When is the last time we got any significant balance changes? A year ago with the talent tree rework? That update was the start of the ridiculous power “creep” (power steam roll, really) and ever since then, the game is too easy.
Most recently, we got the crafting overhaul. This only turned the power steam roll into a power nuke. There are too many things to list, so I will not list every single thing that needs to be changed. However, it isnt very hard to find the various balance discussions here on this site. Currently, it seems Fatshark’s approach to difficulty is this: throw a lot of enemies at you so you can mow them down just as quickly as they spawn in. This is just unbelievably boring (them dying too fast). We are so strong now that you hardly even have to think. If you’re veteran, just shout. If you’re zealot, shroudfield, and i could go on. The gist of it is, just spam your OP class abilities that will almost instantly be off cooldown anyway, then W key and hold left click.
Ranged enemies? Are they even in the game anymore? Just sprint and slide right into their face. A cap on sliding, like how we have on dodges, might help this. Even still, their “guns” are laughably weak and pathetic, anyway. Your character will shrug off a blast to the face. If they dont, your pocket vet shout teammates will top you off with gold toughness so it doesnt matter.
For weapons, there are so many thing that make no sense. Take the chain weapons’ special ability for example. Why would i use this ability, or better yet, these weapons, when i could just use a knife to deal even more damage in a quarter of the time without even having to stop and get locked into an animation? Why even have this stupid knife in the game to begin with, this is a 40k game, give us 40k weapons! (Shovel flashbacks). Why can the dueling sword special action stop mutants in their tracks, again? Also, you just slap on rending, crit chance or power for blessings. This makes weapons feel like the same slop that do the exact same things and in fact makes you question why even have different armor types if you can just slap on rending so easily and bypass their armor. Dueling swords on all classes was a mistake, as well. Smykers are still a problem. These are just a couple of questionable decisions made.
I personally am a staunch supporter of class locks but i realize this is unpopular. Anyway, they add more and more power to the players with seemingly no thought as to why. Are we supposed to be easily clearing auric maestroms? Are monstrosities supposed to die instantly? Are carapace enemies supposed to die so quickly? I know with randoms, this is often not the case. However, all it takes is 1 good random to easily change the tide (…the DARKTIDE). A team of 4 good players, and the game might as well play itself.
Balance the game