Here are the notes for Hotfix 1.0.31+ which just went live on the Microsoft Store and Steam.
Fixed an issue that caused memory leaks when transitioning between hub and missions (this specific fix went live on Steam yesterday and is included here for Microsoft Store).
Fixed crash on Microsoft Store related to fetching privileges, that had a chance to occur when entering a server with more users.
We will be resolving an issue where players found they had the ability to equip the Developer portrait frame for their characters. We hope you enjoyed being Fatshark developers for a day! The players who chose to equip the frame will see their equipped frame reset back to the default starting frame once they are removed.
Fixed issue with Zealot Preacher Feat âBloodlettingâ not activating correctly.
Quick bloodletting fix. Thatâs nice to see. Still hoping non force weapons get passive quell buffed back up to at least somewhere between where they are now and where they were before.
Any chance of a fix to the passive quell speed on non-force melee weapons for Psyker?
Also when re-rolling perks, you now have to manually re-select the perk after each ârollâ attempt, so if youâre trying to get a particular tier 4 perk it now takes a much longer time to get it as well as being a lot more frustrating. The whole thing itself was very frustrating before but with this UI re-work itâs even worse unfortunately, didnât think that was possible!
While Iâm at it, when stripping Blessings from weapons, it only seems to âstoreâ a maximum of 1 blessing of the same type. It would be great if it let you accumulate those blessings, so you can store multiples of them from the same weapon type.
Where is the fix for Psykers, @FatsharkCatfish ?
Yesterday you decimated a very dynamic playstyle, effectively dramatically limiting viable and fun playstyles in a game with only four careers, that is in desperate need of allowing different playstyles.
Not to be rude, but have you played much psyker post-patch? Because my playstyle was 100% built around passive quelling on my Antax between bursts of heavy force usage and nowâŚitâs just not much different?
It doesnât make sense to me that putting hand to axe would extinguish the fires in a psykerâs mind almost as quickly as actively working to quiet the warp. And mechanically it doesnât make sense either, with active quelling bearing a real cost (vulnerability, no damage output, no cc) while being barely better than passive quelling was.
Active quelling practically never felt like the right choice before, but now I actually weave it into my play. That seems like a substantive, purposeful change to me.
Not to be rude, but I donât think you were actually playing as aggressively as me and others, and taking full advantage of what you could do. If actively quelling doesnât feel much different for you post patch, I can guarantee that you have no idea what I and others are talking about.
Thereâs a huge, enormous, massive difference between being able to help your team in melee whenever you want to, and being able to get off a BB of staff blast when you need to - and what we have now, where you will be stood holding R and not helping your team at all. Itâs incredibly clunky and incredibly boring.
No oneâs talking about this making Psyker incapable of damnation or anything like that. Itâs removed very fun and dynamic aggressive playstyles, and is forcing Psykers into much more passive, and far more boring playstyles.
Especially with Trauma which relies on being close to 0 peril to get off a meaningful number of blasts, this âfixâ has completely killed it. If you wade into melee instead of holding R, your peril meter will in no way be ready to start blasting again soon enough. Boring. Clunky. Passive.
Ah the olâ skill issue paradox. So OP that youâre playing right on the edge of whatâs possible, and yet not OP enough to be able to weather a balance pass. I hope you can find your fun out there!
No, I am talking about playstyles, not skill. I am saying that if there is not a big difference for you post patch, then you were not doing the playstyle that me and others were doing. Hence, you donât know what youâre talking about. Which has nothing to do with skill. People could be absolute shâit with that playstyle, or really good, or anything inbetween.
It would be a lot more convenient to be able to store these together rather than having a lot of clutter with keeping them on random trash stat weapons in my inventory.
I donât just need one by the way, Iâd like to have various blessing combinations on different copies of the same weapon type. If I wanted to reuse a particular blessing, it would mean destroying that weapon.