Ever since the vet ammo aura nerf

Oof.

Auric Mael with ventilation purge + mostly ranged enemies was not fun. Don’t see the death blobs of gunners and reapers until it’s too late and you’re already staggered.

Also look at the levels on that Vet.

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Dude I just played a game with that guy!

Also this gives me an opportunity to prove to the couple of accusers in this thread that I am indeed not necessarily talking about myself when it comes to ammo consumption on my Vet.

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your teammates are a plasma shout vet and, a brauto zealot and a gunner ogryn

sees any enemies

“Gun 'em down, boys.”

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As a vet main, I feel veteran should be further nerfed into the ground to shut everyone up about the class forever.

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First warmup Maelstrom of the day.


I joined right into fire and was dead until the first event. The low dmg numbers on the zealots is because they’re late joins.

That’s a total of 484 kills, with 382 being made by ranged. That’s 78% ranged kills.
I’m disregarding the 63 Warpfire. If I’d consider it part of ranged kills, since I exclusively klilled elites with the columnus, it’d bump it up to 81%, which is negligible imo.

The Zealot with the 6/6/1 ammo pickups was using a bolter and constantly magdumping, which is probably one of the least ammo effective weapon in a zealots hands imo. As you can tell by his ranged to melee kill ratio.

Either way it was a pretty chill run with me using the knife a lot due to snafu situations. And I still average at roughly 80%. As I said 90% ranged on Psyker is definitely possible with the right team comp. But above map is more or less the average. Keep in mind we hat no vet for ammo regen aura.

Can you at least agree with me that the vet aura isn’t necesary for ranged play?

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So Fatshark were right all that time, leaderboard is toxic.

I’ve had some games with stubber gryns and some other ammo enjoyers, and it’s certainly a lot more painful, and you have to be somewhat egotistical about ammo if the others are consuming it all. On the average match I’d say I’m not shooting as much as I’d like to, considering how glass the build is. A VOC vet helps a lot when you get those, and having someone else who can deal with Crushers is good. If there isn’t any, things get painful. You either risk melee with crusher/mixed blobs, or you waste a crapton of ammo on Crusher headshots.

I will say that the assertion that some have made, that it’s easier than melee, is laughable. In the extreme. Obviously this is Psyker which is always glass, so I might have to suck it up and go godawful ranged vet at some point, but I strongly suspect it’s a helluva lot harder than melee.

I also have a sneaking suspicion that this only works with one, possibly two weapons. And by ‘works’ I mean functions reasonably well. (Not ‘works’ in the sense that you can complete the mission, you can do that with anything).

Edit:
Oh and at the end, I’d say that I think the Vet aura is a bad idea, but removing it without replacing it was also a bad idea. I still hold that every class with a dedicated ranged path should have some form of ammo regen on their own, and not be reliant on Vet or anyone else.

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I’m cursed to never play a full game today it seems. Another half way join. 83% this time.
Pinged a lot of ammo for people but in the end they never really went orange even, despite me taking a lot.

I exclusively knife or very very rarely use BB on crushers. Every shot is wasted on them imo. I’ve gotten used to knifing crushers due to many knife zealot hours. This is the only real weakness of the build imo. Dealing with a pack of 4-5 crushers is much harder compared to duelling + void staff for instance. Or Vet with his dedicated rending talents that allow autoguns to kill crushers.

On the other hand you can just as well apply bleed stacks and zip outta there. They’re slow enough to never catch up to you given all the movement speed bonus.

Oh it definitely is. Especially on a class like Psyker or a Vet without VoC. The only instance where range is easier is when you have a dedicated bodyguard or a group that tightly watches you. Which isn’t exactly fun for the other people, nor would I ever expect or ask anyone to do so.

Your suspicion is correct. Especially on psyker. I have yet to manage the same level of efficiency and output on another gun. Some say it works with the recon + infernus but I simply don’t get the same damage and ammo out of it.

Agreed. I’d rather have a talent that works kinda like psykers crit one. Give me a set percentage of ammo back every 5 elite kills for instance. But make it personal, not an aura. I also think that taking certain ranged focus keystones or paths should give you a passive ammo reserve bump. Maybe have other keytones give a health and attack speed bump respectively. It’d help give each path a stronger identity and open people up for weirder cross path builds.

