This is absurd and unrealistic, it’s a completely unreasonable expectation.
(Most) People have set blocks of times to game, if a good map is on the rotation, it’s ridiculous to sit one out because some asshat may want to essentially grief the team, even if you have all the time in the world. This goes for curio selection too.
You’re grasping at straws here my dude.
Really? I work full time, and only have time to game in blocks. I pass on all sorts of stuff if I don’t want to deal with because of potential player frustrations or because I just don’t like the modifier, exactly because my time is limited. I’ll pass on every Power Supply Interruption mission out there until the end of time, and go play something else if there’s no options (yet to happen).
All the counterarguments people are dropping are being salty about imperfect choices, but ultimately it is a choice. You can not like the other missions, your time can be limited, the rewards for Grims can be bad, but none of those are any other player’s responsibility to cater to when you made your mission selection choice that included Grims. Your impatience in not choosing another mission is not a problem other players are obligated to cater to.
If we’re talking about grasping at straws, I’ll repeat: The modifier isn’t that common, you have to choose it, and you can adjust your build to suit and can communicate about Grims with your team before ever setting foot on Tertium. If you choose a mission with the Grims modifier, make no build adjustments, and say nothing before dropping, there’s no reasonable room to be mad about other people picking up Grims.
I didn’t realize 1 player could choose to turn the lights off on a mission for the entire team, turning a regular one into Power Supply Interruption.
Oh that’s right the lights are ALWAYS out on PSI. It’s not a valid comparison.
I’m sorry, but it’s hard to get past the previously quoted block and now you’re adding to it.
These are unrealistic and illogical expectations, it has nothing to do with impatience, it’s simply an absurd argument to make.
And to remind you since you seemed to only chime in late without skimming the rest of the thread, we’re talking about Aurics+, you know the VT2 Cata equivalent? Weren’t there grims on VT2 maps on Cata?
You know the modifier ahead of time either way. You have a choice to join the mission either way. You know that the modifier can impose difficulties, and what those difficulties are, and you know that ahead of time, either way. If you don’t want to make build accommodations knowing ahead of time what’s possible, or are just expecting the other players not to trigger the modifier without saying anything ahead of time, that’s on you.
My first post in this thread was within hours of it being posted, 3 days ago, I think post #22 out of 124 now? But whatever, we’ll just roll with that I was late and didn’t read anything.
I unfortunately couldn’t tell you squat about VT2 Cata, this game isn’t VT2 and my playtime on VT2 is a tiny fraction of what it is in DT.
Lets pare it all back here, regardless of difficulty level however, ultimately we still come back to the same question: If you choose to play a mission with the Grims modifier, make no build adjustments to accommodate for Grims, and say nothing before dropping about Grims, what room do you have to be mad about when people choose to engage with Grims?
People will talk about their time, the rewards, fairness of the corruption burden, repeating maps, etc, but the above point keeps getting notably…passed over. If you choose to play the modifier, don’t want to play or build around the modifier, don’t want to talk to the team before dropping about the modifier, and are just expecting people to ignore the modifier as a matter of course, it feels silly to get mad when people actually to engage with the modifier. That’s a recipe for disappointment with an array of solutions and mitigating factors that people are adamantly refusing to partake in. If you really don’t want people doing Melk runs in Auric Maelstrom picking up Grims (which I would consider fair, but the game doesn’t prevent that, and some players are masochists), maybe at least take the effort to say something at the start of the drop instead of just relying on nebulous unspoken convention?
Right you are, MB; it just seems like you glossed over the rest.
Your whole line reasoning doesn’t hold water. You keep saying “modifier” but you’re omitting the most important part, the modifier adds an OPTIONAL side-objective, that most don’t do for painfully obvious reasons. OPTIONAL, search & replace.
Power Supply Interruption? NON-Optional, there’s no power breaker at the start of the map, it’s always lights out. You HAVE to engage with it in PSI or whatever other mutator other than OPTIONAL, optional is optional.
It’s not nebulous, which is why outside a few outliers nobody bothers with grims on the hardest diffs, if it were murky it would basically be a coin toss. You know ahead of time these are the optional non-nebulous expectations and conventions, ironically, you’re choosing to ignore them it seems.
You can repeat it all you want but the point you’re failing to grasp, well no you’re omitting it, is that the modifier is always there for that map, you cannot choose that same map but no books in a public game. In a pool of very limited missions that’s the illusion of choice.
Really? The weeklies now are what you’re circling back to? Book weeklies are the dumbest picks next to pugging “no player deaths”, you have to go out of your way to pick the dumbest contracts; this is a non-starter and the weakest of supporting arguments; nobody does book weeklies.
Yeah, the onus here is on the one who wants the books. “hey guys I want grims”, if one person says no it’s a no, and often ppl miss chat, so the default is also no for silence. It should be up to the grim collector to leave if they really want their books, not the rest of the team.
Another nebulous convention, “Hey guys mind if I fart in this crowded elevator?” Or a smoker sitting down next to you in the park and blowing smoke in your face “what, we’re outside!111!”.
Grim missions are the only place people who want to do grims (for whatever reason) can do it. It’d be much more akin opting to sit in the smoking section of a restaurant (in ancient times) and being pissed off that someone is smoking.
The choice to go to these places is yours. Choosing QP is the same choice. If you don’t want to risk grims, there are other places you can go. People who want grims have nowhere.
I always ask, and I get nervous when a team is struggling and someone grabs a grim, but that’s what I signed up for.
But is it? We see a lot of complains how some people play selfish and don’t care about teammates.
Grims change (or should change in theory) this dynamic. You must care a bit more about the one who carrying it, you must be more carefull cause being knocked has more risk involved.
Risk/reward deccision exists only when you choose a difficulty. But with grims it’s now happening during the run - should we take it, should we drop it. It brings a topic for a team consensus.
