Thats no gun psyker, i mean it technically have a gun but…
AND THAT IS NOT RAMBO, he is not ahead of you, he just took the other rout to don’t miss on the materials, he is literally the opposite of a rambo
oh wait you mean the guy with the commissar hat, my take is that he was just trying to hit some enemy further away in cover and he wasted a clip cause he is not used to the brauto
I mean it’s fair to say that but whats your proposed solution? Give everoyne personal, clientside ammo pickups? Get rid of ammo completely? Give only veteran and nobody else an ammo aura that restores 600% of your ammo pool per mission but then have them all use the same autoguns? As I said I can’t think of a way that will go away without causing other more glaring issues
idiots gonna be idiots ironicly vet players I met didnt shoot at trash horde with their secondary… but zealot / psykers apparently? Had a psyker last round who took 3 ammo crate dips at a early event… (we had 3 psykers and me as a vet) he did hardly any dmg worthy to spent that amount of bullets.
Weirldy enough the only boss dmg we had was me against the beast of nurgle i did like 40 k dmg and got eaten by the snail but apparently the gun psyker wasn’t able to kill it with the weakspot exposed to him and the snail having 20k hp left (we got wiped once I got eaten cause yeah.)
Yeah I get your point. There is no real way out of that, the only solution is to dampen certain behaviors.
Aaaaaa so gun psyker enjoyers consider it to be gun psyker only if one is using Columnus and Scriers! So it’s just one single build essentially. Let’s not beat around the bush, there’s limited options for customization when it comes to a build like that so it’s one build in my mind.
Also yes, I’ve played those builds too not to worry. I still beat them with my Left sided Columnus vet build by a mile.
If that’s the case it’s super funny nonetheless. As I said, no bully intended for the guy in question.
the thing is what you played has its own niche category already, i call it the illisi melee psyker, i got into it just recently and i saw a very good player doing that, he had a revolver too for mobility used as a quick tool to take down specials, also illisi is quite bad on bosses so he had the revolver option just for that
his melee DPS was crazy though, the best in the game as far as i’m concerned, i tried to copy his build the best i could
shield dome would be best on that instead of shriek, this way you defeat the only zealot playstyle weakness, getting gunned down by the gunner around the corner
Yeah it’s a variation on that build essentially. I’ve messed around with Psyker builds a LOT in the past. I have 3 swords for this kind of build, the only difference is (a bit of stats) like 1 blessing among them lmao. I really enjoy ilissi gameplay but it’s not my favorite. Deimos is life and love when I use any staff that isn’t Purgatus. Also on this build I tried the other revolver too, and it’s not bad either but it’s meh when it comes to killing stuff far away. You can unload on something from really close and delete it really quick though which is a plus. Also I have slowly incorporated 60% gunner resistance in all of my builds since the patch that gave them crack (or nerfed us rather than them being buffed) so I don’t need dome ever. I do like dome tho. On a build like this Venting only really works as either a panic button or giving a hand to a team mate through walls (also applying up to 6 stacks of blaze which isn’t bad).
IDK who coined Scrier’s Gaze build as “gun psyker”, that damn name is so misleading. It’s a hybrid build with some insane melee potential. Doesn’t even need a gun, I’ve seen someone running it with Surge to great effect.
Name and the usual columnus players doing twice the Vet’s ranged damage you think it’s some kind of shooter build.
That’s a bit missing the point isn’t it? I couldn’t care less if the node itself was on the vet tree or on the psyker tree, or if it was a node at all.
I’m confused, then I’ve been playing Gun psyker without a gun for literal ages.
I mean, the flavour image at the top of the right-side skill tree is a psyker with a gun. But yes, I agree. In fact, I’d say that scriers is better without a gun, since switching to vent is a chore. I run it with assail and clean house regularly.
That particular player was being extremely wasteful, no contest there, but the video doesn’t illustrate the problem at all, at least as I feel it. The problem, to me, is as I said way back at the top of the thread. Gun players want to play with their guns. Multiple gun players on a team, with the current state of the passive, leads to undesirable gamaplay.
