Balance the game

When is the last time we got any significant balance changes? A year ago with the talent tree rework? That update was the start of the ridiculous power “creep” (power steam roll, really) and ever since then, the game is too easy.

Most recently, we got the crafting overhaul. This only turned the power steam roll into a power nuke. There are too many things to list, so I will not list every single thing that needs to be changed. However, it isnt very hard to find the various balance discussions here on this site. Currently, it seems Fatshark’s approach to difficulty is this: throw a lot of enemies at you so you can mow them down just as quickly as they spawn in. This is just unbelievably boring (them dying too fast). We are so strong now that you hardly even have to think. If you’re veteran, just shout. If you’re zealot, shroudfield, and i could go on. The gist of it is, just spam your OP class abilities that will almost instantly be off cooldown anyway, then W key and hold left click.

Ranged enemies? Are they even in the game anymore? Just sprint and slide right into their face. A cap on sliding, like how we have on dodges, might help this. Even still, their “guns” are laughably weak and pathetic, anyway. Your character will shrug off a blast to the face. If they dont, your pocket vet shout teammates will top you off with gold toughness so it doesnt matter.

For weapons, there are so many thing that make no sense. Take the chain weapons’ special ability for example. Why would i use this ability, or better yet, these weapons, when i could just use a knife to deal even more damage in a quarter of the time without even having to stop and get locked into an animation? Why even have this stupid knife in the game to begin with, this is a 40k game, give us 40k weapons! (Shovel flashbacks). Why can the dueling sword special action stop mutants in their tracks, again? Also, you just slap on rending, crit chance or power for blessings. This makes weapons feel like the same slop that do the exact same things and in fact makes you question why even have different armor types if you can just slap on rending so easily and bypass their armor. Dueling swords on all classes was a mistake, as well. Smykers are still a problem. These are just a couple of questionable decisions made.

I personally am a staunch supporter of class locks but i realize this is unpopular. Anyway, they add more and more power to the players with seemingly no thought as to why. Are we supposed to be easily clearing auric maestroms? Are monstrosities supposed to die instantly? Are carapace enemies supposed to die so quickly? I know with randoms, this is often not the case. However, all it takes is 1 good random to easily change the tide (…the DARKTIDE). A team of 4 good players, and the game might as well play itself.

Balance the game

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hopefully the mythical end of year update will bring balance changes

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Its always MORE fun to be powerful and difficulty is HORDES of enemies and us deleting them.
Helldivers 2 proved this.

But definitely MANY weapons, talents and blessings need a pass.
There is 0 reason for dueling sword to delete carapace.
There is 0 reason for catachan claws to be so slow, and have 90% of their power behind parry.
There is 0 reason for heavy sword to have such sh-t anti carapace, where this weapon would be the best candidate for uncanny strike.
There is 0 reasons to be so many sh-t talents, when there are singular nodes with more power than entire keystone trees - zealot duelist, psyker 1 point in DD, veteran 50% dmg reduction is better at tanking than martyrdom
There is 0 reason for wounds to be so BAD
There is 0 reason why we have 50 individual resistances on curios where 48 are bad, and 2 are AT BEST situational
And many more

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What an insanely exaggerated take.

This might apply to diff 1-3.
Based on my experience in the auric playlist, this does not apply to >95% of the players there (the auric players might be a minority to begin with).

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Not exaggerated at all. So do you think ranged enemies are fine right now?

They could use a bit of a buff. I would not mind that. You still exaggerated in regard to the shooters.
They are definitely quite noticeable in certain team comps.

The entire first section of the citation is just a joke.

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Completely disagree, they suck right now. They are hardly a threat.

No, no jokes. We are 100% at that power level right now.

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Didn’t we get a weapon rebalance alongside either the Unlocked update or the one before ?

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almost everything was buffed lmao

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Great.
You should let the other >95% of the auric playerbase know, so that they can start being that op as well.

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That is a rebalance.
Somehow, some people seem to use the words „rebalance“ and „nerf“ as equivalents.
They are not.

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Agree, especially Mk IV should be nerfed

They are fine even without parry

Swords shouldn’t be perfect against heavy armor, they still deal good damage and don’t need Uncanny Strike (we love the blessing which allows us to ignore weapons’ ADMs)

Martyrdom is busted, lol. The only problem is spending curio slots for it to work, % hp would be better

Do you want additional hp from them or what???

Gunners, snipers, flamers resistances are fine, others are completely situational.

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i never said it only means nerfs ?
rebalance would include meaningful buffs AND nerfs, but currently half the sh/t in this game has to be nerfed

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You did not explicitly say it, but both you and op inferred it

Half of the things might have to be nerfed in order to get the game into a state that YOU want.
That is something different.

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Fatshark seems to have arbitrarily decided some weapons don’t need any significant weaknesses. It’s been this way for a long time and I don’t expect it to change anytime soon.

P.S. Delete Uncanny Strike

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The players are completely overpowered right now, yet you think the majority of auric players arent good enough to play at that level. That is my understanding of what you said, anyway. So, for those of us that are good enough, it makes the game too easy. So what is your solution?

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Not sure.

But i would certainly not demand nerfs for the supposed reason, that everyone is insanely overpowered.

Not when in reality the vast majority of the playerbase is struggling heavily, when playing on the higher difficulties.

That just seems incredibly dishonest and selfish.
Catering to the top ~1% of the playerbase does not seem like a great idea, when it comes at a cost for the other ~99%.

Could some things be buffed and others be nerfed? Sure.
But don‘t make such ridiculous claims that make your entire post seem like it was written by someone who only thinks about themselves.

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modded realm of course haha !
oh wait…

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This goes back to my original point then, a lot of us are finding the players overpowered right now and it seems like nothing is done for us. If the majority of players are struggling in those difficulties, is the answer to buff the players even more? What if they still struggle after that? Which would then make the “top 1%” enjoy the game even less because it would become even easier. Is the answer to create a new difficulty? What if those same auric players in question start playing that new difficulty when the majority of them struggled with the old difficulty?

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You should try to respond to what i actually said, instead of keeping up the exaggerations.

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