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My base takeaway from playing a bunch after the patch is the change was very lopsided. Ranged focused builds got hit very hard while I don’t really feel much on hybrid builds at all.

It’s strange to me that supposedly it’s resource management, and I feel like you only need that active management (holding back fire, choosing your shots) on builds that revolve around ranged weapons primary, while on hybrid builds you just get by with using the “best tool for the job” as before.

I have some experience with that. My wife usually plays VoC melee Vet nowadays naturally concentrating on covering, aiding allies, fully covering “sides” and clean up duty. It makes (me) playing ranged Vet way better (still bad, but way better).

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Yeah it’s the stacked blobs that are the real problem. Where you have Crushers in different parts of their attack animation more or less inside each other, and/or ragers and maulers inside the Crushers. Those are dangerous for Zealot too, but he has higher attack speed and FoTF stagger to help out.

Yeah I don’t buy it. It used to work once upon a time, but that’s a long time ago. Whenever I see someone with a recon (Vet or Psyker), I notice the absurdly long TTK they have.

Basically yeah. Hybrids aren’t nearly as reliant on ammo, and their melee is way way better anyway.

Kek. I don’t even know how to build a ranged Vet that won’t be super sucky to play. I shall have to try.

TTK for what target?

Also, u dont buy it but u know that this weapon have longer ttk.

Okay u used it once upon a time, long time ago. But… I have same history with knife. When i first try it i dont get why every zealot use it. Later i get it. Maybe u need to try it again?

Is there a reason to pick knife over DS if you are mainly using ranged? It can 2shot crushers with ult up. I guess it’s not even close to as good against hordes, but with Gaze it isn’t that bad.

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Mobility. Plus its not like knives are bad at killing crushers.

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Same as always: Mobility. You can outrun every enemy except chaos spawn with it (unless you have all movement speed buffs up). It’s mostly required for clutching when you want to kite a large horde of mixed elites and specials with bosses inbetween.

The basic use is to run around in a few loops until all enemies are clumped together, whilst abusing the drops in terrain, and then rush the rez or kill them slowly, depending on the density. Vermintide 2 players that had to solo cata fortunes of war will know.
This only works with knife on Psyker.
Vet and Zealot have invis to fall back on so they don’t require knives to pull off hard clutches

Duelling is objectively better in terms of damage, killspeed and blocking, but it won’t give you the space and distance to get clutch rezes off.

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That’s interesting. I would have guessed the opposite, that somehow knife is faster at dealing with trash/dense groups.

Two weapons have basically the same mobility apart from a slight difference in stamina consumption while sprinting, and I can kite/clutch with DS (using terrain etc.) as long as I want (abusing stamina regen curio).

Only started playing Gaze recently, and haven’t tried it with knife yet, so I’m just speculating here. I should probably try it myself.

PS: Also my DS has 80% mobility so that might be also enable me to kite more easily.

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Duelling 4 with rampage/uncanny melts hordes extremely fast. Knife is generally a lot slower.

They have similar mobility stats and dodge distance but don’t forget that knife heavies get a unique movement speed bonus that propel you forward. This makes knife the fastest movement weapon in the game by a lot. You simply spam heavy attack and are a mile ahead compared to other weapons/players.

I’m not talking about regular kiting. I’m talking about being able to run away from a full screen/area of scattered enemies and clump them up that way.

In terms of kiting within a scattered group or horde, yes they’re more or less the same. With DS having an advantage due to better blocking and stamina from my experience. But you can’t run away from everything with DS. That’s what people mean when they call knife mobility S-tier. It allows you to run a head a room or two even with empty stamina and get a rez off

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Not on Psyker, keep in mind that Psyker doesn’t have any of the attack speed boosts that make knife so powerful on Vet and Zealot. Knife is still powerful for the mobility, though. Yeah Mk4 is very mobile as well, but it lacks the movetech :tm: to become flash gordon.

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I should rename my knife zealot. Thanks for the idea.

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Anyway, does anyone have a ranged Vet build that doesn’t suck, and isn’t sucky to play? For science.

Exe Stance and Marksman’s Focus eat so many damn points. Is ranged Vet a lie? :astonished:

Yeah, totally forgot about that. That’s a huge difference.