It is most definitely better with a gun. Assail just needs it’s 2 corresponidng nodes to be OP, not Scryers as well lol.
I guess if you only use it for melee it’s fine, but if you kill enough with the gun venting isn’t an issue. You can make janky builds with staves but imo they’re not worth it.
People often treat that side of the tree as “gun vet” not “sharpshooter vet”. It’s a considerable component of this whole discussion, just not one that people have really touched on in this thread yet.
In any case, the image on the tree doesn’t help with the image that the right side is the ‘gun’ path.
Oh man, you’re gonna be mad when you hear that the entire build is about pumping up assail!
Anyway, the point was that the playstyle is more fluid. It’s much easier to get higher uptime out of scriers when you’re using warp-based weapons. There are many ways a thing can be ‘better’ than something else.
I agree the Team, regardless of composition, should strategically conserve resources for the Team. But no, Vets do not own the ammo, its not THEIR ammo (as implied by the OP). Its a shared resource. Having said that, i do often see players of all classes wasting ammo by blowing into a horde/mini-horde. Sometimes going melee is the better option instead of wasting THE TEAM’S ammo.
Team comp:
Gunpsyker Columnus ranged 90% of the time - Me
Bolter Vet roughly 40/60 ranged
Autogun Vet 90% ranged
Zealot mostly melee
We had two instances where everyone was in orange/red territory but the fact that I scoured the map and always found ammo as well as 2 crates, allowed everyone to shoot constantly without issues. So yeah. I agree with @MarxistDictator . It’s not an aura issue, it’s a people aren’t looking for/picking up ammo issue.
(on another note, I solo’d the finale and rezed all 3 guys several times. Gunpsyker in the right hands is OP, especially with knife and a movement speed/crit build)
tl dr: learn to look for ammo without getting cut off and dieing alone.
There are more than enough ammo spawns for 4 players - when properly distributed and managed…and this is where the problem is in pubs.
Oh no I shot twice with my revolver, better pick up that huge ammo stash, don’t mind our vet who lives from bullet to bullet on the 5 second counter for like 10+ minutes now.
That’s a pretty… mild maelstrom. I can’t help but notice you’ve elected to not show ranged and melee kills in your scoreboard.
Is there for instance a possibility that you used Assail as an ammo saving thing, as well?
I’m also deeply curious about how you came to your melee/ranged estimations since you’ve actively chosen to exclude it from the scoreboard. A best guess?
Also look at those embarrassing offense scores for the poor Vets. Oh well, clearly OP, can’t let them have ammo, that’s for sure.
It was. As I’ve argued in many other threads, the maelstrom needs a density bump. Even with the director spazzing, most maelstroms are pretty mild if you keep a decent tempo.
Link me the mod and I’ll do another run tomorrow.
I don’t use assail. Brain burst for the 10% chance on any attack. As I said before my build is purely crit, movement speed with knife for movement and columnus.
Youre insinuating that I went out of my way to hide my ranged kills. Why the bad faith argument? I simply use the most popular score board mod. If there’s a newer one that shows more stats link it and I’ll use it. Unlike you I don’t act in bad faith or assume things without any knowledge. I only use the knife for movement and the occasional melee that reaches me. Otherwise I purely used the gun. My vet estimate with 90% is based on the fact that the vet and I pinged ammo for each other throughout the map.
And guess what? I watch my ammo counter as well as the ones for the rest of the team. Which loops back to my argument about ammo management. It’s a player problem if they can’t juggle ammo economy.
The amount of cope and projecting in your post is insane my guy. I can provide you lots of other scoreboards. I can also post fresh ones tomorrow when you link me the corresponding score board mod that shows melee/ranged kills.
I like how the simple fact that someone isn’t talking out of his ass and goes through the effort of testing things is so against your predetermined concept that you have to assume malicious intent. I don’t see you posting anything to prove your theories. At least I’m testing the things I’m yelling out into the aether.