What I don’t understand is why grims constantly keep adding corruption on top of already applying a base amount. We literally had a working system in VT2…why did they want to reinvent the wheel is beyond me.
But since the only point they serve is penance and extra xp for leveling (maybe weekly quest) it doesn’t matter in the long run to me.
Another missed opportunity, put it on the shelf next to the others.
Because I’m not 100% sure that I understand that right; You’re talking about people picking up grims without asking (when someone plays a low HP class), right? As in; picking up grims and not ask, is what’s inconsiderate.
You’re totally right, being considerate is important for sure, no argument from me.
If someone wants to pick up grims, they should ask first.
But there is a subset of people that join and stay in grim missions and then get insanely angry when someone picks them up. I’ve even seen people get angry when asked beforehand.
I find that behavious far worse than picking up grims. Even when they don’t ask first.
if i hear this argument one more time by the Emperor…
we have no control over missions on the board, currently vigil station is bugged and still on rotation. we have very little control over what maps/modifiers we can play. even thing there are many threads here and on reddit complaining about quickplay backfill getting worse after the mission board update.
further nuking quickplay is NOT the answer, QP is how the majority of players still play the game/get backup etc..
edit: please forgive me I forgot to capitalize Big E
Uh…did you mean to make my point for me? This is exactly the common point: people playing selfishly not caring about teammates and others making excuses for this anti-social behavior.
Wanna reread or rephrase that?
Yes, consensus, not “well it’s an option so I’m grabbing it no matter what, suck it teammates”
On Cata!? I call ~BS but I’m sure it’s happened at least once, I don’t ever recall seeing one myself, that nebulous convention and all. Your second part is just re-stating the reasons, right?
Yeah people don’t enjoy going from 2 wounds full HP to 1 wound insta-death. They can be publicly calm but firm about it though.
With all due respect, there’s nothing I can find up there that changes the fact that I can open the mission board and chose from one of the few missions on there.
I’m going up to see what you’re on about anyways but I’m not wrong.
EDIT: I assume you’re talking about the illusion of choice thing?
Not a fantastic point when you DO have choice to pick a mission from the presented selection.
I’ve also never seen a selection with only grim missions either.
It’s mainly due to fellow forum users who don’t read entire threads, or just use the same responses over several threads as they lack creative thinking.
No? Because if it’s already a thing, then problem already exists, and it’s not grims specific thing. Grims just exist in that atmosphere.
Partialy, but I made an example of how you can change it so 1 person can’t grief the whole team. You just need to make it so players activate grims event all together.
It happens when team is good and wants some extra for fun. But you know what i don’t recall completely on Cata? Grims griefing and trolling. So perhaps the problem isn’t about grims and tomes.
I still don’t see why extra layer of optional challenge should be removed instead of improved, besides “i just don’t like it”
Outside of a few regular contrarians, I don’t see many poo-pooing this.
I’m sure I’m repeating: Because the “challenge” is not equally applied and it is unexpected, totally outside the norm.
Yeah the chonky fat ogryn, martyr or even arby w/ possible corruption res won’t care, the vet or psyker being dropped to 1 wound? That goes from challenge to “let’s hope your teammate doesn’t pop a burster on you” or some other random shenanigan, including the occasional bugs. It’s as “challenging” as someone hoovering up all the ammo and meds.
Never ever seen it in a rando pug, it was understood it wasn’t a thing to be done. “it happens” doesn’t mean much if it’s a fluke here and there. Ppl need to stop using these one-offs as supporting arguments, “this one time I totally saw a level 17 with green weapons clutch Damnation and save the game, he carried us!” and how often does that happen, if indeed it did? These anecdotes are meaningless unless they happen regularly at an impactful rate.
Uh, right, 'cause ppl didn’t pick up books in Cata.
Selfish/trolling players being the underlying issue? We agree on this?
Please think on this some more, also asked and answered numerous times already by numerous posters.
I can recall planty of times i alerted peeps “i don’t have a curse res”, so they would be aware, and then you see “+” in chat, and someone say “we should be fine”. Sure you don’t run curse res on cata after 2k+ hours because ypu don’t expect people will need it, cause…there is no reward.
I’m not saying every run should be a grim run. But this system adds a layer that can be utilized from time to time.
But they do occasionally, there is just no reward to do it regulary or somewhat often. And on top of that Cata philtering out bad players far better then anything in DT does.
But then it’s a matter of classes has no inbuilt stuff for delaing with corruption, extra wounds, etc. Or just pure defensive options. Either way you can tell the whole game isn’t equally applied to different classes.
Sure. Tho i would say the underlying issue is DT gives too much power for solo minded players and doesn’t punish them. Rushers, ammo grabbers, people ignoring pinged supplies, etc. The whole game leans towards 4 solo players in one team, and with such approach you always will have egoistic behaviour.
People barely use chat for the gameplay purpose, mostly for memes. Voice chat? Barely heard it in 2,5k hours. Coop game btw.
I don’t see myself coming to a different conclusion.
Yes, you cannot chose your own missions and then host them. That you cannot do.
And yes, DTs gives you a somewhat random assortment of missions to pick from. But that’s the point here, you can pick from that assortment.
You have the choice which mission you play out of that somewhat random assortment. If you really don’t like a certain modifier or secondary objective, you can chose to not play them.
You’re not given the choice which exact mission you can play. But that doesn’t mean that you also have no choice over what mission you chose to click on and play.
You don’t have complete freedom of choice. But you have minimal choice. Not no choice.
There used to be a time where we actually had no choice. Back when hunting grounds and lights out where a global modifier. Those days are over.
If you really don’t want to play a mission with grims, you can chose to not play it. Even if you queue up quickplay, nothing keeps you from staying in that mission. Is it annoying? Sure. As annoying as some inconsiderate person ruining your gameplay experience? No, absolutely not.
But why they ping on grims to IB or Saltz priest take it? I will be fine probably, cause i flex with my sweatlord Cata FoW frame. Still i choose to make them aware so they will know one member can be squishy. People discuss things, and that what’s matter.
It’s rare, extremely rare. Dude, what do you expect from me, i don’t have an excel sheet with statistics on cata grims. But again, when it happens it’s clear why grims are there it promotes social interraction in a coop game.
DT attracts antisocial edgelords for some reason, i have no answer why, but my theory it’s game balanced so there are no hard consequences for such people and the are free to interract with optional game mechanics solo.
That’s not “occasionally” then, “extremely rare” is tantamount to “almost never”, not even worth bringing up as a supporting argument to…I’m not really sure why you even bothered TBH, it seems a bit disingenuous initially but thank you for clarifying.
Sure minimal, to the point where there isn’t much functional difference between minimal and “none” after a while, when you’ve exhausted the other non-grim maps in a rotation it basically becomes “no choice”, especially if you’re actively avoiding things like Power Supply Interruption and just want “normal maps”.
We can get bogged down in semantics and pedantry, it’s fine, but at the end of the day it boils down to minimal to no choice. Others have made it sound like you had a plethora of options, and interrupting gameplay because grims is a non-starter argument.
Read above, and your own stuff.
I’m gonna have to make a drinking game out of this.
Cutting out random sentences of full paragraphs and responding them with “nuh-uh” without offering a counterargument isn’t advancing a conversation or proving a point.
You do, it’s when you select the Grim mission
If you expected anything less from random players in public lobbies in a large online game, I’ve got a bridge to sell you. If you aren’t prepared or cognizant of that, you’re in for disappointment in any such game.