For whomever is interested yet did not read the patch notes nor played after the patch, the veteran aura that gives ammo has been put on a 5 second cool-down.
Undoubtedly this change has been made to address the fact that the aura out shined the others by quite a good margin and I’m surprised it lasted this long before it got nerfed to be quite honest.
That being said, I believe they might have overdone it. While I believe that under damnation difficulty this change will feel marginal, in auric it’s quite a big deal. There is quite literally a stream of elites and specials running at you constantly.
Rest assured that this change will impact all of us in the following ways:
- Veteran - Not all weapons are created the same, there are widely varying levels of ammo efficiency between all weapon classes. This will make Vets restrict their weapon pool, so as to not be a burden on the team. It restricts weapon choice put simply.
- Ogryn - This nerf hits especially hard when it comes to our loyal protectors, the ogryns. If before you were tempted to pick up the big shooties that shoot a lot, now that’s basically throwing. Yes even with that side of the tree being buffed. Now there’s Kickback, a mile away there’s the Rumbler and about the distance from the moon to earth there’s just about everything else (that was kind of already the case if you ask me but now it’s even worse). So it restricts Ogryn players, with their substantially smaller pool of available ranged weaponry.
- Zealot - If you’re a zealot that respects themselves you were already not particularly caring about the vet passive. Won’t bother you too much. As for the mainly ranged Zealots out there, well, yeah…
- Psyker - Gun psyker should be pretty much RIP since it competes with potentially 3 other people which consume ammo. In such games ammo could have actually gotten pretty scarce. Now it’ll be a dire situation. Nothing more to add, somewhat obviously.
In conclusion, this change was targeting the perceived lack of choice when it came to the Vet auras, and it was pretty damn strong even if you didn’t care about the build variety. The results will unfortunately be very different, restricting not only the vet but every class in the game in some fashion. Not to mention the fun factor of being able to unload a mag from time to time. The game also needs to feel good, and quite frankly watching your ammo count every 5 seconds isn’t it.
Remember, even if you’re a psyker main and don’t care (I am a psyker main) this will affect you too. Less ammo that goes around is more pressure on you to deal with situations and will also get you bonked more often.
I do not propose to revert the changes, nor to buff the other auras. But it’s quite obvious to me that the aura can’t remain in its present form. What I do propose though is this, have the aura proc for 2 seconds and within that time frame you get all the ammo just as you used to be able to before, penetration kills and all, then after that it goes into cool-down for 5 seconds. Next time you kill a special/elite your 2 second window pops up again and so on. This I believe will be a good middle ground. The other less imaginative way is to simply make the cool-down be 1-2 seconds instead of 5, which is still a SUBSTANTIAL nerf, even if it were 1 second. Penetration kills were massive when it came to the total ammo acquired in a game. I estimate that we lost at least 50% total ammo gained from the Vet aura throughout an Auric match. My source is that " I MADE IT THE F**K UP" but it shouldn’t be too far from the actual numbers.
Thanks for reading my ramblings.