Grims and tomes work in V1 and 2. So i don’t get it why it should be removed, when it can be improved.
But people did sometimes, more often just one grim. Grims on Cata isn’t a regular thing cause there is no reward, not because it’s hard enough without. Your whole arsenal is red items. Most arts farmed.
There can be planty of ways to make it so 1 player can’t grief:
Make it so grims stored in a lockbox or smthg, and every player should press “e” on it to open. Or just being presented near in the radius.
Also there is a chat in the game. People not using chat almost at all is highlighting how DT doesn’t teach and motivate players to cooperate.
You can look at SM2 with geneseed. People were carying it to progress, then stopped cause no reason. After prestige levels was added people carry it again. New class? Carry it again for a faster a level up (still godawefull grind).
Such mechanics while will not be forever meaningdull but they add a layer to the game.
Add new ultra fancy golden aquilla pattern skin every 3 monthes for escaping with 40 000 grims and people will want to take grims.
I’ll note, yet again, a lot of things are being brought out and responded to, but not this:
If you choose to play a mission with the Grims modifier, make no build adjustments to accommodate for Grims, and say nothing before dropping about Grims, what room do you have to be mad about when people choose to engage with Grims?
People will argue about the fairness or optionality of modifiers, the difficulty level, the importance of unspoken convention, the meta around melk contracts, etc, but nobody actually wants to own their choice of mission, lack of build preparation, and communication pitfalls
So, I think this is where there’s a deep basic misunderstanding. The way Grims work means the onus physically can’t be on the one who wants the books in a meaningful way.
As soon as you make that choice to play the Grim mission, the only thing you can do is ask the other players not to pick them up “pretty please”. Your actual physical agency otherwise ends with mission selection, simple as. That inherently puts the onus on the players not wanting to deal with Grims to do something about it, one way or another.
You can be mad about that, but you can’t do anything about it except A: not play Grim missions, B: build around Grims when playing them, and C: asking people not to pick them up and hoping they listen, because option D: Do none of the above and hope nobody picks up a Grim, doesn’t actually prevent people from picking up a Grim, therefore the onus is on people not wanting to pick up Grims if they don’t want to deal with Grims.
The only other option I can think of is E: pre-emptively pick up and and destroy all Grims so nobody else can carry one.
As I’ve noted many times now in this thread, your agency in that option ends at mission selection. That’s where you get to make that choice. Anything beyond that is no longer in your hands. If you’re insisting that you have no other options but the Grim mission despite all the various difficulties/missions/modes/etc the game offers, again, that’s on you.
Unspoken conventions are inherently nebulous, that’s why they’re unspoken conventions that sometimes get violated without recourse and not rules with consequences or hardcoded limitations. Grims in practice are rarely picked up in any difficulty, that’s not unique to high levels, lets not make it out like that’s special to gigasweats. That doesn’t mean people should play just expecting players to never pick them up however, particularly if they don’t say anything ahead of time.
what are you saying? throwing a grenade that blows up one barrel by accident is not the same as making an active decision to do something that keeps and keeps and keeps and keeps happening.
Its the same, the rest is just you being arbitrary because you made a stupid point and now you wanna hold onto it.
If it damages somebody it affects them, if it throws somebody outside the map it affects them. And so on and on and on…
Then there’s the thing about you having say about what affects you, but somehow struggling to accept that others might have the same right. Who does that? We got word for such people, don’t we?
You mean when it affects you it requires your consent, but when it affects others you gonna move the goal post?
Consent isn’t you deciding about what affects you and then also deciding about what affects others. That’s just a damaged fella that learned a word…
Aside from a few agitators, I don’t think this is a fair take.
On this particular issue, I certainly understand the “other side” as I struggled for a time to decide exactly where I stand on the issue. It is valid to point out grims are a game mechanic and QP has a tacit understanding of random.
Where we differ is, when I was new to the game and chasing penances, I took note of what grims did to a mission and my team. As I started to study the game to skill myself up, I found this issue to be a controversial one in the community, a community I was trying to become a valuable member of.
The universal consensus I saw in past discussions was that just asking was the accepted community etiquette and, just like most feats in the game, players were far more willing to help if you asked.
Still seems pretty reasonable given the reactions to this:
I had, and still have, a personal desire not to play selfishly in this coop team game and lay unnecessary burden on my teammates. I also worked my way up into higher difficulties with much more caution, so I never sought grims in Auric, having learned what little value they had vs their benefit. All things I would consider etiquette that I learned from observing the community.
This is just a courtesy I would like extended to me. In fact, I think that’s really the crux of most of the other player complaints we get into around difficulty and whatnot.
It would seem there is now a sizeable difference in interpretation of what etiquette means for grims and how it can be acted upon by the community (since we know FS aren’t changing this any time soon).
Seeing people outright poo poo the idea of it being personal corruption for “nebulous reasons” but not explaining the tangible downside to that, or even adamantly stating that grim hunters shouldn’t ask or that people that don’t want it should is a pretty big shift in what I’ve seen in older convos about this topic. More signs the player base is shifting, it would seem.
Again I agree, I just hate the responders on forums that call me selfish because I do not want to partake in the Grimoire game mechanic as it shows their true nature and short visions on one’s self while giving no solid grounds on responses.
The people that care about you picking up a grim have consistently been exponentionally more annoying (and that’s the nicest way I can put it) than the people picking up grims without asking.
If anyone wants to know what I’m talking about, I’ll gladly like you my experiences
I havent touched psyker or vet(low HP pools bigger grim effect) in a very long time. grims are meaningless on arby/ogryn and a buff for my favorite keystone on zealot.
if being considerate of other people’s experience in a PVE game is wrong I dont want to be right.