

Still waitin on the xbox info. “Imediately” after release eh?

Have you noticed this? It happens in some faces only. The one in the photo is face “4”, the same face as the ogryn from the cover of the game. Hope you look into it, thanks!


There is so much clipping through headwear…
Vets beta helmet has either the nose or the eyebrows clipping.
Psykers preorder headset has the entire head clipping through when you run.


Please change the heavyweight champion penance for ogryn back to 4 orgyn instead of 6 its literally impossible to do


From what I understand this is Microsoft’s fault. Unlike steam they sign off on every little change devs make which causes delays for every game developer.

Some devs “get around it” by delaying the steam update until Microsoft has signed off on the update so that all the updates roll out at the same time, this gives the fake appearance of simultaneous updates.

But that would be pretty terrible in the case of hotfixes when they are needed asap.


I can’t care less who’s fault is this, I’m sold a lesser product, and I complain to the seller.

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