I’m just making an observation here. I’m a Veteran main, so I’m eating good still, but my buddy is in SHAMBLES after playing the Pre-Release Beta’s iteration of the Zealot. After playing a few games with the nerfed ult and toughness regeneration, it straight-up made him hesitant to continue playing at all.
And you know what? I don’t blame him.
Why in god’s name is it the presumption that you should blow off the player’s kneecaps if you think they’re having too easy of a time with the game, rather than tuning up enemies to match their perceived power level? This is game design 101, especially for a co-op game; if you’re going to alter player abilities, it should either be a buff or, if you HAVE to nerf it, it should be gentle and for the most part negligible, just enough to prevent a class from outshining the others. That said, nerfing a player class should still be a last resort, and the focus should instead be placed upon bringing the other classes up to its level.
I genuinely can’t imagine how upset I’d be to have such a blast playing my class in the Closed Beta and then come back to the absolute SHELL that Zealot (and Psyker) has been reduced to. Why? For what purpose? It feels outright hostile to the players.
And all this without even mentioning the nerfs to dodging and stamina regeneration, not to mention chip damage. I just don’t understand what the devs’ philosophy is here. It is almost never the correct choice to gimp your players this way, it drastically weakens the experience for people who would otherwise be enjoying themselves. Make it make sense.