The talent rework was just the beginning of the not-so-creep powercreep. With Unlocked and Loaded, the not-so-creep is now barreling through the heretics at the speed of the new train in the new mission.
“It’s just a PVE game” is a very bad argument on why they shouldn’t nerf anything, and this patch is really exposing it now. Fact is, you need balance in a PVE game like Darktide, you cant just endlessly buff. If balance doesn’t matter because it is only a PVE game, why have difficulty options at all? Why not have just one difficulty setting? Why not have every weapon in the game one shot all enemies? Why have ability cooldowns? Why even have a health system instead of being in godmode? Why have a fleshed out talent tree system meant to fine tune your desired build and playstyle? Why shouldn’t you be able to use cheats while you are at it? After all, it is only PVE. The folks who say this haven’t really thought about this saying past a surface level. It sounds good because sure, why shouldn’t you be powerful against mindless AI. That is where it ends though, because anything past that level of thinking exposes all the potential issues that come with it. Take the Souls series for example, this series is primarily a PVE game that is known for its difficulty. In the same way players enjoy those PVE games for its challenges, so do we enjoy Tide for its own difficulty.
So those who say that, really dont actually know what they want. What they want is a gameplay loop that is satisfying and rewarding when they know their skill and game knowledge is what accomplished victory. I’m willing to bet most of us on here play for the difficulty challenge. The adrenaline rush of not knowing if you will make it out of an encounter. The dopamine hit of rescuing your allies in the middle of a chaotic fight. Filling in a role in a team. Well, now it seems that every class can counter every scenario.
I saw a post on here saying they cater to the hardcore players, to which i say you are just wrong. Fatshark is very light handed when it comes to nerfing players because every time they do it the outcry is absolutely insane. They cater to noobs much more than the hardcore crowd.
Duelling swords on all human classes is just 1 example of bad balance. You can’t just give such a powerful weapon to a highly mobile, melee centric class like Zealot without making some sort of changes to it. This sword alone is frankly ridiculous, especially being able to just simply slap on the rending blessing. So now this highly agile, high crit weapon can also penetrate armor. The plasma gun and revolver have been OP forever now. Does this mean they need to be absolutely gutted? Of course not. They need some kind of nerf or drawback though. Their ammo efficiency and overheating elements are a non issue, if you know how to play (survivalist aura, shooting only when necessary etc). These weapons can cleave through a ridiculous amount of enemies, where only 2-3 shots is all that is needed to destroy a patrol of gunners. That isnt even mentioning their armor penetration.
While we are talking about ranged enemies, these mobs frankly suck. They dont do anything special anymore. The gunner elite is supposed to bog you down and stop you from advancing, at least this is how i always interpreted them. They suck so bad now because of our crazy movement as just one reason. You can simply slide your way right into their face or camp their spawn and just smack them all around without a thought. Shooters were buffed, and it was such a great change because they were a deadly threat again. You had to think a little bit more about how you wanted to advance. Anti shooter vets were on a comeback. Then you listened to the noobs, and immediately reversed the buff. You didnt even give the noobs time to adjust to the changes. Why cant you be this quick with player power?
The game is losing its identity. At launch, the classes were much more specialized for specific roles. Now, every class can easily access things like rending and brittleness plus stack on crit chance to cause a ridiculous output of damage. This leads to all classes being able to counter pretty much every scenario with ease. There really isnt much thought needed to specialize a build now, since you can fairly easily fill all roles. It is a team oriented game, that doesn’t require much teamwork outside of the occasional trapper or dog pounce. A vet can refill all its equipment easily with the grenade regen nodes and endlessly spam them. They can regen shout nearly instantly by killing specials on top of the already short cooldown. This ability alone does pretty much everything. It clears space to breathe, it knocks DOWN enemies, and it even staggers monstrosities (seriously, these vets must have the loudest voice in the galaxy, it just makes zero sense but hey, suspension of disbelief, I guess). In case this wasn’t enough, it refills all toughness and can even grant overcharge to the player and teammates with a node that everyone takes. Not only can you spam this ability almost endlessly, you can take 4 of this vet so when one shout is on cooldown, another is always at the ready. This just one example.
Weapons are all starting to behave the same way, with many weapons now getting rending for instance. The plasma gun can take out entire packs of shooters but quicker and more efficently than a lasgun, where the lasguns are supposed to be an anti shooter weapon. So it makes you question why take the lasgun, which has abysmal armor penetration, when you can just take the plasma which does all of the above and then some. The bolter’s drawback is supposed to be that it is heavy and slow but powerful. Now it is just powerful. The plasma is supposed to be powerful with the risk of blowing up and poor ammo economy. It is just powerful. The revolver is supposed to have limited ammo in the cyclinder, but this is just not a problem since you can move so fast and easily reposition to reload. The survivalist aura is a whole other topic for conversation. The game is also much faster paced now, a rework or buff to shooters could potentially help with the ridiculous speed running meta.
These are just some examples on why i think the game is starting to lose its identity. Fatshark, do you want the players to feel like unstoppable gods? Or as regular men and women struggling against insurmountable odds in the imperium meat grinder? I am not saying we shouldn’t feel powerful, i just think it should be within reason.
So what can be done? Well, nerfing the ridiculous things like rending stacks and some of the known OP weapons are a start. Again, I’m not saying they need to be gutted but brought back to a balanced state. With weapons as powerful as some of the ones listed, it makes you feel like you are gimping yourself for taking anything else (why take a kantreal lasgun if a plasma can do the same thing plus way more). We can also buff some of the underperformers. They can buff the enemies like they did with shooters before they were immediately nerfed. As for one of the biggest hot takes you will hear? I think they should introduce class locks. This will never happen, but i think they should. It would probably help them a lot on their end for balancing and would prevent scenarios like 4 shouty vets like i mentioned, or having multiple of the same non stacking auras. It could also help ensure all roles are filled.
Anyway, there is more i could say but i am quite franky tired of typing. But, this is something i feel strongly about with this game. It is still early post update, i get it. However, give it a week and then you will really start to see what i mean when more and more people start to catch on to some of the ridiculous things you can do now. Something needs to be done.