I agree that the game (in general, not pointing out specifics here) needs balancing between difficulty and the classes.
But what bothers me is that it appears the Fatshark approach is to take the big nerfbat to everything across the board if anything is approaching useful or fun. The reason this bothers me is that it hinders opportunities for players to try different things when a better approach is to instead buff the other talent or ability choices that suck instead of penalizing the good ones. Unless something is just absolutely out of whack it feels a lot better to have the other class abilities raised up to a viable level than to see things pulled back because the players were enjoying them too much.
I think so far in every patch note I’ve seen, it’s read “this was reduced, this was penalized, we removed this or cut this in half.” Nothing ever appears to be brought up. And if things are too easy, then make the game harder. Buff the enemies. Make changes to the spawns. But leave the game with high powered heroes figthing tons of enemies.
As an approach to the game, there’s a small (and usually excessively loud) portion of the population that is happy to see other’s favorite and most likely “wrong” way of playing the game removed rather than imroving everything else. If one hero’s abilities (such as the elf’s self heal) are too powerful, make it so the other abilities are worth picking up. Between that and the ammo nerf it seems like the general consensus is the less fun ways of playing the game there are the better. It doesn’t sit well with me and it’s both off-putting to new players and will make a lot of your veterans less interested if they can no longer play the game the way they want to. Besides, isn’t that why you have tiered difficulties?