They must be close to finishing the second map
That is still not a buff. That is fix to original functionality. Buff is making it deal 70% per all stacks.
Funny though,
that with 50% per all stacks, I was able to 1 tap DH in Malice (16K damage per hit).
Now with “your buff”, I only deal 10K damage per hit…
So more likely it was 50% per stack, therefore giving you 150% per all stacks allowing me to 1 tap DH.
OR allowing me to 1 tap Nurgle on Damnation dealing 31.9K damage with 1 hit.
maybe you missed the head, i’m doing half damage to the belly of this crusher
EDIT
yes you definetly missed the head, i did 15.103 damage with fully charged + F to the demon host at the meat grinder (0 stacks of martyrdom, 0 stacks of anything)
I didn’t.
Its 10.5K damage per weak point hit on 3 stacks on Malice (1st of June) - Notice the orange hitmarker - a weak spot hit.
compared to 16K damage per weak point hit on 3 stacks on Malice (31st of May).
or compared to 31.9K damage per weak point hit on 3 stacks on Damnation (26th of May).
So your calculations are wrong. Just based on my experience and these videos.
Uhm but you one tapped it on the video, i don’t get your point, i dont see the 10k damage one, maybe you didn’t upload the right one
OH ok never mind thats clear now
How do you get the damage colors anyways? wich mod is it?
Click the link. preview buggy.
both 1 taps were before 50% per stack fix
Thrust was bugged given 50% per stack up to 150% power on any tier of blessing.
Now it’s reverted to it’s original value aka 20% per stack up to 60% power at tier 4 blessing.
This my mod list. I think its NumericUI and Healthbars
animation_events
scoreboard
reroll_until_rarity
book_finder
ForTheEmperor
MyFavorites
Healthbars
creature_spawner
contracts_overlay
BetterMelk
PenanceDetails
NumericUI
CharWallets
true_level
ye you must be right then, well thats a bummer, i think?, weird though, i still do the same kinda
Yes that is weird. How my character on energized chastise 3 stack hit with headtaker stack deals less damage than your character?!?!
I am puzzled.
EDIT: I see that you are on damnation. However if damnation DH has now 35K hp, you are still dealing more than 16K which is their health pool on malice. Like WTF?!?
EDIT 2: this the hammer im using. and I still dont do 15-16K damage with 3 stacks
The experimental build does not seem to work anymore after this patch , it made my game load and run alot smoother. will it be updated?, If i try to play with it now it says my game is out of date and only the quit button pops up. it worked fine with the other hotfix.
Awesome. I noticed the phyker charge last night when I was playing, thought I wasn’t going to be able to again. Quite glad to see I can slide my way into purge range again. Also, the new mission is fun, looking forward to the other one.
it made me download another hotfix now, i think you are right, i need to test further, this is my hammer
YEP, YEP you are very right, i do no damage now, i still didn’t had downloaded the hotfix for some reason it seems
Last month I posted about Thrust being broken for the Zealot (not the damage, but the fact Chastise the Wicked resets stacks of Thrust). Just wanting to make sure I restated the bug is still affecting games.
Thank you!
Aaah, you might still have been on 1.1.1 Patch that had the 50% per stack bug. Test and if you can let me know please. I am interested if we can replicate at least some similar results.
EDIT: I see your update. I am happy that we kind of produce similar numbers. otherwise I’m sad face.
This is necessary when they realized making 2 normal maps in damnation with the 3rd one being a sh it low intensity or dogs AND no high int shock troop in rotation that people just dont want to play the game.
My last game played was may 25th…the last day i saw a high int shock troop in rotation. I would have played so many games during yhe event if they had high int shock troop with the new map.
I think that they are:
- close to finishing the 2nd map
- they realized with 3K concurrent players a day, we would not reach 1.4 mil until the end of event, so instead of fudging the numbers they just lowered them
Nonetheless shows their preparation for this event. None.
Yea 3k concurrent players is a direct result of nothing good to play on the board.
Did you clowns fix the permanent shitty dogs missions so will we have shock troops up again?
Rip the bandaid off and just increase the amount of Damnation missions so we can have the fun modifiers instead of the crap we have right now. Yes yes we know you wanted to rip off DRG but you screwed it up and did a terrible job of it, just fix it already we cba playing the game like this.