Do you think power swords are too powerful?

And you can have your ball busting difficulty through modifiers like the Havoc thingy. Fatshark should cater to the majority anyway.

Actually not…
But this is off topic. However to summarize it, and that has a direct link with the current thread, there is no balance actually in the game.
You can clearly see it in an Auric Maelstrom.
Psyker with staves do 2 to 4 times the damages of others, everybody pick OP weapons…
I really wish something be done, but something objective, with the support of stats.
They could determinate what are the talents / weapons that are too strong. There are several that are well known (like VOC golden toughness).
There’s a need to balance things to allow more gameplays. They can also buff several weapons to not introduce too strong nerfs for what is actually the metas. But this is actually an other topic.

And while I don’t think PS deserves a nerf, considering how few players use it, I think that buffing it would be a big error.

Zealot has already a less performing weapon but that can one shot everything. It is called Thunderhammer.

What? 90% of the weapons available to normal classes are broken op

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So on one hand, you “never nerf, only buff” guys say Fatshark caters to the ultra tryhard sweats and because of that, they cant break past 5k players consistently. So by extension, those 5k players would only be the sweats in question.

Then, on the other hand, you guys also claim that the game is too hard and most players cannot clear auric. So which is it?

Are they catering to the sweats and that’s why no one is coming back to play? Or are these same sweats so bad that they struggle to beat auric?

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You seem to be strawmanning my position. Auric feels easy to tryhards because they have their own confirmation bias. They can beat it, thus it’s easy thus we need nerfs.

This kind of feedback loop, when catered to exclusively, creates a situation when something always needs to be nerfed and no difficulty is hard enough.

My point is that the Devs, if they want the game to grow and not stagnate to oblivion like it does now, need to disregard for the time being all the tryhard whining and looking at successful strategies of SM2 and Helldivers 2 (literally a lesson in real time that one) and buff stuff so its actually fun to play and caters to casuals first and foremost. Tryhards don’t have to be left behind either, just keep adding optional conditions untill you have hordes of daemonhosts on them map but whatever you do don’t listen to them about nerfs, “muh balance”, “trivialises muh gameplay” and other such statements that come with thousands of hours of spreadsheet gaming.

And regardless you’re still getting Havoc difficulty, meaning the Devs are still trying the appeasement tactic instead of crafting actually new content. Let’s see how long it lasts.

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Guy check here:

You are going off topic…
In short, there’s nothing wrong at not playing auric. There are several difficulties under. I was playing regular damnation 2 months ago. And maybe after I will have completed all penances, I will again (but not sure after all these maelstrom missions I will be able).
Buffing everything won’t change the game. It will just push away the most dedicated players, the ones that pay for cosmetics, if things are too easy.
But players that have difficulties actually with the current higher difficulties can always pick a lower difficulty, and there’s nothing wrong on this. You will train and get better. I have more than 2500 hours on this game. I would have hated that, at 500 hours, I could play the higher difficulties (even if there were not here at this time as auric was introduced later).
You have time, and you can pick the challenge suited for your skills. It has not to be damnation, or auric. Pick what will bring you more entertainment.

The point is that nerfs, whether you like it or not, are sometimes necessary. Being a casual or a bad player will never change no matter how much they buff. Even still, the difficulty question is a two way street. Why is it that these casuals have to play in auric? Why cant they play in malice? As you said, let us sweats get more difficulties and modifiers, etc. Then what, these same casuals can come in, lose, and then tell Fatshark the game is catering too hard to sweaty players and because of this, they need to “buff everything” (your words) because they feel bad about being unable to beat the hardest difficulty, thus removing the entire purpose of a new difficulty. If you buff everything, this only makes the game easier across the board which only worsens the balance question.

What you fail to admit is that balance is a necessity. You may not even realize it, but you want to be challenged. You want to feel like you are winning due to your skill level/game knowledge. You know, as well as everybody else, that they cannot endlessly buff, otherwise this will cause all the weapons to behave in the exact same way with no identity to them whatsoever. If every weapon is constantly being buffed, when does it end? Should all weapons be able to one shot every enemy, then? Should armor types even remain in the game, if all weapons are buffed to the point of making armor types irrelevant? By the way, a lot of us “sweats” agree that some weapons do need buffed. This isnt just a “nerf everything” echo chamber, as you seem to think it is.

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Dexta brought the balance topic into question, im just responding to him

You’re the guy that opened the balance thread (and I thank you for this).
I was actually talking to @Dexta to point him that this goes off topic and hijacks this thread while there is already a good thread about balance. See I have also answered him :smiley:

So not directed to you. If you see your name it is the link to the good thread you had opened about balance. So again, it is not directed to you.
Also I am not a moderator. :wink:

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Haha, thanks for the compliment.

It notified me that you replied, so i thought it was directed towards me

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The powerswords are in a decent-ish spot.
Really powerful on the swing, really weak if you gotta defend.

I personally like the old model better than the newer one but I’ve stopped using it for the most part. Other weapons come close enough to what the Ps’ can do but don’t have bad mobility and defense.

I’m also not the biggest fan of how reliant it is on power mode and wish it got the thunderhammer treatment but that may just be me.

It has already happened with Patch 13…

The game is not popular because devs release 2.5 updates per year and only recently they’ve started to communicate with the community and add events to increase players’ engagement. Also the game still lacks QoL features especially for players without mods, e.g. bosses and working AI in the Psykhanium for new players to practise.

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It was OP, it got “nerfed” and…it has remained one of the most broken melee weapon classes. The overreliance on the activated weapon attack, even with slightly more interesting Mk VI moveset, makes is fairly boring to use. Its other downside remains its bad mobility stat.

It is just one of those broken by the lore OP weapons which very poorly translate into any serious Tide game balance discussions. Without any resource management, such a battery power, or peril as with force swords power sword will never be balanced, and Fatshark clearly gave up on any idea of “fixing” it.

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Why do you deflect though? You can literally go play on malice and get everything you want. Power fantasy, every weapon destroys stuff, everything gets BUFFED in relation to the enemies. Isn’t that what you want? What’s wrong with just playing the mindless fun difficulty if what you want is mindless fun? I’ll never understand this mindset. It’s like you have this crippling need to prove yourself, you HAVE to play auric damnation despite not enjoying it, and that’s why you project the whole “tryhard sweats” thing onto others.

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Because malice is a completely different experience due to Fatshark making the difficulties affect enemy stats and spawn rate. If the spawn rates were similar to damnation but the enemies were weaker, then there probably wouldn’t be any debate over this. It’s part of why a good number of people don’t stick with the game, because the easier difficulties do little to nothing to present the actual appeal of the game. There’s little to no power fantasy in the easier difficulties because there’s practically no 'tide of enemies there.

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Hi int malice has a lot of enemies, the main difference is less specials which is the main way that Fatshark used to scale difficulty, and obviously all enemies are weaker, making you more powerful. I don’t agree at all there’s no tides on malice. I just this week played some with friends I got into the game and it’s plenty tidey

^, as has been said in the past too on this very topic. Add to this that you don’t see many PS users in the wild for the ^ reasons, it’s one of those things that is actually ~balanced.

If you don’t have the dodge/block/push/space/positioning thing down you’re gonna suffer with PS, and conversely you are rewarded for doing those right.

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true. If you don’t understand how to use it, you suffer. If you understand it… that’s a real different story. Enemies suffer.

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No